Player Matchup

Baron Samedi
Baron Samedi
Gold IV
Banxy
Baron Samedi
Gold IV
Level 129
God Stats
5W - 5L
1,520 SR
Queue Stats
201W - 254L
1,491 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Fasenator
Kuzenbo
Gold IV
Level 81
God Stats
30W - 31L
1,968 SR
Queue Stats
191W - 240L
1,445 MMR
Party 1
Izanami
Izanami
Bronze V
Valy146
Izanami
Bronze V
Level 155
God Stats
1W - 0L
1,516 SR
Queue Stats
15W - 18L
1,468 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,668 SR
1,468 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,546 SR
1,562 MMR
Zeus
Zeus
Silver II
Govid
Zeus
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,465 MMR
Solo
Cupid
Cupid
Silver V
Silvestrain
Cupid
Silver V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,622 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
VER4
Sun Wukong
Bronze III
Level 46
God Stats
2W - 5L
1,639 SR
Queue Stats
21W - 32L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Banxy
Baron Samedi
15
3 / 1 / 5
10,334
689
8,785
11,209
6,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Fasenator
Kuzenbo
14
2 / 3 / 7
10,826
722
10,839
19,462
32,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Valy146
Izanami
15
4 / 3 / 4
10,360
691
17,027
15,755
7,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneAh Muzen CabUllrGuan YuHou Yi

VS

Bans
ThothNoxBacchusVulcanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Govid
Zeus
14
3 / 3 / 2
9,728
649
16,524
11,148
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 2
10,185
679
13,942
12,651
6,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
VER4
Sun Wukong
12
0 / 4 / 3
9,456
630
9,891
20,294
22,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
9
Kills
7
7
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Banxy
Baron Samedi
3
1
5
5.5
W
Kuzenbo
Fasenator
Kuzenbo
2
3
7
1.83
L
Zeus
Govid
Zeus
3
3
2
1.33
L
4
2
2
2.5
L
Sun Wukong
VER4
Sun Wukong
0
4
3
0.38
W
Izanami
Valy146
Izanami
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
40,357
46,426
Taken
44,093
47,131
Mitigated
33,715
12,903
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Banxy
Baron Samedi
8,785
358
2,702
3,158
11,209
6,596
520
4,707
6,502
39,200
0
W
Kuzenbo
Fasenator
Kuzenbo
10,839
3,816
0
3,339
19,462
32,701
117
6,362
13,100
23,290
0
L
Zeus
Govid
Zeus
16,524
1,655
0
1,431
11,148
5,224
773
6,074
5,074
43,417
0
L
13,942
7,957
472
4,311
12,651
6,196
464
6,674
5,977
0
53,899
L
Sun Wukong
VER4
Sun Wukong
9,891
1,581
0
5,000
20,294
22,295
0
7,154
13,140
0
22,370
W
Izanami
Valy146
Izanami
17,027
11,319
0
3,704
15,755
7,834
2,281
5,765
9,990
0
49,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
29,369
161
Minions Killed
174
7
Camps Cleared
4
823,074
Distance Traveled
753,096
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,334
689
73
5
3
280,802
8
W
Kuzenbo
10,826
722
11
1
0
287,017
3
L
Zeus
9,728
649
66
4
2
218,109
1
L
Cupid
10,185
679
87
6
2
260,835
0
L
Sun Wukong
9,456
630
21
1
0
274,152
3
W
Izanami
10,360
691
77
5
4
255,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role