Player Matchup

Arachne
Arachne
AcoustaKillaz
Arachne
Level 115
God Stats
14W - 9L
1,644 SR
Queue Stats
109W - 103L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
RegentFerret180
Baron Samedi
Level 125
God Stats
1W - 3L
1,143 SR
Queue Stats
123W - 130L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
SKULL_COPY
Danzaburou
Level 81
God Stats
4W - 2L
1,500 SR
Queue Stats
223W - 202L
1,449 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TeenTangent14
Morgan Le Fay
Level 84
God Stats
6W - 4L
1,551 SR
Queue Stats
28W - 21L
1,508 Elo+
Party 2
Guan Yu
Guan Yu
gmcoope
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 174L
1,441 Elo+
Party 3
Team Averages
Level 103
1,468 SR
1,477 Elo+

VS

Team Averages
Level 91
1,636 SR
1,386 Elo+
Kali
Kali
ANGSNAZZY2
Kali
Level 120
God Stats
5W - 2L
1,746 SR
Queue Stats
217W - 187L
1,406 Elo+
Solo
Cernunnos
Cernunnos
NightmareBonny87
Cernunnos
Level 72
God Stats
2W - 7L
1,388 SR
Queue Stats
392W - 458L
1,412 Elo+
Solo
Ares
Ares
The Nobody2260
Ares
Level 55
God Stats
3W - 3L
1,598 SR
Queue Stats
100W - 113L
1,352 Elo+
Party 1
Horus
Horus
Tht1Guy0VrTh3r
Horus
Level 104
God Stats
3W - 1L
1,829 SR
Queue Stats
291W - 294L
1,342 Elo+
Party 1
He Bo
He Bo
xHaileStormx
He Bo
Level 104
God Stats
2W - 2L
1,619 SR
Queue Stats
141W - 148L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
5 / 3 / 7
11,302
565
11,428
20,870
10,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
RegentFerret180
Baron Samedi
16
4 / 0 / 12
11,118
556
10,167
12,501
18,565
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SKULL_COPY
Danzaburou
16
8 / 1 / 8
11,556
578
14,527
11,722
5,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
TeenTangent14
Morgan Le Fay
17
5 / 0 / 6
11,257
563
15,760
14,598
8,078
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
gmcoope
Guan Yu
16
2 / 2 / 2
11,025
551
14,434
17,525
26,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
9,221
461
9,597
21,245
9,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
13
1 / 6 / 1
9,005
450
9,362
15,461
6,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 8 / 3
7,626
381
5,736
21,560
21,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 2 / 4
9,057
453
9,066
18,760
16,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 1
8,676
434
7,094
13,330
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
24
Kills
6
6
Deaths
24
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Arachne
5
3
7
2.83
L
Cernunnos
1
6
1
0.25
W
Baron Samedi
RegentFerret180
Baron Samedi
4
0
12
10
W
Danzaburou
SKULL_COPY
Danzaburou
8
1
8
12
W
Morgan Le Fay
TeenTangent14
Morgan Le Fay
5
0
6
8
L
0
8
3
0.19
L
0
2
4
1
W
Guan Yu
gmcoope
Guan Yu
2
2
2
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,316
Damage
40,855
77,216
Taken
90,356
68,826
Mitigated
59,737
33,825
Healing
25,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,597
4,065
0
6,092
21,245
9,903
834
5,324
15,756
0
51,978
W
Arachne
11,428
8,637
0
3,521
20,870
10,234
174
2,809
17,925
0
112,167
L
Cernunnos
9,362
3,783
0
2,124
15,461
6,334
0
3,526
11,935
0
59,602
W
Baron Samedi
RegentFerret180
Baron Samedi
10,167
1,065
2,400
5,539
12,501
18,565
0
3,532
8,969
45,313
0
W
Danzaburou
SKULL_COPY
Danzaburou
14,527
3,228
0
5,979
11,722
5,642
5,470
1,388
10,334
0
76,869
W
Morgan Le Fay
TeenTangent14
Morgan Le Fay
15,760
1,189
0
8,355
14,598
8,078
92
3,629
10,931
93,041
0
L
5,736
457
406
2,862
21,560
21,033
202
9,248
12,139
28,280
0
L
9,066
4,327
1,034
9,390
18,760
16,953
294
2,303
15,717
155
64,079
W
Guan Yu
gmcoope
Guan Yu
14,434
1,873
1,267
6,764
17,525
26,307
1,216
1,983
14,657
0
89,403
L
7,094
925
193
3,415
13,330
5,514
258
5,526
7,761
60,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,258
Gold Earned
43,585
572
Minions Killed
426
0
Camps Cleared
0
1,938,302
Distance Traveled
1,859,008
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,221
461
86
4
0
460,225
5
W
Arachne
11,302
565
135
7
0
402,667
1
L
Cernunnos
9,005
450
94
5
0
339,312
0
W
Baron Samedi
11,118
556
37
2
0
372,199
5
W
Danzaburou
11,556
578
132
7
0
399,839
1
W
Morgan Le Fay
11,257
563
129
6
0
369,435
3
L
Ares
7,626
381
30
2
0
325,208
2
L
Horus
9,057
453
117
6
0
372,841
8
W
Guan Yu
11,025
551
139
7
0
394,162
0
L
He Bo
8,676
434
99
5
0
361,422
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role