Player Matchup

Cupid
Cupid
ElRude1800
Cupid
Level 118
God Stats
4W - 5L
1,393 SR
Queue Stats
54W - 53L
1,553 Elo+
Party 1
Bacchus
Bacchus
Hyperiongig
Bacchus
Level 158
God Stats
1W - 1L
1,446 SR
Queue Stats
47W - 51L
1,540 Elo+
Party 1
Nox
Nox
pocoy0800
Nox
Level 147
God Stats
4W - 6L
1,449 SR
Queue Stats
69W - 71L
1,554 Elo+
Party 1
Team Averages
Level 141
1,429 SR
1,549 Elo+

VS

Team Averages
Level 54
1,558 SR
1,613 Elo+
He Bo
He Bo
ProdigeGFX
He Bo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,382 Elo+
Party 2
Izanami
Izanami
PũřpleGûý
Izanami
Level 18
God Stats
1W - 1L
1,469 SR
Queue Stats
68W - 13L
1,787 Elo+
Party 2
Ganesha
Ganesha
Yalovecici
Ganesha
Level 127
God Stats
34W - 17L
1,704 SR
Queue Stats
277W - 167L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
1 / 3 / 2
6,573
657
8,102
7,122
2,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Hyperiongig
Bacchus
10
1 / 1 / 2
6,346
635
5,208
8,810
8,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 1
6,715
672
6,050
5,382
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
0 / 4 / 2
5,891
589
2,629
7,498
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
5 / 0 / 0
7,622
762
11,265
6,380
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Yalovecici
Ganesha
12
0 / 0 / 5
7,468
747
4,035
10,154
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
4
Kills
5
5
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
3
2
0.67
L
Bacchus
Hyperiongig
Bacchus
1
1
2
2
W
He Bo
0
4
2
0.25
W
Izanami
5
0
0
5
W
Ganesha
Yalovecici
Ganesha
0
0
5
2.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,360
Damage
17,929
21,314
Taken
24,032
14,053
Mitigated
16,688
5,291
Healing
4,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
8,102
4,286
86
1,080
7,122
2,888
41
1,948
5,174
0
22,379
L
Bacchus
Hyperiongig
Bacchus
5,208
702
453
3,187
8,810
8,862
0
2,945
5,865
11,510
0
W
He Bo
2,629
336
0
650
7,498
3,594
0
3,789
3,652
4,791
0
W
Izanami
11,265
6,872
0
2,083
6,380
3,200
0
3,479
2,644
0
43,762
W
Ganesha
Yalovecici
Ganesha
4,035
305
0
1,978
10,154
9,894
0
4,036
5,976
15,959
0
L
6,050
1,486
0
485
5,382
2,303
0
2,001
3,381
21,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,634
Gold Earned
20,981
88
Minions Killed
111
4
Camps Cleared
4
520,130
Distance Traveled
502,633
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,573
657
33
3
2
151,479
2
L
Bacchus
6,346
635
10
1
1
191,399
4
W
He Bo
5,891
589
12
1
0
135,598
0
W
Izanami
7,622
762
99
10
4
172,012
3
W
Ganesha
7,468
747
0
0
0
195,023
3
L
Nox
6,715
672
45
5
1
177,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role