Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AlexStormborn
Merlin
Level 85
God Stats
2W - 3L
1,240 SR
Queue Stats
17W - 23L
1,362 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mijkster
Morgan Le Fay
Level 146
God Stats
1W - 1L
1,591 SR
Queue Stats
83W - 96L
1,458 Elo+
Solo
Ravana
Ravana
PapaFritaPF
Ravana
Level 145
God Stats
2W - 1L
1,792 SR
Queue Stats
96W - 123L
1,618 Elo+
Solo
Danzaburou
Danzaburou
smerik
Danzaburou
Level 152
God Stats
1W - 1L
1,728 SR
Queue Stats
187W - 195L
1,506 Elo+
Solo
Team Averages
Level 118
1,570 SR
1,489 Elo+

VS

Team Averages
Level 147
1,704 SR
1,678 Elo+
Janus
Janus
Awtistiaeth
Janus
Level 118
God Stats
3W - 1L
1,643 SR
Queue Stats
137W - 92L
1,623 Elo+
Party 1
Susano
Susano
Desideratα
Susano
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 60L
1,721 Elo+
Party 1
Charybdis
Charybdis
DОGWOOF
Charybdis
Level 142
God Stats
10W - 7L
1,739 SR
Queue Stats
311W - 186L
1,681 Elo+
Party 1
King Arthur
King Arthur
FireXIII
King Arthur
Level 155
God Stats
7W - 0L
1,912 SR
Queue Stats
299W - 208L
1,679 Elo+
Party 1
Ra
Ra
ThePhilipus
Ra
Level 160
God Stats
34W - 14L
1,725 SR
Queue Stats
420W - 263L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 3 / 1
7,071
643
2,753
9,013
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 1
6,978
634
4,463
6,885
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
Mijkster
Morgan Le Fay
15
4 / 5 / 2
8,809
801
11,169
11,332
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
13
0 / 6 / 2
7,187
653
4,726
10,957
6,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
smerik
Danzaburou
14
1 / 7 / 0
7,553
687
7,510
14,211
6,729
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 10
8,406
764
8,663
8,382
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
16
10 / 3 / 7
9,494
863
14,386
10,147
5,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
DОGWOOF
Charybdis
16
3 / 0 / 8
8,943
813
9,010
9,122
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FireXIII
King Arthur
15
6 / 2 / 11
8,912
810
7,500
13,931
13,419
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
2 / 0 / 17
8,780
798
6,562
7,579
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
6
Kills
25
25
Deaths
6
6
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
3
1
0.17
L
1
4
1
0.38
W
4
1
10
9
W
Susano
10
3
7
4.5
W
Charybdis
DОGWOOF
Charybdis
3
0
8
7
W
King Arthur
FireXIII
King Arthur
6
2
11
5.75
L
Morgan Le Fay
Mijkster
Morgan Le Fay
4
5
2
1
L
Ravana
0
6
2
0.17
W
2
0
17
10.5
L
Danzaburou
smerik
Danzaburou
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,621
Damage
46,121
52,398
Taken
49,161
31,698
Mitigated
30,110
5,451
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,753
1,475
0
1,089
9,013
9,394
0
2,807
6,135
6,563
0
L
4,463
265
0
200
6,885
3,042
0
3,639
3,108
10,369
0
W
8,663
456
64
1,077
8,382
3,647
453
4,938
3,444
16,447
0
W
Susano
14,386
4,579
0
490
10,147
5,001
110
4,081
6,066
0
33,694
W
Charybdis
DОGWOOF
Charybdis
9,010
4,623
0
2,997
9,122
4,235
4,485
2,696
6,426
0
37,631
W
King Arthur
FireXIII
King Arthur
7,500
585
0
840
13,931
13,419
232
3,981
9,950
0
15,988
L
Morgan Le Fay
Mijkster
Morgan Le Fay
11,169
264
0
943
11,332
5,744
0
1,779
9,445
32,497
0
L
Ravana
4,726
1,054
0
1,647
10,957
6,789
0
2,520
8,315
0
28,090
W
6,562
449
3,728
3,491
7,579
3,808
445
2,689
4,890
36,564
0
L
Danzaburou
smerik
Danzaburou
7,510
1,309
0
1,572
14,211
6,729
0
3,797
10,170
0
27,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,598
Gold Earned
44,535
159
Minions Killed
247
0
Camps Cleared
0
1,019,014
Distance Traveled
1,165,712
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,071
643
10
1
0
220,117
4
L
Merlin
6,978
634
13
1
0
190,892
3
W
Janus
8,406
764
25
2
0
244,938
1
W
Susano
9,494
863
44
4
0
236,856
3
W
Charybdis
8,943
813
69
6
0
201,666
4
W
King Arthur
8,912
810
20
2
0
250,349
0
L
Morgan Le Fay
8,809
801
64
6
0
211,285
0
L
Ravana
7,187
653
30
3
0
201,363
2
W
Ra
8,780
798
89
8
0
231,903
3
L
Danzaburou
7,553
687
42
4
0
195,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role