Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Eriks0ne
Chaac
Gold V
Level 148
God Stats
3W - 2L
1,391 SR
Queue Stats
55W - 57L
1,496 MMR
Solo
Anubis
Anubis
Bronze IV
Govid
Anubis
Bronze IV
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 7L
1,392 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,464 SR
1,463 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,386 SR
1,373 MMR
Persephone
Persephone
Gold I
 
Persephone
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
Abbathisa
Cthulhu
Bronze I
Level 122
God Stats
0W - 1L
1,262 SR
Queue Stats
13W - 25L
968 MMR
Solo
Chiron
Chiron
Gold I
elfiiii
Chiron
Gold I
Level 160
God Stats
2W - 6L
1,396 SR
Queue Stats
178W - 204L
1,650 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 0 / 9
8,996
750
7,134
11,953
12,486
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Eriks0ne
Chaac
14
6 / 1 / 6
9,284
774
17,521
15,141
9,737
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Govid
Anubis
13
5 / 0 / 5
8,648
721
9,830
5,362
3,289
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaAh Muzen CabThothBaron SamediAtlas

VS

Bans
HorusBacchusMulanGebAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
0 / 2 / 1
7,350
613
9,123
10,688
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Abbathisa
Cthulhu
11
0 / 5 / 1
7,307
609
7,832
16,477
15,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
elfiiii
Chiron
11
1 / 5 / 0
7,146
596
6,576
11,775
3,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
13
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
9
6.5
L
Persephone
 
Persephone
0
2
1
0.25
L
Cthulhu
Abbathisa
Cthulhu
0
5
1
0.1
W
Chaac
Eriks0ne
Chaac
6
1
6
9
W
Anubis
Govid
Anubis
5
0
5
7.5
L
Chiron
elfiiii
Chiron
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,485
Damage
23,531
32,456
Taken
38,940
25,512
Mitigated
21,847
13,364
Healing
10,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,134
1,163
0
5,569
11,953
12,486
248
5,640
6,313
0
18,835
L
Persephone
 
Persephone
9,123
266
0
3,528
10,688
2,820
154
2,619
8,067
26,878
0
L
Cthulhu
Abbathisa
Cthulhu
7,832
252
194
3,809
16,477
15,543
0
5,560
10,917
18,113
0
W
Chaac
Eriks0ne
Chaac
17,521
3,192
0
4,694
15,141
9,737
276
7,587
7,554
0
41,473
W
Anubis
Govid
Anubis
9,830
813
0
3,101
5,362
3,289
528
3,939
1,423
28,254
0
L
Chiron
elfiiii
Chiron
6,576
3,192
969
1,897
11,775
3,484
336
2,310
9,465
0
25,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,928
Gold Earned
21,803
133
Minions Killed
114
6
Camps Cleared
4
684,301
Distance Traveled
642,092
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,996
750
20
2
1
247,499
4
L
Persephone
7,350
613
35
3
1
219,900
0
L
Cthulhu
7,307
609
34
3
1
231,377
3
W
Chaac
9,284
774
60
5
2
253,456
4
W
Anubis
8,648
721
53
4
3
183,346
1
L
Chiron
7,146
596
45
4
2
190,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role