Player Matchup

Ymir
Ymir
Frostystarts
Ymir
Level 104
God Stats
32W - 34L
1,380 SR
Queue Stats
276W - 273L
1,325 Elo+
Solo
Charybdis
Charybdis
RyanCrowlley
Charybdis
Level 42
God Stats
5W - 3L
1,389 SR
Queue Stats
124W - 152L
1,198 Elo+
Solo
Nu Wa
Nu Wa
XxBiomaticxX
Nu Wa
Level 52
God Stats
5W - 6L
1,392 SR
Queue Stats
88W - 132L
1,205 Elo+
Solo
Ra
Ra
binhosgsilva
Ra
Level 142
God Stats
25W - 13L
1,591 SR
Queue Stats
161W - 140L
1,402 Elo+
Solo
Da Ji
Da Ji
notjjames
Da Ji
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 51L
1,202 Elo+
Solo
Team Averages
Level 82
1,450 SR
1,266 Elo+

VS

Team Averages
Level 66
1,442 SR
1,309 Elo+
Anubis
Anubis
Aurelion Sol413
Anubis
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
135W - 98L
1,239 Elo+
Solo
Cupid
Cupid
DanieloooL
Cupid
Level 69
God Stats
61W - 61L
1,503 SR
Queue Stats
117W - 117L
1,306 Elo+
Solo
Merlin
Merlin
Fih_belzin
Merlin
Level 47
God Stats
13W - 15L
1,209 SR
Queue Stats
175W - 218L
1,250 Elo+
Solo
Cerberus
Cerberus
SaeLyM
Cerberus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
XelnithDarkGod
Mulan
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 115L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 2
8,795
677
10,066
9,565
5,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
RyanCrowlley
Charybdis
10
2 / 0 / 2
6,429
495
4,901
8,220
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 3 / 4
5,709
439
6,840
8,271
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 3
7,792
599
5,546
6,074
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
notjjames
Da Ji
11
6 / 2 / 3
7,323
563
4,392
9,048
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 0
6,640
511
9,363
11,450
6,076
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
10
0 / 3 / 2
5,611
432
3,568
7,533
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Fih_belzin
Merlin
10
0 / 3 / 0
5,345
411
2,302
6,746
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
SaeLyM
Cerberus
6
0 / 7 / 0
4,618
355
1,317
8,888
4,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
5,075
390
4,229
10,697
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
20
Kills
5
5
Deaths
20
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
5
3
0
1.67
L
Cupid
0
3
2
0.33
L
Merlin
Fih_belzin
Merlin
0
3
0
0
W
8
0
2
9
W
Charybdis
RyanCrowlley
Charybdis
2
0
2
3
L
Cerberus
SaeLyM
Cerberus
0
7
0
0
L
0
4
0
0
W
1
3
4
1
W
3
0
3
4.5
W
Da Ji
notjjames
Da Ji
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,745
Damage
20,779
41,178
Taken
45,314
15,867
Mitigated
20,651
14,720
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,363
597
0
5,128
11,450
6,076
0
4,896
6,466
43,934
0
L
Cupid
3,568
1,165
357
1,692
7,533
2,604
0
2,098
5,395
0
30,268
L
Merlin
Fih_belzin
Merlin
2,302
205
0
1,770
6,746
2,502
215
3,029
3,491
33,056
0
W
10,066
4,020
0
3,764
9,565
5,349
873
1,317
8,248
63,044
0
W
Charybdis
RyanCrowlley
Charybdis
4,901
2,862
0
3,552
8,220
2,285
428
2,720
5,500
0
37,012
L
Cerberus
SaeLyM
Cerberus
1,317
288
0
559
8,888
4,185
0
6,177
2,711
9,152
0
L
4,229
1,341
0
2,482
10,697
5,284
0
5,742
4,799
0
24,701
W
6,840
1,298
46
1,150
8,271
2,215
0
4,846
3,425
22,101
0
W
5,546
507
64
2,023
6,074
2,557
294
1,748
4,326
55,100
0
W
Da Ji
notjjames
Da Ji
4,392
1,248
0
4,121
9,048
3,461
319
2,351
6,697
0
31,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,048
Gold Earned
27,289
343
Minions Killed
210
0
Camps Cleared
0
1,220,921
Distance Traveled
1,051,290
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,640
511
70
5
0
213,525
2
L
Cupid
5,611
432
37
3
0
235,152
4
L
Merlin
5,345
411
46
4
0
203,245
4
W
Ymir
8,795
677
105
8
0
245,005
7
W
Charybdis
6,429
495
53
4
0
230,129
0
L
Cerberus
4,618
355
14
1
0
173,155
0
L
Mulan
5,075
390
43
3
0
226,213
2
W
Nu Wa
5,709
439
21
2
0
213,386
1
W
Ra
7,792
599
107
8
0
266,507
2
W
Da Ji
7,323
563
57
4
0
265,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role