Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
FadedRarity
Sol
Level 146
God Stats
10W - 7L
1,560 SR
Queue Stats
29W - 27L
1,516 Elo+
Party 2
Ra
Ra
Hydroxsic
Ra
Level 87
God Stats
24W - 23L
1,506 SR
Queue Stats
183W - 196L
1,468 Elo+
Party 2
Bakasura
Bakasura
ImBrandiB
Bakasura
Level 118
God Stats
12W - 6L
1,732 SR
Queue Stats
200W - 170L
1,626 Elo+
Party 2
Gilgamesh
Gilgamesh
Slap D Cheek
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,637 Elo+
Party 2
Team Averages
Level 103
1,560 SR
1,549 Elo+

VS

Team Averages
Level 70
1,507 SR
1,480 Elo+
Persephone
Persephone
 
Persephone
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Bigafrican222
Hun Batz
Level 89
God Stats
14W - 12L
1,566 SR
Queue Stats
234W - 318L
1,480 Elo+
Party 1
Horus
Horus
NotACloud03
Horus
Level 66
God Stats
3W - 6L
1,510 SR
Queue Stats
58W - 76L
1,393 Elo+
Party 1
Amaterasu
Amaterasu
thecryomanic
Amaterasu
Level 48
God Stats
1W - 3L
1,299 SR
Queue Stats
112W - 125L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
you drink taaka
Zhong Kui
Level 47
God Stats
21W - 14L
1,661 SR
Queue Stats
116W - 133L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
6 / 0 / 1
7,131
713
8,398
7,588
3,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 2
6,263
626
4,997
8,540
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 5
6,494
649
4,278
5,564
2,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
ImBrandiB
Bakasura
12
3 / 1 / 4
6,987
699
5,105
7,910
3,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Slap D Cheek
Gilgamesh
8
3 / 3 / 5
5,487
549
6,399
9,152
4,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
9
1 / 2 / 0
5,122
512
2,735
4,480
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
Bigafrican222
Hun Batz
7
0 / 6 / 0
4,643
464
4,072
8,424
2,663
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 1
4,323
432
3,576
8,315
5,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amaterasu
thecryomanic
Amaterasu
8
1 / 5 / 0
5,173
517
3,717
11,403
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
you drink taaka
Zhong Kui
9
3 / 2 / 0
5,272
527
5,179
8,104
5,809
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
18
Kills
5
5
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
0
1
6.5
L
Persephone
 
Persephone
1
2
0
0.5
L
Hun Batz
Bigafrican222
Hun Batz
0
6
0
0
W
4
0
2
5
W
2
1
5
4.5
W
Bakasura
ImBrandiB
Bakasura
3
1
4
5
L
0
3
1
0.17
W
Gilgamesh
Slap D Cheek
Gilgamesh
3
3
5
1.83
L
Amaterasu
thecryomanic
Amaterasu
1
5
0
0.2
L
Zhong Kui
you drink taaka
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,177
Damage
19,279
38,754
Taken
40,726
16,580
Mitigated
20,464
17,907
Healing
11,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,398
3,123
0
3,847
7,588
3,356
131
426
7,162
0
44,468
L
Persephone
 
Persephone
2,735
145
236
826
4,480
1,373
0
2,000
2,368
33,456
0
L
Hun Batz
Bigafrican222
Hun Batz
4,072
1,546
0
881
8,424
2,663
0
1,622
6,639
0
29,252
W
4,997
2,315
0
6,091
8,540
2,668
152
1,613
6,927
40,207
0
W
4,278
728
317
2,114
5,564
2,223
0
2,836
2,728
35,616
0
W
Bakasura
ImBrandiB
Bakasura
5,105
3,193
0
4,228
7,910
3,855
361
522
7,388
0
49,774
L
3,576
2,409
1,181
2,929
8,315
5,657
0
3,061
5,045
0
16,488
W
Gilgamesh
Slap D Cheek
Gilgamesh
6,399
3,052
0
1,310
9,152
4,478
0
2,517
6,635
0
18,503
L
Amaterasu
thecryomanic
Amaterasu
3,717
1,898
0
3,442
11,403
4,962
0
0
10,928
0
21,760
L
Zhong Kui
you drink taaka
Zhong Kui
5,179
354
0
2,499
8,104
5,809
0
2,591
5,348
33,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,362
Gold Earned
24,533
342
Minions Killed
212
0
Camps Cleared
0
1,027,379
Distance Traveled
970,033
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,131
713
84
8
0
208,611
2
L
Persephone
5,122
512
43
4
0
192,881
1
L
Hun Batz
4,643
464
51
5
0
187,794
1
W
Sol
6,263
626
69
7
0
195,070
1
W
Ra
6,494
649
56
6
0
205,503
3
W
Bakasura
6,987
699
104
10
0
226,989
1
L
Horus
4,323
432
31
3
0
207,530
1
W
Gilgamesh
5,487
549
29
3
0
191,206
1
L
Amaterasu
5,173
517
33
3
0
196,597
1
L
Zhong Kui
5,272
527
54
5
0
185,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role