Player Matchup

Fenrir
Fenrir
BadMoonjr
Fenrir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,458 Elo+
Solo
Merlin
Merlin
GeroX1
Merlin
Level 18
God Stats
12W - 6L
1,776 SR
Queue Stats
48W - 61L
1,426 Elo+
Party 1
Mulan
Mulan
SolitaireSoul
Mulan
Level 69
God Stats
12W - 4L
1,830 SR
Queue Stats
80W - 105L
1,425 Elo+
Party 1
Team Averages
Level 47
1,702 SR
1,436 Elo+

VS

Team Averages
Level 75
1,543 SR
1,239 Elo+
Ah Puch
Ah Puch
GS Blackout
Ah Puch
Level 87
God Stats
60W - 76L
1,495 SR
Queue Stats
154W - 250L
1,362 Elo+
Solo
Hades
Hades
jeffthekiller532
Hades
Level 123
God Stats
0W - 1L
1,633 SR
Queue Stats
47W - 60L
1,330 Elo+
Party 2
Lancelot
Lancelot
oscargamer0609
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,025 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BadMoonjr
Fenrir
13
1 / 0 / 5
9,548
682
6,667
9,768
11,124
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
GeroX1
Merlin
14
5 / 0 / 3
9,849
704
9,327
7,770
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
4 / 1 / 2
9,209
658
9,633
14,441
13,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GS Blackout
Ah Puch
7
0 / 0 / 0
7,085
506
3,610
1,638
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 0
8,541
610
12,516
14,959
8,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
12
0 / 6 / 1
7,993
571
4,131
14,591
7,354
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BadMoonjr
Fenrir
1
0
5
3.5
L
Ah Puch
GS Blackout
Ah Puch
0
0
0
0
W
Merlin
GeroX1
Merlin
5
0
3
6.5
W
4
1
2
5
L
1
4
0
0.25
L
Lancelot
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,627
Damage
20,257
31,979
Taken
31,188
28,588
Mitigated
16,289
6,832
Healing
7,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BadMoonjr
Fenrir
6,667
1,098
0
2,181
9,768
11,124
235
5,358
4,410
0
14,262
L
Ah Puch
GS Blackout
Ah Puch
3,610
153
140
66
1,638
587
0
317
1,292
12,724
0
W
Merlin
GeroX1
Merlin
9,327
741
0
390
7,770
3,726
374
5,480
2,290
38,062
0
W
9,633
1,213
441
3,820
14,441
13,738
613
6,099
8,342
0
30,021
L
12,516
368
194
6,772
14,959
8,348
27
5,654
8,923
37,560
0
L
Lancelot
4,131
984
0
465
14,591
7,354
0
3,860
10,482
0
13,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,606
Gold Earned
23,619
128
Minions Killed
101
6
Camps Cleared
2
774,952
Distance Traveled
604,374
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,548
682
16
1
1
290,672
0
L
Ah Puch
7,085
506
19
1
1
107,743
3
W
Merlin
9,849
704
68
5
0
241,716
5
W
Mulan
9,209
658
44
3
5
242,564
1
L
Hades
8,541
610
64
5
1
242,179
1
L
Lancelot
7,993
571
18
1
0
254,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role