Player Matchup

Ao Kuang
Ao Kuang
Decalore
Ao Kuang
Level 149
God Stats
5W - 5L
1,500 SR
Queue Stats
220W - 251L
1,460 Elo+
Solo
Cupid
Cupid
Joabawz
Cupid
Level 27
God Stats
2W - 0L
1,733 SR
Queue Stats
71W - 58L
1,457 Elo+
Party 1
Cliodhna
Cliodhna
Karniival
Cliodhna
Level 105
God Stats
3W - 0L
1,441 SR
Queue Stats
68W - 46L
1,527 Elo+
Party 1
Atlas
Atlas
kamitheone
Atlas
Level 32
God Stats
3W - 0L
1,840 SR
Queue Stats
98W - 102L
1,522 Elo+
Solo
Izanami
Izanami
rocks000
Izanami
Level 22
God Stats
2W - 0L
1,732 SR
Queue Stats
21W - 28L
1,353 Elo+
Solo
Team Averages
Level 67
1,649 SR
1,464 Elo+

VS

Team Averages
Level 62
1,500 SR
1,483 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Rudrix92
Baba Yaga
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,278 Elo+
Solo
Pele
Pele
elskombroo
Pele
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 98L
1,654 Elo+
Solo
Charybdis
Charybdis
firefox156789
Charybdis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 55L
1,388 Elo+
Solo
Olorun
Olorun
prozoone
Olorun
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 108L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Decalore
Ao Kuang
18
3 / 2 / 18
10,756
827
7,396
17,453
13,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Joabawz
Cupid
18
8 / 3 / 17
11,033
849
18,744
17,080
9,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cliodhna
Karniival
Cliodhna
17
10 / 2 / 11
11,069
851
17,459
19,588
10,053
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
16
1 / 4 / 20
10,336
795
15,672
23,900
28,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
rocks000
Izanami
19
7 / 1 / 19
11,588
891
19,350
13,685
7,231
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 7 / 10
9,980
768
15,504
21,851
31,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
Rudrix92
Baba Yaga
15
4 / 6 / 5
8,852
681
16,324
14,862
7,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 7 / 3
10,766
828
20,527
22,434
11,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
firefox156789
Charybdis
13
0 / 5 / 6
7,489
576
7,745
13,451
6,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Olorun
prozoone
Olorun
15
0 / 4 / 10
8,094
623
10,844
13,473
7,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
46
29
Kills
12
12
Deaths
29
85
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
10
0.86
W
Ao Kuang
Decalore
Ao Kuang
3
2
18
6
W
Cupid
Joabawz
Cupid
8
3
17
5.5
W
Cliodhna
Karniival
Cliodhna
10
2
11
7.75
L
Baba Yaga
Rudrix92
Baba Yaga
4
6
5
1.08
L
7
7
3
1.21
L
Charybdis
firefox156789
Charybdis
0
5
6
0.6
W
Atlas
1
4
20
2.75
L
Olorun
prozoone
Olorun
0
4
10
1.25
W
Izanami
rocks000
Izanami
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,621
Damage
70,944
91,706
Taken
86,071
68,025
Mitigated
64,873
39,797
Healing
29,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,504
735
1,939
2,832
21,851
31,589
0
5,917
15,934
25,401
0
W
Ao Kuang
Decalore
Ao Kuang
7,396
2,063
3,269
5,956
17,453
13,022
847
6,683
10,770
16,101
0
W
Cupid
Joabawz
Cupid
18,744
10,702
3,091
5,523
17,080
9,324
2,267
9,432
7,648
0
37,713
W
Cliodhna
Karniival
Cliodhna
17,459
2,085
1,715
6,231
19,588
10,053
0
10,092
9,496
0
27,055
L
Baba Yaga
Rudrix92
Baba Yaga
16,324
514
1,100
4,211
14,862
7,877
0
5,239
9,623
26,487
0
L
20,527
2,554
1,094
9,291
22,434
11,871
45
5,333
17,101
0
38,875
L
Charybdis
firefox156789
Charybdis
7,745
3,260
0
2,461
13,451
6,215
462
2,991
10,460
0
15,624
W
Atlas
15,672
5,393
1,216
5,077
23,900
28,395
404
9,939
13,961
25,789
0
L
Olorun
prozoone
Olorun
10,844
5,077
2,518
3,554
13,473
7,321
32
3,588
9,885
18,338
0
W
Izanami
rocks000
Izanami
19,350
15,679
2,586
5,133
13,685
7,231
4,775
6,526
7,159
0
50,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,782
Gold Earned
45,181
148
Minions Killed
118
0
Camps Cleared
0
1,322,119
Distance Traveled
1,124,480
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,980
768
21
2
0
229,001
1
W
Ao Kuang
10,756
827
14
1
0
285,890
1
W
Cupid
11,033
849
28
2
0
251,016
0
W
Cliodhna
11,069
851
16
1
0
282,705
4
L
Baba Yaga
8,852
681
17
1
0
227,911
3
L
Pele
10,766
828
40
3
0
241,826
1
L
Charybdis
7,489
576
20
2
0
204,717
0
W
Atlas
10,336
795
11
1
0
244,094
2
L
Olorun
8,094
623
20
2
0
221,025
0
W
Izanami
11,588
891
79
6
0
258,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role