Player Matchup

Rama
Rama
BurnerBrawler
Rama
Level 57
God Stats
30W - 17L
1,861 SR
Queue Stats
685W - 264L
1,748 Elo+
Party 1
Nox
Nox
NoLifeLoki
Nox
Level 103
God Stats
10W - 3L
1,500 SR
Queue Stats
349W - 148L
1,794 Elo+
Party 1
Kukulkan
Kukulkan
RazrInferno
Kukulkan
Level 103
God Stats
2W - 2L
1,614 SR
Queue Stats
47W - 21L
1,695 Elo+
Party 1
Team Averages
Level 88
1,659 SR
1,746 Elo+

VS

Team Averages
Level 107
1,483 SR
1,330 Elo+
Danzaburou
Danzaburou
BIGDOG247
Danzaburou
Level 108
God Stats
0W - 3L
1,383 SR
Queue Stats
5W - 23L
1,143 Elo+
Party 2
Khepri
Khepri
Shin66231
Khepri
Level 58
God Stats
2W - 13L
1,332 SR
Queue Stats
2W - 15L
1,264 Elo+
Party 2
Ra
Ra
lax joker
Ra
Level 156
God Stats
6W - 6L
1,735 SR
Queue Stats
60W - 50L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 12
11,503
822
27,556
11,346
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 2 / 17
11,772
841
13,430
11,566
10,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
RazrInferno
Kukulkan
18
9 / 0 / 13
12,172
869
20,254
5,050
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIGDOG247
Danzaburou
13
1 / 8 / 0
8,682
620
6,216
17,407
7,782
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
Shin66231
Khepri
11
0 / 8 / 2
7,970
569
3,114
25,714
19,742
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 8 / 1
9,935
710
6,618
22,784
9,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
24
Kills
4
4
Deaths
24
42
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIGDOG247
Danzaburou
1
8
0
0.13
W
10
2
12
8
W
5
2
17
6.75
W
Kukulkan
RazrInferno
Kukulkan
9
0
13
15.5
L
Khepri
Shin66231
Khepri
0
8
2
0.13
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,240
Damage
15,948
27,962
Taken
65,905
18,145
Mitigated
37,460
3,551
Healing
3,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIGDOG247
Danzaburou
6,216
1,715
12
1,488
17,407
7,782
0
12,045
5,362
0
24,369
W
27,556
19,116
0
996
11,346
5,602
2,690
4,886
6,460
0
51,823
W
13,430
2,276
0
1,359
11,566
10,024
187
3,790
7,776
28,068
0
W
Kukulkan
RazrInferno
Kukulkan
20,254
418
0
1,196
5,050
2,519
80
2,122
2,928
67,554
0
L
Khepri
Shin66231
Khepri
3,114
46
122
420
25,714
19,742
0
11,415
14,299
11,123
0
L
6,618
219
341
1,321
22,784
9,936
0
10,224
12,560
31,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,447
Gold Earned
26,587
202
Minions Killed
104
12
Camps Cleared
0
779,602
Distance Traveled
601,280
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,682
620
39
3
0
215,775
2
W
Rama
11,503
822
57
4
5
240,061
1
W
Nox
11,772
841
34
2
1
269,335
2
W
Kukulkan
12,172
869
111
8
6
270,206
1
L
Khepri
7,970
569
8
1
0
189,575
1
L
Ra
9,935
710
57
4
0
195,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role