Player Matchup

Morgan Le Fay
Morgan Le Fay
ANTIGOATT
Morgan Le Fay
Level 104
God Stats
10W - 12L
1,711 SR
Queue Stats
315W - 334L
1,473 Elo+
Party 1
Apollo
Apollo
BJR-ViperStrike
Apollo
Level 129
God Stats
2W - 6L
1,292 SR
Queue Stats
170W - 179L
1,441 Elo+
Solo
Awilix
Awilix
Costamorano
Awilix
Level 93
God Stats
4W - 5L
1,591 SR
Queue Stats
222W - 218L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
SATNAVKID
Cthulhu
Level 56
God Stats
11W - 11L
1,500 SR
Queue Stats
129W - 156L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
fransgoring
Gilgamesh
Level 119
God Stats
1W - 1L
1,743 SR
Queue Stats
60W - 61L
1,449 Elo+
Solo
Team Averages
Level 100
1,567 SR
1,437 Elo+

VS

Team Averages
Level 92
1,533 SR
1,461 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Chapfish1
Ganesha
Level 68
God Stats
3W - 1L
1,654 SR
Queue Stats
36W - 33L
1,432 Elo+
Party 2
Skadi
Skadi
Phiisic
Skadi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,446 Elo+
Party 2
Mercury
Mercury
TimmayeB
Mercury
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
196W - 124L
1,482 Elo+
Solo
Ah Puch
Ah Puch
little_dark_13
Ah Puch
Level 82
God Stats
27W - 21L
1,509 SR
Queue Stats
128W - 136L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ANTIGOATT
Morgan Le Fay
10
3 / 1 / 1
6,193
476
6,920
8,517
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 3 / 2
6,853
527
6,631
10,099
3,435
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
11
1 / 2 / 2
6,483
499
2,921
10,805
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SATNAVKID
Cthulhu
9
0 / 6 / 0
5,377
414
7,226
11,575
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
fransgoring
Gilgamesh
12
0 / 2 / 0
6,244
480
1,855
11,776
7,686
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 0 / 0
8,345
642
6,906
5,033
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Chapfish1
Ganesha
10
0 / 0 / 9
6,637
511
5,136
10,925
7,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Phiisic
Skadi
10
3 / 3 / 6
6,479
498
7,979
9,209
2,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
TimmayeB
Mercury
10
0 / 3 / 5
6,373
490
4,543
11,449
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
9 / 1 / 0
8,129
625
10,955
6,578
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
14
14
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
0
2
L
Morgan Le Fay
ANTIGOATT
Morgan Le Fay
3
1
1
3.5
L
3
3
2
1.33
W
Ganesha
Chapfish1
Ganesha
0
0
9
4.5
L
Awilix
1
2
2
1
W
Skadi
Phiisic
Skadi
3
3
6
2
L
Cthulhu
SATNAVKID
Cthulhu
0
6
0
0
W
Mercury
TimmayeB
Mercury
0
3
5
0.83
L
Gilgamesh
fransgoring
Gilgamesh
0
2
0
0
W
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,553
Damage
35,519
52,772
Taken
43,194
24,313
Mitigated
21,987
14,623
Healing
9,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,906
1,923
0
3,352
5,033
3,991
244
0
5,033
54,062
10,670
L
Morgan Le Fay
ANTIGOATT
Morgan Le Fay
6,920
352
0
1,902
8,517
3,681
0
5,180
2,992
36,631
0
L
6,631
4,948
0
4,300
10,099
3,435
496
1,844
8,181
0
43,123
W
Ganesha
Chapfish1
Ganesha
5,136
561
0
1,812
10,925
7,913
69
4,268
6,031
19,944
0
L
Awilix
2,921
729
0
4,474
10,805
4,050
0
3,171
7,468
0
40,752
W
Skadi
Phiisic
Skadi
7,979
2,654
0
750
9,209
2,998
450
2,239
6,730
0
41,092
L
Cthulhu
SATNAVKID
Cthulhu
7,226
273
106
460
11,575
5,461
135
5,205
6,264
25,366
0
W
Mercury
TimmayeB
Mercury
4,543
2,152
0
1,418
11,449
4,202
0
2,358
8,863
0
49,630
L
Gilgamesh
fransgoring
Gilgamesh
1,855
440
0
3,381
11,776
7,686
0
5,653
6,123
0
41,022
W
10,955
571
0
1,694
6,578
2,883
348
3,789
2,391
50,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,150
Gold Earned
35,963
343
Minions Killed
372
0
Camps Cleared
0
1,179,474
Distance Traveled
1,307,805
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,345
642
118
9
0
230,879
5
L
Morgan Le Fay
6,193
476
65
5
0
262,705
2
L
Apollo
6,853
527
71
5
0
183,732
0
W
Ganesha
6,637
511
1
0
0
281,361
3
L
Awilix
6,483
499
81
6
0
297,659
3
W
Skadi
6,479
498
65
5
0
241,448
4
L
Cthulhu
5,377
414
51
4
0
236,822
1
W
Mercury
6,373
490
78
6
0
303,165
2
L
Gilgamesh
6,244
480
75
6
0
198,556
0
W
Ah Puch
8,129
625
110
8
0
250,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role