Player Matchup

Ravana
Ravana
HairySiamang50
Ravana
Level 114
God Stats
0W - 1L
1,709 SR
Queue Stats
154W - 103L
1,561 Elo+
Party 2
Sylvanus
Sylvanus
TheFreakingGuy2
Sylvanus
Level 123
God Stats
12W - 11L
1,588 SR
Queue Stats
152W - 116L
1,547 Elo+
Party 2
Rama
Rama
ZeusAkuma710
Rama
Level 129
God Stats
0W - 1L
1,444 SR
Queue Stats
1W - 4L
1,180 Elo+
Solo
Team Averages
Level 122
1,580 SR
1,430 Elo+

VS

Team Averages
Level 147
1,635 SR
1,638 Elo+
Jing Wei
Jing Wei
Amor Divinus
Jing Wei
Level 128
God Stats
1W - 0L
1,751 SR
Queue Stats
57W - 43L
1,629 Elo+
Party 1
Terra
Terra
Empty Joy
Terra
Level 156
God Stats
3W - 2L
1,533 SR
Queue Stats
68W - 47L
1,635 Elo+
Party 1
Nox
Nox
JakeTheSnake314
Nox
Level 158
God Stats
4W - 5L
1,622 SR
Queue Stats
54W - 35L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,978
582
7,554
11,658
7,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
10
0 / 4 / 1
7,524
627
4,479
16,081
14,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 1
7,563
630
5,635
11,085
4,862
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Amor Divinus
Jing Wei
15
10 / 1 / 3
9,939
828
15,919
10,791
5,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Empty Joy
Terra
12
0 / 0 / 12
8,857
738
7,593
13,505
15,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 0 / 9
8,637
720
9,195
5,152
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Amor Divinus
Jing Wei
10
1
3
11.5
W
Terra
Empty Joy
Terra
0
0
12
6
L
1
6
0
0.17
W
3
0
9
7.5
L
Sylvanus
0
4
1
0.13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,668
Damage
32,707
38,824
Taken
29,448
26,358
Mitigated
23,754
12,606
Healing
10,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Amor Divinus
Jing Wei
15,919
12,390
0
1,670
10,791
5,547
1,577
1,683
9,108
0
53,571
W
Terra
Empty Joy
Terra
7,593
1,611
2,403
6,039
13,505
15,786
303
1,717
11,788
14,131
0
L
7,554
1,753
582
1,975
11,658
7,099
0
4,777
6,881
0
14,436
W
9,195
1,695
0
0
5,152
2,421
712
1,639
3,513
34,893
0
L
Sylvanus
4,479
629
1,891
5,544
16,081
14,397
0
6,842
9,239
12,456
0
L
5,635
4,779
0
2,614
11,085
4,862
0
5,251
5,834
0
37,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,065
Gold Earned
27,433
112
Minions Killed
142
2
Camps Cleared
8
558,714
Distance Traveled
686,842
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,939
828
73
6
5
234,536
1
W
Terra
8,857
738
14
1
2
244,239
5
L
Ravana
6,978
582
22
2
1
180,406
4
W
Nox
8,637
720
55
5
1
208,067
0
L
Sylvanus
7,524
627
10
1
0
192,579
4
L
Rama
7,563
630
80
7
1
185,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role