Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Kill4Pie
Baron Samedi
Silver I
Level 126
God Stats
1W - 1L
1,497 SR
Queue Stats
4W - 6L
1,546 MMR
Solo
Neith
Neith
Gold IV
Majogarii
Neith
Gold IV
Level 154
God Stats
11W - 15L
1,568 SR
Queue Stats
325W - 327L
1,441 MMR
Solo
Mercury
Mercury
Silver I
TeCarreoPa
Mercury
Silver I
Level 46
God Stats
7W - 1L
1,843 SR
Queue Stats
27W - 18L
1,562 MMR
Party 2
Sylvanus
Sylvanus
Bronze IV
c4n4ll4
Sylvanus
Bronze IV
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 3L
1,500 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,582 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,614 SR
1,460 MMR
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Corott
Xing Tian
Bronze III
Level 128
God Stats
3W - 2L
1,899 SR
Queue Stats
6W - 4L
1,553 MMR
Solo
Vulcan
Vulcan
Gold V
MartinBrandon
Vulcan
Gold V
Level 60
God Stats
2W - 5L
1,455 SR
Queue Stats
29W - 37L
1,459 MMR
Solo
Pele
Pele
Gold V
NCaseYuri
Pele
Gold V
Level 148
God Stats
1W - 1L
1,715 SR
Queue Stats
164W - 175L
1,236 MMR
Party 1
Chiron
Chiron
Gold III
WarZaca
Chiron
Gold III
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
642W - 663L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 2
6,417
642
3,433
6,142
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Kill4Pie
Baron Samedi
10
3 / 0 / 4
6,166
617
7,173
5,939
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Majogarii
Neith
10
0 / 1 / 1
5,665
567
4,722
3,686
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
TeCarreoPa
Mercury
12
8 / 0 / 3
7,136
714
5,297
7,274
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
c4n4ll4
Sylvanus
9
1 / 0 / 3
5,504
550
4,560
5,836
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
NemesisThorKhepriGeb

VS

Bans
FenrirKing ArthurLancelotAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 2 / 0
5,347
535
4,671
8,610
4,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Corott
Xing Tian
8
0 / 1 / 1
4,946
495
1,576
8,375
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 0
4,316
432
3,632
5,399
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pele
7
1 / 4 / 0
4,740
474
1,666
9,038
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
WarZaca
Chiron
9
0 / 0 / 1
5,279
528
2,588
5,267
1,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
2
2
L
Horus
 
Horus
1
2
0
0.5
L
Xing Tian
Corott
Xing Tian
0
1
1
0.5
W
Baron Samedi
Kill4Pie
Baron Samedi
3
0
4
5
W
Neith
Majogarii
Neith
0
1
1
0.5
L
0
6
0
0
L
Pele
1
4
0
0.25
W
Mercury
TeCarreoPa
Mercury
8
0
3
9.5
L
Chiron
WarZaca
Chiron
0
0
1
0.5
W
Sylvanus
c4n4ll4
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,185
Damage
14,133
28,877
Taken
36,689
14,737
Mitigated
16,498
11,123
Healing
9,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,433
750
0
2,160
6,142
2,851
0
0
5,897
40,946
0
L
Horus
 
Horus
4,671
2,678
140
3,397
8,610
4,769
0
4,227
4,023
0
34,669
L
Xing Tian
Corott
Xing Tian
1,576
105
0
1,913
8,375
4,998
0
3,959
4,416
14,003
0
W
Baron Samedi
Kill4Pie
Baron Samedi
7,173
1,491
518
1,888
5,939
2,989
722
3,005
2,934
44,958
0
W
Neith
Majogarii
Neith
4,722
2,262
0
1,125
3,686
1,651
0
216
3,470
0
45,097
L
3,632
1,344
0
0
5,399
2,039
0
3,474
1,925
22,083
0
L
Pele
1,666
631
0
1,486
9,038
3,080
0
2,313
6,689
0
23,909
W
Mercury
TeCarreoPa
Mercury
5,297
2,515
0
750
7,274
2,589
0
778
6,467
0
51,961
L
Chiron
WarZaca
Chiron
2,588
953
175
2,219
5,267
1,612
0
797
4,470
0
39,283
W
Sylvanus
c4n4ll4
Sylvanus
4,560
1,591
1,233
3,449
5,836
4,657
300
1,209
4,561
18,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
24,628
363
Minions Killed
251
0
Camps Cleared
0
1,001,687
Distance Traveled
926,282
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,417
642
84
8
0
183,361
3
L
Horus
5,347
535
60
6
0
189,871
2
L
Xing Tian
4,946
495
25
3
0
189,640
1
W
Baron Samedi
6,166
617
87
9
0
198,095
4
W
Neith
5,665
567
88
9
0
176,984
1
L
Vulcan
4,316
432
39
4
0
156,308
3
L
Pele
4,740
474
44
4
0
209,111
1
W
Mercury
7,136
714
86
9
0
264,538
0
L
Chiron
5,279
528
83
8
0
181,352
2
W
Sylvanus
5,504
550
18
2
0
178,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role