Player Matchup

Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
CyberKarr
Chang'e
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,515 Elo+
Solo
Hachiman
Hachiman
KrissMiM
Hachiman
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 179L
1,449 Elo+
Solo
He Bo
He Bo
Muskitin
He Bo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,956 Elo+
Party 1
Fenrir
Fenrir
NemusD
Fenrir
Level 147
God Stats
4W - 2L
1,501 SR
Queue Stats
182W - 110L
1,619 Elo+
Party 1
Team Averages
Level 123
1,500 SR
1,608 Elo+

VS

Team Averages
Level 113
1,398 SR
1,454 Elo+
Ao Kuang
Ao Kuang
Jonhy-Revolver
Ao Kuang
Level 67
God Stats
3W - 9L
1,265 SR
Queue Stats
196W - 242L
1,386 Elo+
Party 2
Bellona
Bellona
MARIOPX15
Bellona
Level 122
God Stats
5W - 8L
1,528 SR
Queue Stats
208W - 211L
1,493 Elo+
Party 3
Chiron
Chiron
Pascutti27
Chiron
Level 146
God Stats
3W - 4L
1,593 SR
Queue Stats
677W - 583L
1,560 Elo+
Party 3
Ymir
Ymir
citisso802
Ymir
Level 125
God Stats
2W - 5L
1,367 SR
Queue Stats
173W - 226L
1,407 Elo+
Party 2
Heimdallr
Heimdallr
ëLëÉzOoMer
Heimdallr
Level 105
God Stats
0W - 2L
1,238 SR
Queue Stats
67W - 82L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
3 / 3 / 4
10,577
557
8,885
15,073
12,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
CyberKarr
Chang'e
17
3 / 0 / 9
10,470
551
12,201
7,634
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
KrissMiM
Hachiman
15
3 / 4 / 3
9,346
492
7,642
15,529
5,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Muskitin
He Bo
19
13 / 2 / 5
11,708
616
23,945
14,030
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
NemusD
Fenrir
16
3 / 2 / 12
9,137
481
13,213
16,114
14,000
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
3 / 7 / 0
8,576
451
7,772
21,927
10,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MARIOPX15
Bellona
16
1 / 3 / 1
9,631
507
5,430
15,883
14,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
Pascutti27
Chiron
17
3 / 2 / 1
9,986
526
8,436
13,169
6,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 6 / 1
8,299
437
3,563
21,931
22,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
ëLëÉzOoMer
Heimdallr
16
2 / 7 / 3
9,770
514
13,897
17,306
8,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
25
Kills
11
11
Deaths
25
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
3
4
1.67
W
Chang'e
CyberKarr
Chang'e
3
0
9
7.5
L
Ao Kuang
3
7
0
0.43
W
Hachiman
KrissMiM
Hachiman
3
4
3
1.13
L
Bellona
MARIOPX15
Bellona
1
3
1
0.5
W
He Bo
Muskitin
He Bo
13
2
5
7.75
W
Fenrir
NemusD
Fenrir
3
2
12
4.5
L
Chiron
Pascutti27
Chiron
3
2
1
1.75
L
2
6
1
0.42
L
Heimdallr
ëLëÉzOoMer
Heimdallr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,886
Damage
39,098
68,380
Taken
90,216
41,624
Mitigated
62,720
24,535
Healing
20,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,885
2,490
96
3,999
15,073
12,761
0
842
14,231
0
82,863
W
Chang'e
CyberKarr
Chang'e
12,201
1,666
3,748
4,924
7,634
3,295
852
1,566
6,068
90,692
0
L
Ao Kuang
7,772
2,425
0
6,011
21,927
10,300
0
11,679
10,248
60,960
0
W
Hachiman
KrissMiM
Hachiman
7,642
4,859
0
4,355
15,529
5,809
135
561
14,964
0
82,890
L
Bellona
MARIOPX15
Bellona
5,430
2,139
0
3,876
15,883
14,909
0
3,513
12,370
0
73,578
W
He Bo
Muskitin
He Bo
23,945
2,461
0
3,347
14,030
5,759
0
3,670
10,360
108,131
0
W
Fenrir
NemusD
Fenrir
13,213
4,270
0
4,066
16,114
14,000
934
4,860
11,254
0
52,577
L
Chiron
Pascutti27
Chiron
8,436
2,027
662
4,926
13,169
6,376
0
7,502
5,607
0
101,187
L
3,563
979
0
3,309
21,931
22,307
124
11,366
10,565
23,838
0
L
Heimdallr
ëLëÉzOoMer
Heimdallr
13,897
6,002
0
1,946
17,306
8,828
2,079
2,026
15,280
0
89,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,238
Gold Earned
46,262
654
Minions Killed
574
0
Camps Cleared
0
2,018,135
Distance Traveled
1,780,139
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,577
557
152
8
0
361,411
3
W
Chang'e
10,470
551
152
8
0
395,151
4
L
Ao Kuang
8,576
451
85
4
0
355,748
1
W
Hachiman
9,346
492
116
6
0
439,870
2
L
Bellona
9,631
507
146
8
0
413,174
3
W
He Bo
11,708
616
161
8
0
447,311
4
W
Fenrir
9,137
481
73
4
0
374,392
5
L
Chiron
9,986
526
180
9
0
373,315
6
L
Ymir
8,299
437
30
2
0
314,660
4
L
Heimdallr
9,770
514
133
7
0
323,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role