Player Matchup

Rama
Rama
HammezBrown
Rama
Level 45
God Stats
4W - 1L
1,871 SR
Queue Stats
203W - 179L
1,385 Elo+
Solo
Chaac
Chaac
RugbyRobert2310
Chaac
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 115L
1,135 Elo+
Party 2
Agni
Agni
Sakuretsuj
Agni
Level 33
God Stats
1W - 2L
1,467 SR
Queue Stats
38W - 66L
1,324 Elo+
Solo
Bastet
Bastet
nippy995swipe
Bastet
Level 48
God Stats
6W - 9L
1,306 SR
Queue Stats
188W - 205L
1,284 Elo+
Solo
Erlang Shen
Erlang Shen
roboraptor08
Erlang Shen
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 149L
1,191 Elo+
Party 2
Team Averages
Level 37
1,529 SR
1,264 Elo+

VS

Team Averages
Level 62
1,535 SR
1,360 Elo+
Gilgamesh
Gilgamesh
Dance4Hatch
Gilgamesh
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 254L
1,388 Elo+
Party 1
Izanami
Izanami
TErmiTa1994
Izanami
Level 42
God Stats
11W - 7L
1,365 SR
Queue Stats
27W - 37L
1,310 Elo+
Solo
Ymir
Ymir
WarlordNkls
Ymir
Level 64
God Stats
8W - 3L
1,598 SR
Queue Stats
293W - 308L
1,440 Elo+
Party 1
Bastet
Bastet
kinkaku3237
Bastet
Level 88
God Stats
18W - 9L
1,683 SR
Queue Stats
251W - 276L
1,390 Elo+
Party 1
Janus
Janus
stepbro_ShamSham
Janus
Level 66
God Stats
4W - 4L
1,530 SR
Queue Stats
134W - 166L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,118
437
4,014
9,320
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 6 / 1
6,383
456
2,621
12,807
4,290
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 7 / 2
6,495
464
5,432
8,498
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 3
7,080
506
4,086
13,319
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Erlang Shen
roboraptor08
Erlang Shen
13
4 / 3 / 0
8,024
573
7,303
12,072
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dance4Hatch
Gilgamesh
12
4 / 3 / 1
7,774
555
8,622
10,818
6,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
TErmiTa1994
Izanami
13
2 / 2 / 10
8,280
591
7,910
9,238
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 9
8,390
599
8,368
7,849
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
13
5 / 1 / 5
7,894
564
10,266
10,995
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
8 / 1 / 3
8,961
640
5,680
6,140
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
24
24
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dance4Hatch
Gilgamesh
4
3
1
1.5
L
0
5
2
0.2
L
1
6
1
0.25
L
0
7
2
0.14
W
Izanami
TErmiTa1994
Izanami
2
2
10
3.5
W
5
0
9
9.5
W
Bastet
5
1
5
7.5
L
2
3
3
1.17
L
Erlang Shen
roboraptor08
Erlang Shen
4
3
0
1.33
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,456
Damage
40,846
56,016
Taken
45,040
22,159
Mitigated
23,370
15,099
Healing
12,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dance4Hatch
Gilgamesh
8,622
2,775
0
2,855
10,818
6,602
684
783
10,035
0
47,799
L
4,014
2,908
0
1,241
9,320
3,584
0
1,530
7,740
0
34,511
L
2,621
561
0
2,174
12,807
4,290
278
4,194
8,613
0
25,875
L
5,432
248
0
255
8,498
3,567
606
3,795
4,385
38,372
0
W
Izanami
TErmiTa1994
Izanami
7,910
5,530
0
2,671
9,238
3,015
870
352
8,886
0
65,313
W
8,368
2,327
97
1,947
7,849
7,181
0
1,241
6,608
33,451
0
W
Bastet
10,266
3,105
0
3,618
10,995
4,302
507
95
10,900
0
47,458
L
4,086
1,087
498
6,070
13,319
5,009
647
3,275
9,978
0
28,670
L
Erlang Shen
roboraptor08
Erlang Shen
7,303
3,772
0
4,861
12,072
5,709
571
820
11,252
0
49,209
W
5,680
451
0
1,615
6,140
2,270
843
2,961
3,179
58,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
41,299
293
Minions Killed
421
0
Camps Cleared
0
1,320,617
Distance Traveled
1,412,678
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,774
555
77
6
0
291,027
2
L
Rama
6,118
437
46
3
0
233,003
1
L
Chaac
6,383
456
49
4
0
252,222
0
L
Agni
6,495
464
62
4
0
248,098
5
W
Izanami
8,280
591
118
8
0
257,690
0
W
Ymir
8,390
599
39
3
0
283,860
0
W
Bastet
7,894
564
75
5
0
328,850
0
L
Bastet
7,080
506
48
3
0
286,508
0
L
Erlang Shen
8,024
573
88
6
0
300,786
2
W
Janus
8,961
640
112
8
0
251,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role