Player Matchup

Vamana
Vamana
DrSergioMoro
Vamana
Level 46
God Stats
2W - 2L
1,803 SR
Queue Stats
77W - 115L
1,368 Elo+
Solo
Sobek
Sobek
MythicDawnSky
Sobek
Level 66
God Stats
0W - 2L
1,600 SR
Queue Stats
6W - 9L
1,493 Elo+
Party 2
Set
Set
PoptartChance
Set
Level 84
God Stats
0W - 1L
1,452 SR
Queue Stats
22W - 23L
1,584 Elo+
Party 2
Merlin
Merlin
TheOctopiGOD
Merlin
Level 40
God Stats
2W - 1L
1,832 SR
Queue Stats
14W - 18L
1,527 Elo+
Party 2
Izanami
Izanami
xLightskin_Jx
Izanami
Level 41
God Stats
2W - 5L
1,557 SR
Queue Stats
4W - 5L
1,583 Elo+
Party 2
Team Averages
Level 55
1,649 SR
1,511 Elo+

VS

Team Averages
Level 60
1,473 SR
1,468 Elo+
Horus
Horus
AJ714799
Horus
Level 137
God Stats
57W - 36L
1,670 SR
Queue Stats
413W - 380L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
ArtoriaPendrag0n
Jing Wei
Level 65
God Stats
18W - 11L
1,516 SR
Queue Stats
104W - 121L
1,374 Elo+
Party 3
Jormungandr
Jormungandr
UnravelKitsu
Jormungandr
Level 25
God Stats
11W - 15L
1,393 SR
Queue Stats
45W - 45L
1,420 Elo+
Party 3
Kukulkan
Kukulkan
flar3
Kukulkan
Level 41
God Stats
1W - 5L
1,270 SR
Queue Stats
49W - 40L
1,518 Elo+
Solo
Loki
Loki
pruxlol
Loki
Level 31
God Stats
12W - 16L
1,514 SR
Queue Stats
80W - 77L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
0 / 3 / 0
8,080
505
3,267
9,132
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 0 / 1
6,603
413
6,663
17,148
13,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 1
7,265
454
5,100
13,569
6,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
12
1 / 5 / 0
7,457
466
5,299
8,414
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
11
0 / 1 / 1
6,365
398
6,212
8,376
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AJ714799
Horus
16
5 / 1 / 3
9,998
625
8,974
9,302
7,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 0
7,229
452
6,928
7,935
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
UnravelKitsu
Jormungandr
13
0 / 1 / 4
8,058
504
8,318
13,683
11,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
flar3
Kukulkan
16
3 / 0 / 3
9,813
613
6,525
6,937
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Loki
pruxlol
Loki
13
3 / 0 / 3
8,324
520
6,196
8,896
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
13
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
AJ714799
Horus
5
1
3
6.5
W
2
0
0
2
L
Vamana
0
3
0
0
L
0
0
1
0.5
L
1
4
1
0.38
L
Merlin
1
5
0
0.2
W
Jormungandr
UnravelKitsu
Jormungandr
0
1
4
2
W
Kukulkan
flar3
Kukulkan
3
0
3
4.5
W
Loki
pruxlol
Loki
3
0
3
4.5
L
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
36,941
56,639
Taken
46,753
33,717
Mitigated
29,163
17,388
Healing
19,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AJ714799
Horus
8,974
3,771
504
3,904
9,302
7,623
498
982
8,320
0
85,270
W
6,928
5,256
0
3,997
7,935
3,434
987
3,480
4,455
0
40,418
L
Vamana
3,267
1,302
0
2,609
9,132
6,559
0
0
8,725
0
59,730
L
6,663
553
0
7,265
17,148
13,267
0
7,072
10,076
20,186
0
L
5,100
2,047
0
3,252
13,569
6,854
0
1,532
11,798
0
58,567
L
Merlin
5,299
129
0
590
8,414
3,724
0
3,884
4,459
46,865
0
W
Jormungandr
UnravelKitsu
Jormungandr
8,318
2,800
0
4,650
13,683
11,317
99
3,822
9,861
51,956
0
W
Kukulkan
flar3
Kukulkan
6,525
230
0
250
6,937
3,306
884
2,325
4,612
87,854
0
W
Loki
pruxlol
Loki
6,196
1,942
0
5,870
8,896
3,483
0
1,353
7,543
0
59,130
L
Izanami
6,212
4,174
0
3,672
8,376
3,313
0
2,355
6,021
0
51,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,770
Gold Earned
43,422
387
Minions Killed
572
0
Camps Cleared
0
1,621,124
Distance Traveled
1,606,469
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,998
625
158
10
0
343,332
6
W
Jing Wei
7,229
452
66
4
0
290,091
1
L
Vamana
8,080
505
117
7
0
332,080
4
L
Sobek
6,603
413
29
2
0
346,900
0
L
Set
7,265
454
80
5
0
338,035
8
L
Merlin
7,457
466
81
5
0
293,102
4
W
Jormungandr
8,058
504
58
4
0
279,439
4
W
Kukulkan
9,813
613
178
11
0
320,906
1
W
Loki
8,324
520
112
7
0
372,701
5
L
Izanami
6,365
398
80
5
0
311,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role