Player Matchup

Shiva
Shiva
Big Lu Senju
Shiva
Level 109
God Stats
5W - 3L
1,366 SR
Queue Stats
17W - 13L
1,534 Elo+
Party 1
Nemesis
Nemesis
RehabSlat
Nemesis
Level 83
God Stats
1W - 0L
1,273 SR
Queue Stats
3W - 3L
1,294 Elo+
Party 1
Ra
Ra
ZaddyMirage
Ra
Level 118
God Stats
1W - 0L
1,503 SR
Queue Stats
22W - 26L
1,457 Elo+
Party 1
Team Averages
Level 103
1,381 SR
1,428 Elo+

VS

Team Averages
Level 102
1,474 SR
1,317 Elo+
Atlas
Atlas
Awfuldeciple
Atlas
Level 147
God Stats
15W - 13L
1,556 SR
Queue Stats
200W - 239L
1,375 Elo+
Party 2
Chiron
Chiron
FS Noobert
Chiron
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 39L
1,287 Elo+
Party 2
Kukulkan
Kukulkan
Princess Kaila
Kukulkan
Level 40
God Stats
0W - 3L
1,365 SR
Queue Stats
30W - 46L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 9
8,345
759
11,950
16,664
14,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
RehabSlat
Nemesis
14
10 / 1 / 4
9,612
874
9,637
11,026
6,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 9
8,430
766
8,033
7,149
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 4
7,540
685
8,403
13,050
13,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
FS Noobert
Chiron
11
3 / 5 / 4
7,662
697
11,965
13,266
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
11
1 / 5 / 4
6,938
631
4,691
7,569
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
7
7
Deaths
16
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
3
3
9
2.5
L
Chiron
FS Noobert
Chiron
3
5
4
1
L
Kukulkan
1
5
4
0.6
W
Nemesis
RehabSlat
Nemesis
10
1
4
12
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,620
Damage
25,059
34,839
Taken
33,885
24,599
Mitigated
21,656
9,557
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,403
3,884
436
500
13,050
13,401
0
3,734
9,316
17,293
2,079
W
11,950
1,987
325
4,141
16,664
14,718
30
5,544
11,120
0
29,381
L
Chiron
FS Noobert
Chiron
11,965
5,246
702
3,544
13,266
5,225
0
3,118
10,148
0
30,413
L
Kukulkan
4,691
1,188
259
107
7,569
3,030
81
1,343
6,226
16,206
0
W
Nemesis
RehabSlat
Nemesis
9,637
3,288
270
1,801
11,026
6,705
321
3,147
7,879
0
21,045
W
8,033
1,347
1,179
1,841
7,149
3,176
1,032
3,827
3,322
25,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,387
Gold Earned
22,140
105
Minions Killed
88
6
Camps Cleared
3
632,005
Distance Traveled
551,007
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,540
685
21
2
1
184,057
3
W
Shiva
8,345
759
24
2
2
214,340
1
L
Chiron
7,662
697
48
4
2
188,889
1
L
Kukulkan
6,938
631
19
2
0
178,061
1
W
Nemesis
9,612
874
32
3
3
241,824
0
W
Ra
8,430
766
49
4
1
175,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role