Player Matchup

Fenrir
Fenrir
Loggie1996
Fenrir
Level 148
God Stats
1W - 1L
1,290 SR
Queue Stats
193W - 123L
1,656 Elo+
Party 1
Anubis
Anubis
Waveydavey3232
Anubis
Level 76
God Stats
2W - 0L
1,730 SR
Queue Stats
100W - 63L
1,557 Elo+
Party 1
Cerberus
Cerberus
itswhatDEXTER
Cerberus
Level 105
God Stats
3W - 0L
1,815 SR
Queue Stats
88W - 51L
1,611 Elo+
Party 1
Team Averages
Level 110
1,612 SR
1,608 Elo+

VS

Team Averages
Level 105
1,500 SR
1,422 Elo+
Odin
Odin
KING JBE07
Odin
Level 143
God Stats
10W - 5L
1,689 SR
Queue Stats
277W - 282L
1,457 Elo+
Solo
Hun Batz
Hun Batz
jalzickkck49
Hun Batz
Level 123
God Stats
19W - 28L
1,520 SR
Queue Stats
275W - 372L
1,391 Elo+
Solo
Sol
Sol
jartin41
Sol
Level 49
God Stats
0W - 1L
1,293 SR
Queue Stats
61W - 93L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Loggie1996
Fenrir
13
3 / 0 / 6
9,875
823
8,035
11,861
13,383
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 1 / 6
8,835
736
4,714
8,493
5,233
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
itswhatDEXTER
Cerberus
13
3 / 0 / 6
9,687
807
8,881
10,532
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
6,551
546
771
1,792
721
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
jalzickkck49
Hun Batz
12
1 / 2 / 0
7,826
652
4,723
10,348
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 6 / 1
7,216
601
4,289
14,189
4,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Fenrir
Loggie1996
Fenrir
3
0
6
6
W
3
1
6
6
W
Cerberus
itswhatDEXTER
Cerberus
3
0
6
6
L
Hun Batz
jalzickkck49
Hun Batz
1
2
0
0.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,630
Damage
9,783
30,886
Taken
26,329
27,100
Mitigated
10,124
14,341
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
771
80
0
0
1,792
721
0
991
801
0
2,543
W
Fenrir
Loggie1996
Fenrir
8,035
1,312
0
4,156
11,861
13,383
761
2,337
9,524
0
23,941
W
4,714
410
0
3,590
8,493
5,233
380
1,508
6,985
38,031
0
W
Cerberus
itswhatDEXTER
Cerberus
8,881
27
192
6,403
10,532
8,484
669
1,807
8,725
27,299
0
L
Hun Batz
jalzickkck49
Hun Batz
4,723
96
0
744
10,348
4,417
0
5,372
4,976
0
29,595
L
4,289
406
58
2,797
14,189
4,986
0
7,316
6,873
20,406
1,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,397
Gold Earned
21,593
132
Minions Killed
82
8
Camps Cleared
2
698,926
Distance Traveled
440,052
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,551
546
3
0
0
27,919
1
W
Fenrir
9,875
823
20
2
0
244,090
1
W
Anubis
8,835
736
65
5
5
205,959
2
W
Cerberus
9,687
807
47
4
3
248,877
2
L
Hun Batz
7,826
652
39
3
1
194,721
4
L
Sol
7,216
601
40
3
1
217,412
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role