Player Matchup

Freya
Freya
DarkFrost1689
Freya
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,255 Elo+
Party 3
Bastet
Bastet
KingCorona2020
Bastet
Level 66
God Stats
74W - 75L
1,442 SR
Queue Stats
165W - 178L
1,421 Elo+
Solo
Skadi
Skadi
MeInTheWhoIe
Skadi
Level 99
God Stats
1W - 2L
1,778 SR
Queue Stats
52W - 69L
1,359 Elo+
Party 3
Merlin
Merlin
Y0URSUNSH1NE
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,337 Elo+
Party 2
Bellona
Bellona
leviosaaaaaaaa
Bellona
Level 106
God Stats
2W - 3L
1,595 SR
Queue Stats
130W - 185L
1,411 Elo+
Party 2
Team Averages
Level 61
1,563 SR
1,357 Elo+

VS

Team Averages
Level 77
1,475 SR
1,356 Elo+
King Arthur
King Arthur
IIGirthVaderII
King Arthur
Level 81
God Stats
59W - 79L
1,482 SR
Queue Stats
476W - 523L
1,324 Elo+
Party 1
Atlas
Atlas
Killarusta
Atlas
Level 56
God Stats
20W - 10L
1,785 SR
Queue Stats
233W - 250L
1,390 Elo+
Party 1
Hachiman
Hachiman
NexOrgasma
Hachiman
Level 122
God Stats
6W - 3L
1,265 SR
Queue Stats
245W - 280L
1,388 Elo+
Solo
Baron Samedi
Baron Samedi
Sovnasty
Baron Samedi
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
184W - 197L
1,332 Elo+
Party 1
Kali
Kali
Tidaljoker1
Kali
Level 109
God Stats
1W - 2L
1,343 SR
Queue Stats
58W - 58L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 0
6,626
473
8,060
12,203
4,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 0
6,349
454
5,119
10,369
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

2
0 / 4 / 0
4,482
320
1,028
4,240
995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
12
0 / 2 / 0
6,802
486
3,194
5,795
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,309
451
4,230
10,493
8,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIGirthVaderII
King Arthur
15
2 / 1 / 0
8,685
620
6,499
8,382
7,328
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
12
4 / 1 / 6
8,215
587
7,531
11,647
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
NexOrgasma
Hachiman
12
7 / 2 / 3
7,964
569
9,231
11,977
4,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Sovnasty
Baron Samedi
13
2 / 0 / 2
7,299
521
2,702
3,955
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 1 / 3
8,170
584
3,306
13,655
6,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
5
Kills
16
17
Deaths
5
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
King Arthur
IIGirthVaderII
King Arthur
2
1
0
2
W
Atlas
4
1
6
7
L
1
3
0
0.33
L
0
4
0
0
W
Hachiman
NexOrgasma
Hachiman
7
2
3
4.25
W
Baron Samedi
Sovnasty
Baron Samedi
2
0
2
3
W
1
1
3
2.5
L
Merlin
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
29,269
43,100
Taken
49,616
20,754
Mitigated
32,162
10,583
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,060
2,510
0
2,245
12,203
4,629
0
4,639
7,526
28,314
0
W
King Arthur
IIGirthVaderII
King Arthur
6,499
1,130
0
295
8,382
7,328
0
0
8,382
0
62,982
W
Atlas
7,531
3,479
187
2,850
11,647
11,863
1,049
4,624
7,023
29,380
0
L
5,119
1,568
0
2,850
10,369
3,863
376
1,087
9,186
0
39,989
L
1,028
404
0
443
4,240
995
0
1,346
2,894
0
3,905
W
Hachiman
NexOrgasma
Hachiman
9,231
4,920
0
5,908
11,977
4,811
2,963
4,704
7,273
0
55,325
W
Baron Samedi
Sovnasty
Baron Samedi
2,702
590
317
462
3,955
1,897
647
1,092
2,863
39,146
0
W
3,306
1,656
0
4,741
13,655
6,263
200
834
12,821
0
79,810
L
Merlin
3,194
39
0
596
5,795
2,340
0
2,315
3,418
49,606
0
L
4,230
2,256
0
4,449
10,493
8,927
0
582
9,843
0
35,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
40,333
284
Minions Killed
443
0
Camps Cleared
0
1,124,377
Distance Traveled
1,438,732
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,626
473
39
3
0
213,247
3
W
King Arthur
8,685
620
105
8
0
307,403
5
W
Atlas
8,215
587
41
3
0
277,153
4
L
Bastet
6,349
454
75
5
0
299,922
3
L
Skadi
4,482
320
5
0
0
101,995
1
W
Hachiman
7,964
569
81
6
0
241,052
8
W
Baron Samedi
7,299
521
83
6
0
271,434
0
W
Kali
8,170
584
133
10
0
341,690
1
L
Merlin
6,802
486
95
7
0
248,830
2
L
Bellona
6,309
451
70
5
0
260,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role