Player Matchup

Artemis
Artemis
Flow190
Artemis
Level 52
God Stats
1W - 10L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Mercury
Mercury
GhostPK201
Mercury
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Athena
Athena
Plutonium0815
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Janus
Janus
SicknessofFear
Janus
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
TheZarg
Cthulhu
Level 45
God Stats
0W - 6L
1,500 SR
Queue Stats
1W - 11L
1,500 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,500 Elo+

VS

Team Averages
Level 47
1,448 SR
1,390 Elo+
Cu Chulainn
Cu Chulainn
ChiefHarper
Cu Chulainn
Level 43
God Stats
2W - 3L
1,304 SR
Queue Stats
39W - 36L
1,313 Elo+
Party 1
Hades
Hades
Emorick
Hades
Level 46
God Stats
14W - 12L
1,611 SR
Queue Stats
209W - 227L
1,393 Elo+
Solo
Heimdallr
Heimdallr
HRDoom
Heimdallr
Level 66
God Stats
10W - 2L
1,518 SR
Queue Stats
157W - 157L
1,443 Elo+
Solo
Cabrakan
Cabrakan
Hyexos
Cabrakan
Level 49
God Stats
2W - 4L
1,304 SR
Queue Stats
97W - 96L
1,507 Elo+
Solo
Thor
Thor
Qofe
Thor
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 46L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Flow190
Artemis
17
2 / 11 / 1
11,007
408
8,020
22,999
8,819
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
GhostPK201
Mercury
15
1 / 8 / 3
10,215
378
5,675
27,603
10,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 5 / 1
10,254
380
5,885
24,039
27,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 8 / 2
10,529
390
13,193
19,735
7,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
TheZarg
Cthulhu
19
3 / 6 / 2
12,020
445
10,395
20,507
18,296
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChiefHarper
Cu Chulainn
20
7 / 3 / 11
15,341
568
18,602
27,440
30,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
Emorick
Hades
20
12 / 0 / 8
14,764
547
22,878
21,892
13,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
HRDoom
Heimdallr
20
9 / 1 / 7
14,452
535
23,525
17,231
11,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
Hyexos
Cabrakan
20
0 / 1 / 15
14,031
520
9,646
22,094
36,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
Qofe
Thor
20
10 / 2 / 8
15,155
561
18,659
22,147
12,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
87
7
Kills
38
38
Deaths
7
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ChiefHarper
Cu Chulainn
7
3
11
4.17
W
Hades
Emorick
Hades
12
0
8
16
L
Artemis
Flow190
Artemis
2
11
1
0.23
L
Mercury
GhostPK201
Mercury
1
8
3
0.31
W
Heimdallr
HRDoom
Heimdallr
9
1
7
12.5
W
Cabrakan
Hyexos
Cabrakan
0
1
15
7.5
L
0
5
1
0.1
W
Thor
Qofe
Thor
10
2
8
7
L
1
8
2
0.25
L
Cthulhu
TheZarg
Cthulhu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,168
Damage
93,310
114,883
Taken
110,804
73,315
Mitigated
104,535
8,678
Healing
41,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ChiefHarper
Cu Chulainn
18,602
3,564
0
2,963
27,440
30,413
2,752
8,427
15,964
0
108,605
W
Hades
Emorick
Hades
22,878
3,120
667
12,822
21,892
13,652
4,141
8,108
11,100
121,299
0
L
Artemis
Flow190
Artemis
8,020
5,187
0
2,762
22,999
8,819
1,326
9,595
13,404
0
39,135
L
Mercury
GhostPK201
Mercury
5,675
3,489
0
1,625
27,603
10,681
60
4,811
22,792
0
74,759
W
Heimdallr
HRDoom
Heimdallr
23,525
14,270
0
10,838
17,231
11,267
5,251
4,736
12,380
0
159,999
W
Cabrakan
Hyexos
Cabrakan
9,646
1,380
0
5,646
22,094
36,906
0
4,905
16,933
60,576
0
L
5,885
1,637
0
1,692
24,039
27,770
403
8,282
15,757
50,519
0
W
Thor
Qofe
Thor
18,659
5,586
0
8,951
22,147
12,297
3,733
7,476
14,563
0
159,596
L
13,193
456
73
2,526
19,735
7,749
0
7,981
11,754
72,353
0
L
Cthulhu
TheZarg
Cthulhu
10,395
2,430
0
0
20,507
18,296
0
1,855
18,652
53,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,025
Gold Earned
73,743
437
Minions Killed
800
0
Camps Cleared
0
2,449,696
Distance Traveled
2,274,003
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
15,341
568
171
6
0
429,551
0
W
Hades
14,764
547
161
6
0
442,509
4
L
Artemis
11,007
408
73
3
0
482,541
0
L
Mercury
10,215
378
97
4
0
507,962
0
W
Heimdallr
14,452
535
193
7
0
406,396
5
W
Cabrakan
14,031
520
86
3
0
479,287
0
L
Athena
10,254
380
75
3
0
526,656
0
W
Thor
15,155
561
189
7
0
516,260
1
L
Janus
10,529
390
113
4
0
443,255
7
L
Cthulhu
12,020
445
79
3
0
489,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role