Player Matchup

Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Callil
Anhur
Level 115
God Stats
0W - 2L
1,285 SR
Queue Stats
14W - 11L
1,599 Elo+
Solo
Rama
Rama
Sharingam
Rama
Level 59
God Stats
1W - 1L
1,663 SR
Queue Stats
75W - 62L
1,544 Elo+
Solo
Yemoja
Yemoja
VincereAutMore
Yemoja
Level 160
God Stats
0W - 7L
1,029 SR
Queue Stats
425W - 440L
1,504 Elo+
Solo
Medusa
Medusa
kriszrudi11
Medusa
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 239L
1,503 Elo+
Solo
Team Averages
Level 121
1,395 SR
1,530 Elo+

VS

Team Averages
Level 127
1,649 SR
1,527 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BARLOU
Artio
Level 147
God Stats
18W - 11L
1,776 SR
Queue Stats
355W - 352L
1,465 Elo+
Solo
Zeus
Zeus
FirstEverstone
Zeus
Level 102
God Stats
3W - 0L
1,808 SR
Queue Stats
170W - 126L
1,594 Elo+
Party 1
Charybdis
Charybdis
xElendril
Charybdis
Level 123
God Stats
3W - 0L
1,659 SR
Queue Stats
77W - 65L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 2 / 4
6,904
690
9,832
3,971
1,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Callil
Anhur
16
2 / 2 / 10
8,663
866
11,371
12,113
6,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rama
16
6 / 2 / 6
8,711
871
11,554
9,604
4,773
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 1 / 7
7,500
750
2,452
8,447
8,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
16
4 / 2 / 7
8,868
887
15,732
11,069
5,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
2 / 4 / 6
8,266
827
7,375
11,065
5,851
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
 
Yemoja
15
2 / 1 / 6
8,222
822
2,936
10,342
9,077
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
BARLOU
Artio
12
0 / 5 / 8
7,769
777
3,272
19,533
20,091
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
3 / 2 / 3
9,436
944
15,969
9,516
4,924
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
xElendril
Charybdis
15
2 / 2 / 6
8,321
832
10,955
10,999
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
38
14
Kills
9
9
Deaths
14
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
4
1.5
W
Morgan Le Fay
 
Morgan Le Fay
2
4
6
1.25
W
Yemoja
 
Yemoja
2
1
6
5
W
Artio
BARLOU
Artio
0
5
8
0.8
L
Anhur
Callil
Anhur
2
2
10
3.5
W
3
2
3
2.25
L
Rama
6
2
6
4.5
L
1
1
7
4.5
L
Medusa
4
2
7
3.75
W
Charybdis
xElendril
Charybdis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,941
Damage
40,507
45,204
Taken
61,455
27,481
Mitigated
45,604
23,630
Healing
16,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,832
878
212
338
3,971
1,853
0
2,377
1,594
13,459
0
W
Morgan Le Fay
 
Morgan Le Fay
7,375
948
1,005
1,051
11,065
5,851
752
1,542
9,523
18,830
0
W
Yemoja
 
Yemoja
2,936
441
2,556
1,800
10,342
9,077
694
3,188
7,154
6,775
0
W
Artio
BARLOU
Artio
3,272
243
1,489
2,833
19,533
20,091
148
2,504
17,029
5,663
0
L
Anhur
Callil
Anhur
11,371
6,871
1,338
3,020
12,113
6,299
480
7,904
4,209
0
21,656
W
15,969
1,979
1,723
471
9,516
4,924
1,178
2,658
6,858
37,600
0
L
Rama
11,554
6,606
529
257
9,604
4,773
576
6,255
3,349
0
17,224
L
2,452
524
12,597
2,781
8,447
8,699
250
6,226
2,221
3,607
0
L
Medusa
15,732
4,868
1,372
1,186
11,069
5,857
664
6,790
4,279
0
41,950
W
Charybdis
xElendril
Charybdis
10,955
3,799
968
2,949
10,999
5,661
1,151
2,392
8,607
0
22,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
42,014
113
Minions Killed
124
0
Camps Cleared
0
839,963
Distance Traveled
915,180
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,904
690
15
2
0
96,051
0
W
Morgan Le Fay
8,266
827
27
3
0
180,012
0
W
Yemoja
8,222
822
13
1
0
159,025
0
W
Artio
7,769
777
2
0
0
196,045
1
L
Anhur
8,663
866
27
3
0
180,161
2
W
Zeus
9,436
944
54
5
0
194,723
1
L
Rama
8,711
871
15
2
0
177,234
1
L
Yemoja
7,500
750
3
0
0
154,445
0
L
Medusa
8,868
887
53
5
0
232,072
3
W
Charybdis
8,321
832
28
3
0
185,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role