Player Matchup

Thoth
Thoth
 
Thoth
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AdamStewart
Artio
Level 75
God Stats
2W - 1L
1,588 SR
Queue Stats
139W - 126L
1,545 Elo+
Solo
Chang'e
Chang'e
Iam0ovo0
Chang'e
Level 126
God Stats
2W - 4L
1,485 SR
Queue Stats
520W - 491L
1,574 Elo+
Solo
Bacchus
Bacchus
MisterVD28
Bacchus
Level 113
God Stats
10W - 4L
1,716 SR
Queue Stats
353W - 347L
1,453 Elo+
Solo
Nox
Nox
PanicKaz
Nox
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 56L
1,361 Elo+
Solo
Team Averages
Level 94
1,558 SR
1,487 Elo+

VS

Team Averages
Level 121
1,460 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CrazyOD79
Ra
Level 87
God Stats
1W - 3L
1,241 SR
Queue Stats
173W - 204L
1,416 Elo+
Party 1
Da Ji
Da Ji
GodzEzRa
Da Ji
Level 157
God Stats
1W - 1L
1,557 SR
Queue Stats
10W - 9L
1,638 Elo+
Solo
Lancelot
Lancelot
Le_Pelo_Charmant
Lancelot
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 79L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
XPoZe xVexieBoi
Gilgamesh
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 77L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
7 / 3 / 10
10,832
722
10,182
12,864
6,525
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 2 / 25
11,189
746
20,703
26,869
31,814
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Iam0ovo0
Chang'e
20
12 / 2 / 21
12,323
822
29,566
19,982
12,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
MisterVD28
Bacchus
18
4 / 3 / 21
10,755
717
13,038
28,552
31,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 3 / 18
11,201
747
13,048
14,686
8,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 4 / 5
9,252
617
11,453
18,029
24,972
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
2 / 6 / 5
10,401
693
20,697
14,456
7,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
GodzEzRa
Da Ji
16
2 / 7 / 5
9,584
639
18,466
20,356
14,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 9 / 5
9,682
645
11,293
19,611
9,305
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
XPoZe xVexieBoi
Gilgamesh
18
5 / 8 / 3
10,359
691
17,043
32,166
26,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
36
34
Kills
13
13
Deaths
34
95
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
3
10
4
L
Bacchus
 
Bacchus
2
4
5
1.13
W
5
2
25
8.75
L
2
6
5
0.75
L
Da Ji
GodzEzRa
Da Ji
2
7
5
0.64
W
Chang'e
Iam0ovo0
Chang'e
12
2
21
11.25
L
2
9
5
0.5
W
Bacchus
MisterVD28
Bacchus
4
3
21
4.83
W
6
3
18
5
L
Gilgamesh
XPoZe xVexieBoi
Gilgamesh
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,537
Damage
78,952
102,953
Taken
104,618
90,918
Mitigated
82,089
54,094
Healing
32,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,182
1,907
773
2,280
12,864
6,525
2,053
3,593
9,203
26,040
0
L
Bacchus
 
Bacchus
11,453
557
1,225
1,782
18,029
24,972
0
14,081
3,948
19,044
0
W
20,703
1,612
8,620
9,404
26,869
31,814
572
5,557
20,960
35,520
0
L
20,697
2,813
5,393
4,200
14,456
7,165
0
13,833
623
39,280
0
L
Da Ji
GodzEzRa
Da Ji
18,466
5,378
1,394
6,509
20,356
14,077
324
17,156
3,200
0
31,371
W
Chang'e
Iam0ovo0
Chang'e
29,566
3,681
12,176
8,422
19,982
12,023
2,513
7,943
11,788
49,777
0
L
11,293
1,482
572
3,705
19,611
9,305
0
16,522
3,089
0
23,487
W
Bacchus
MisterVD28
Bacchus
13,038
1,317
3,331
7,701
28,552
31,775
124
8,892
19,310
21,159
0
W
13,048
958
371
1,016
14,686
8,781
1,547
4,924
9,542
23,485
0
L
Gilgamesh
XPoZe xVexieBoi
Gilgamesh
17,043
4,030
504
7,627
32,166
26,570
0
24,945
7,221
0
30,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,300
Gold Earned
49,278
141
Minions Killed
131
0
Camps Cleared
0
1,295,473
Distance Traveled
1,208,119
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,832
722
34
2
0
191,562
0
L
Bacchus
9,252
617
17
1
0
229,383
5
W
Artio
11,189
746
21
1
0
305,186
1
L
Ra
10,401
693
42
3
0
223,741
0
L
Da Ji
9,584
639
29
2
0
245,768
2
W
Chang'e
12,323
822
49
3
0
252,177
3
L
Lancelot
9,682
645
17
1
0
252,305
0
W
Bacchus
10,755
717
11
1
0
281,721
1
W
Nox
11,201
747
26
2
0
264,827
0
L
Gilgamesh
10,359
691
26
2
0
256,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role