Player Matchup

Horus
Horus
Dlom
Horus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 5L
1,566 Elo+
Solo
Discordia
Discordia
Mar5h4ll
Discordia
Level 111
God Stats
3W - 5L
1,439 SR
Queue Stats
266W - 316L
1,479 Elo+
Party 3
Ymir
Ymir
RedBearCat
Ymir
Level 31
God Stats
28W - 27L
1,526 SR
Queue Stats
251W - 281L
1,440 Elo+
Party 3
Charybdis
Charybdis
Sn0wo
Charybdis
Level 36
God Stats
40W - 43L
1,487 SR
Queue Stats
118W - 142L
1,432 Elo+
Party 2
Thanatos
Thanatos
fulcuri
Thanatos
Level 36
God Stats
2W - 3L
1,839 SR
Queue Stats
28W - 29L
1,419 Elo+
Party 2
Team Averages
Level 48
1,558 SR
1,467 Elo+

VS

Team Averages
Level 70
1,523 SR
1,538 Elo+
Poseidon
Poseidon
 
Poseidon
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
BubbaSleezy
Susano
Level 95
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 31L
1,793 Elo+
Party 1
Cerberus
Cerberus
Husbibi
Cerberus
Level 85
God Stats
13W - 13L
1,473 SR
Queue Stats
276W - 292L
1,378 Elo+
Solo
Loki
Loki
MemeAuthority
Loki
Level 19
God Stats
3W - 0L
1,644 SR
Queue Stats
15W - 6L
1,636 Elo+
Party 1
Neith
Neith
Miena22
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dlom
Horus
12
0 / 5 / 2
6,930
630
5,004
15,597
17,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Mar5h4ll
Discordia
14
1 / 2 / 0
7,407
673
9,814
7,158
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
7,270
661
3,370
13,021
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Sn0wo
Charybdis
13
0 / 1 / 0
7,174
652
8,356
10,626
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
fulcuri
Thanatos
13
2 / 8 / 0
7,663
697
4,338
11,998
6,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
7 / 0 / 5
9,255
841
13,064
6,870
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Susano
15
4 / 1 / 7
8,288
753
10,294
10,599
4,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
Husbibi
Cerberus
13
0 / 0 / 8
7,868
715
4,383
11,437
10,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 1 / 4
8,790
799
12,196
8,988
3,980
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Miena22
Neith
15
2 / 1 / 6
8,395
763
9,196
6,039
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
18
18
Deaths
3
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
7
0
5
9.5
W
Susano
4
1
7
7.5
L
Horus
Dlom
Horus
0
5
2
0.2
W
Cerberus
Husbibi
Cerberus
0
0
8
4
L
Discordia
Mar5h4ll
Discordia
1
2
0
0.5
W
5
1
4
7
W
Neith
Miena22
Neith
2
1
6
5
L
0
2
0
0
L
Charybdis
Sn0wo
Charybdis
0
1
0
0
L
Thanatos
fulcuri
Thanatos
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,882
Damage
49,133
58,400
Taken
43,933
45,101
Mitigated
26,773
11,838
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
13,064
2,955
0
3,776
6,870
3,431
1,526
2,815
3,911
43,306
1,875
W
Susano
10,294
2,910
0
494
10,599
4,927
0
3,980
6,489
0
27,828
L
Horus
Dlom
Horus
5,004
2,696
2,655
3,620
15,597
17,604
0
3,201
12,396
0
8,031
W
Cerberus
Husbibi
Cerberus
4,383
184
425
2,985
11,437
10,993
332
2,227
9,078
14,116
0
L
Discordia
Mar5h4ll
Discordia
9,814
334
0
668
7,158
3,335
0
3,182
3,976
31,642
0
W
12,196
4,881
0
375
8,988
3,980
0
2,793
6,073
0
39,839
W
Neith
Miena22
Neith
9,196
2,662
0
2,340
6,039
3,442
1,149
721
5,198
0
33,869
L
3,370
1,093
0
816
13,021
12,595
0
4,164
8,857
11,853
0
L
Charybdis
Sn0wo
Charybdis
8,356
5,100
0
1,608
10,626
5,263
305
2,652
7,974
0
27,886
L
Thanatos
fulcuri
Thanatos
4,338
989
0
2,471
11,998
6,304
27
3,625
8,373
0
15,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
42,596
148
Minions Killed
258
0
Camps Cleared
0
1,032,341
Distance Traveled
1,214,764
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,255
841
70
6
0
253,755
0
W
Susano
8,288
753
40
4
0
259,092
0
L
Horus
6,930
630
7
1
0
212,768
2
W
Cerberus
7,868
715
33
3
0
220,724
3
L
Discordia
7,407
673
63
6
0
207,916
0
W
Loki
8,790
799
57
5
0
257,838
1
W
Neith
8,395
763
58
5
0
223,355
3
L
Ymir
7,270
661
16
1
0
218,730
0
L
Charybdis
7,174
652
42
4
0
209,541
0
L
Thanatos
7,663
697
20
2
0
183,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role