Player Matchup

Bellona
Bellona
Bloodcoil
Bellona
Level 126
God Stats
6W - 1L
1,955 SR
Queue Stats
185W - 125L
1,675 Elo+
Party 1
Sol
Sol
Bowman
Sol
Level 160
God Stats
9W - 6L
1,596 SR
Queue Stats
442W - 311L
1,660 Elo+
Party 1
Ymir
Ymir
BrandonBear
Ymir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 147L
1,704 Elo+
Party 1
Neith
Neith
Vexthelover
Neith
Level 83
God Stats
6W - 4L
1,605 SR
Queue Stats
168W - 116L
1,675 Elo+
Party 1
Aphrodite
Aphrodite
semonddemon
Aphrodite
Level 41
God Stats
58W - 34L
1,682 SR
Queue Stats
195W - 120L
1,638 Elo+
Party 1
Team Averages
Level 104
1,668 SR
1,670 Elo+

VS

Team Averages
Level 100
1,636 SR
1,536 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ALargeBologna
Kukulkan
Level 109
God Stats
2W - 0L
1,783 SR
Queue Stats
72W - 66L
1,548 Elo+
Party 2
Ganesha
Ganesha
AgentMayhemn
Ganesha
Level 109
God Stats
2W - 1L
1,508 SR
Queue Stats
232W - 220L
1,629 Elo+
Solo
Medusa
Medusa
Mοοse
Medusa
Level 44
God Stats
1W - 0L
1,814 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
admson
Gilgamesh
Level 89
God Stats
2W - 1L
1,575 SR
Queue Stats
47W - 55L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bloodcoil
Bellona
15
3 / 2 / 0
8,120
738
5,996
9,527
8,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Bowman
Sol
14
0 / 1 / 2
7,491
681
9,464
10,548
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 2 / 2
7,348
668
3,815
9,100
8,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 3 / 2
7,124
648
4,680
7,883
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
semonddemon
Aphrodite
14
1 / 1 / 0
7,350
668
1,929
5,951
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 1 / 1
7,869
715
2,920
5,072
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
ALargeBologna
Kukulkan
15
1 / 0 / 2
7,987
726
9,184
2,863
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
AgentMayhemn
Ganesha
14
0 / 0 / 7
8,046
731
2,660
8,515
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Mοοse
Medusa
17
6 / 2 / 2
9,187
835
16,346
9,682
5,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
admson
Gilgamesh
13
1 / 1 / 3
7,353
668
3,147
8,146
6,320
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
1
1.5
W
Kukulkan
ALargeBologna
Kukulkan
1
0
2
2
W
Ganesha
AgentMayhemn
Ganesha
0
0
7
3.5
L
Bellona
Bloodcoil
Bellona
3
2
0
1.5
L
Sol
Bowman
Sol
0
1
2
1
L
0
2
2
0.5
W
Medusa
Mοοse
Medusa
6
2
2
3.5
L
0
3
2
0.33
W
Gilgamesh
admson
Gilgamesh
1
1
3
2.5
L
Aphrodite
semonddemon
Aphrodite
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,884
Damage
34,257
43,009
Taken
34,278
27,096
Mitigated
22,899
17,954
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,920
888
0
1,554
5,072
2,551
108
689
4,357
0
23,555
W
Kukulkan
ALargeBologna
Kukulkan
9,184
731
0
531
2,863
1,386
1,709
1,148
1,649
41,147
0
W
Ganesha
AgentMayhemn
Ganesha
2,660
252
0
1,679
8,515
7,239
0
5,682
2,593
8,912
0
L
Bellona
Bloodcoil
Bellona
5,996
1,661
0
1,921
9,527
8,330
0
2,989
6,538
0
21,547
L
Sol
Bowman
Sol
9,464
2,394
0
4,820
10,548
4,105
0
2,427
8,121
35,186
0
L
3,815
395
0
1,414
9,100
8,283
0
2,829
6,271
9,894
0
W
Medusa
Mοοse
Medusa
16,346
7,855
0
2,208
9,682
5,403
1,336
4,856
4,569
0
46,103
L
4,680
1,874
0
1,923
7,883
3,534
0
1,875
6,008
0
22,445
W
Gilgamesh
admson
Gilgamesh
3,147
612
0
216
8,146
6,320
144
2,076
5,902
0
15,943
L
Aphrodite
semonddemon
Aphrodite
1,929
235
4,231
3,645
5,951
2,844
0
1,724
4,227
22,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,433
Gold Earned
40,442
202
Minions Killed
256
0
Camps Cleared
0
1,094,679
Distance Traveled
1,149,742
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,869
715
49
4
0
235,869
2
W
Kukulkan
7,987
726
78
7
0
220,585
0
W
Ganesha
8,046
731
8
1
0
221,258
0
L
Bellona
8,120
738
36
3
0
240,389
1
L
Sol
7,491
681
71
6
0
220,345
0
L
Ymir
7,348
668
15
1
0
215,854
0
W
Medusa
9,187
835
97
9
0
247,301
3
L
Neith
7,124
648
39
4
0
192,321
2
W
Gilgamesh
7,353
668
24
2
0
224,729
1
L
Aphrodite
7,350
668
41
4
0
225,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role