Player Matchup

Gilgamesh
Gilgamesh
GuardianKingXP
Gilgamesh
Level 100
God Stats
1W - 0L
1,254 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
MrsCharismaCat
Neith
Level 100
God Stats
3W - 0L
1,575 SR
Queue Stats
4W - 0L
1,749 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PelopoNorse139
Tsukuyomi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Janus
Janus
SM4LLZZ
Janus
Level 159
God Stats
3W - 0L
1,607 SR
Queue Stats
48W - 39L
1,583 Elo+
Party 1
Ymir
Ymir
horseman
Ymir
Level 132
God Stats
4W - 1L
1,588 SR
Queue Stats
6W - 6L
1,518 Elo+
Party 1
Team Averages
Level 112
1,505 SR
1,570 Elo+

VS

Team Averages
Level 90
1,521 SR
1,470 Elo+
Loki
Loki
ATOMIC NUKEZ
Loki
Level 101
God Stats
3W - 4L
1,658 SR
Queue Stats
75W - 81L
1,462 Elo+
Solo
Anubis
Anubis
CletusDelete
Anubis
Level 68
God Stats
5W - 9L
1,456 SR
Queue Stats
34W - 40L
1,397 Elo+
Solo
Bellona
Bellona
MrBangProYo
Bellona
Level 85
God Stats
1W - 1L
1,456 SR
Queue Stats
50W - 29L
1,608 Elo+
Solo
King Arthur
King Arthur
XAN-D
King Arthur
Level 100
God Stats
9W - 18L
1,575 SR
Queue Stats
171W - 160L
1,470 Elo+
Solo
Sol
Sol
thefaceslasher1
Sol
Level 98
God Stats
2W - 3L
1,459 SR
Queue Stats
272W - 279L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GuardianKingXP
Gilgamesh
14
3 / 3 / 5
10,719
447
7,401
21,067
16,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 5 / 5
12,599
525
12,939
14,538
6,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
PelopoNorse139
Tsukuyomi
19
13 / 9 / 3
13,473
561
19,857
20,297
11,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
SM4LLZZ
Janus
19
7 / 3 / 3
13,083
545
15,844
13,868
6,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
17
1 / 5 / 11
11,756
490
9,195
25,622
40,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 7
10,892
454
10,125
22,121
10,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
2
0 / 0 / 0
6,332
264
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MrBangProYo
Bellona
18
4 / 7 / 6
11,998
500
12,353
26,652
28,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
XAN-D
King Arthur
19
10 / 6 / 2
13,228
551
20,924
26,087
38,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 5 / 0
12,824
534
16,414
24,339
10,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
40
27
Kills
25
25
Deaths
27
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
9
7
0.5
L
Anubis
0
0
0
0
W
Gilgamesh
GuardianKingXP
Gilgamesh
3
3
5
1.83
L
Bellona
MrBangProYo
Bellona
4
7
6
1
W
3
5
5
1.1
W
Tsukuyomi
PelopoNorse139
Tsukuyomi
13
9
3
1.61
W
Janus
SM4LLZZ
Janus
7
3
3
2.83
L
King Arthur
XAN-D
King Arthur
10
6
2
1.83
W
Ymir
1
5
11
1.3
L
10
5
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,236
Damage
59,816
95,392
Taken
99,199
80,440
Mitigated
87,742
14,987
Healing
26,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,125
2,508
176
4,705
22,121
10,780
176
6,255
15,602
0
87,955
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
GuardianKingXP
Gilgamesh
7,401
2,262
589
2,276
21,067
16,995
0
2,376
18,691
0
51,798
L
Bellona
MrBangProYo
Bellona
12,353
3,658
0
6,749
26,652
28,588
124
8,224
18,152
0
80,749
W
12,939
7,730
453
6,127
14,538
6,033
6,961
6,911
7,627
0
99,001
W
Tsukuyomi
PelopoNorse139
Tsukuyomi
19,857
4,677
0
870
20,297
11,085
97
1,668
18,629
0
77,700
W
Janus
SM4LLZZ
Janus
15,844
487
0
1,658
13,868
6,151
270
911
12,957
101,702
0
L
King Arthur
XAN-D
King Arthur
20,924
1,999
0
2,784
26,087
38,051
100
4,901
21,037
85
97,207
W
Ymir
9,195
2,382
316
2,698
25,622
40,176
843
5,546
20,076
47,555
0
L
16,414
8,115
0
11,929
24,339
10,323
3,991
4,940
19,369
118,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,630
Gold Earned
55,274
538
Minions Killed
565
0
Camps Cleared
0
2,170,014
Distance Traveled
1,668,524
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,892
454
126
5
0
404,863
2
L
Anubis
6,332
264
0
0
0
6,149
0
W
Gilgamesh
10,719
447
61
3
0
443,741
4
L
Bellona
11,998
500
112
5
0
418,068
0
W
Neith
12,599
525
146
6
0
382,304
3
W
Tsukuyomi
13,473
561
89
4
0
486,845
2
W
Janus
13,083
545
175
7
0
455,475
5
L
King Arthur
13,228
551
165
7
0
439,334
0
W
Ymir
11,756
490
67
3
0
401,649
1
L
Sol
12,824
534
162
7
0
400,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role