Player Matchup

Sun Wukong
Sun Wukong
ShiddingTiddies
Sun Wukong
Level 23
God Stats
2W - 2L
1,263 SR
Queue Stats
182W - 110L
1,567 Elo+
Party 2
Hel
Hel
Thodrin
Hel
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
253W - 169L
1,631 Elo+
Party 2
Tyr
Tyr
Zipi1g
Tyr
Level 39
God Stats
1W - 2L
1,569 SR
Queue Stats
62W - 39L
1,585 Elo+
Party 2
Artemis
Artemis
deepsdoGG
Artemis
Level 142
God Stats
7W - 2L
1,701 SR
Queue Stats
324W - 224L
1,635 Elo+
Party 2
Amaterasu
Amaterasu
jrnmo
Amaterasu
Level 65
God Stats
2W - 4L
1,854 SR
Queue Stats
167W - 85L
1,710 Elo+
Party 2
Team Averages
Level 73
1,577 SR
1,626 Elo+

VS

Team Averages
Level 115
1,515 SR
1,545 Elo+
Apollo
Apollo
Dopplereffect01
Apollo
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,484 Elo+
Party 1
Ah Puch
Ah Puch
Fanard12
Ah Puch
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,576 Elo+
Party 1
Yemoja
Yemoja
ProdigeGFX
Yemoja
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,534 Elo+
Party 1
Bakasura
Bakasura
Yalovecici
Bakasura
Level 127
God Stats
1W - 3L
1,433 SR
Queue Stats
150W - 127L
1,586 Elo+
Party 1
Freya
Freya
valtino3
Freya
Level 158
God Stats
0W - 1L
1,641 SR
Queue Stats
48W - 45L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ShiddingTiddies
Sun Wukong
20
4 / 4 / 18
12,884
644
18,728
33,050
33,549
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
20
5 / 2 / 18
13,204
660
16,761
19,095
11,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Zipi1g
Tyr
20
6 / 4 / 23
13,852
693
14,916
36,567
39,509
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
deepsdoGG
Artemis
20
7 / 5 / 20
14,007
700
37,440
25,407
13,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
jrnmo
Amaterasu
20
14 / 4 / 13
14,318
716
26,460
32,156
32,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 12 / 13
11,223
561
18,176
25,495
12,802
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Fanard12
Ah Puch
20
5 / 4 / 10
13,770
689
35,703
19,592
10,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Yemoja
ProdigeGFX
Yemoja
18
0 / 5 / 11
10,577
529
5,214
23,171
23,235
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
Yalovecici
Bakasura
17
3 / 9 / 7
11,189
559
14,500
28,454
40,294
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
valtino3
Freya
20
10 / 6 / 7
14,306
715
43,544
26,735
15,740
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
67
36
Kills
19
19
Deaths
36
92
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
12
13
0.63
L
Ah Puch
Fanard12
Ah Puch
5
4
10
2.5
L
Yemoja
ProdigeGFX
Yemoja
0
5
11
1.1
W
Sun Wukong
ShiddingTiddies
Sun Wukong
4
4
18
3.25
W
Hel
5
2
18
7
L
Bakasura
Yalovecici
Bakasura
3
9
7
0.72
W
Tyr
Zipi1g
Tyr
6
4
23
4.38
W
Artemis
deepsdoGG
Artemis
7
5
20
3.4
W
Amaterasu
jrnmo
Amaterasu
14
4
13
5.13
L
Freya
valtino3
Freya
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,305
Damage
117,137
146,275
Taken
123,447
130,067
Mitigated
103,046
82,878
Healing
44,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,176
7,736
0
1,119
25,495
12,802
0
4,757
20,738
0
30,043
L
Ah Puch
Fanard12
Ah Puch
35,703
609
1,197
5,403
19,592
10,975
0
2,028
17,564
73,381
0
L
Yemoja
ProdigeGFX
Yemoja
5,214
1,286
13,104
4,196
23,171
23,235
0
1,598
21,573
10,180
0
W
Sun Wukong
ShiddingTiddies
Sun Wukong
18,728
4,039
1,619
8,718
33,050
33,549
1,135
19,062
13,278
0
52,141
W
Hel
16,761
1,685
29,231
13,247
19,095
11,534
1,030
11,988
6,702
35,658
0
L
Bakasura
Yalovecici
Bakasura
14,500
7,406
3,213
3,428
28,454
40,294
0
4,759
23,695
0
13,229
W
Tyr
Zipi1g
Tyr
14,916
1,780
0
11,545
36,567
39,509
566
22,810
12,304
0
25,344
W
Artemis
deepsdoGG
Artemis
37,440
12,742
0
4,689
25,407
13,092
5,637
16,331
8,810
0
67,352
W
Amaterasu
jrnmo
Amaterasu
26,460
8,629
2,558
11,271
32,156
32,383
1,598
14,270
15,343
0
37,459
L
Freya
valtino3
Freya
43,544
12,925
2,922
10,307
26,735
15,740
614
3,619
23,116
78,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,265
Gold Earned
61,065
251
Minions Killed
188
0
Camps Cleared
0
1,818,175
Distance Traveled
1,532,352
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,223
561
26
1
0
296,006
1
L
Ah Puch
13,770
689
69
3
0
355,716
0
L
Yemoja
10,577
529
12
1
0
244,666
0
W
Sun Wukong
12,884
644
75
4
0
368,531
0
W
Hel
13,204
660
34
2
0
385,383
0
L
Bakasura
11,189
559
25
1
0
324,403
0
W
Tyr
13,852
693
13
1
0
369,501
1
W
Artemis
14,007
700
90
5
0
328,657
0
W
Amaterasu
14,318
716
39
2
0
366,103
0
L
Freya
14,306
715
56
3
0
311,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role