Player Matchup

Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ArabeIIa
Pele
Level 66
God Stats
4W - 2L
1,624 SR
Queue Stats
565W - 619L
1,470 Elo+
Solo
Vamana
Vamana
LebaneseMo
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,502 Elo+
Solo
Thanatos
Thanatos
scurfy-wont0
Thanatos
Level 18
God Stats
0W - 3L
1,307 SR
Queue Stats
191W - 239L
1,275 Elo+
Solo
Ra
Ra
slasherslash
Ra
Level 109
God Stats
0W - 2L
1,471 SR
Queue Stats
61W - 87L
1,327 Elo+
Solo
Team Averages
Level 66
1,480 SR
1,415 Elo+

VS

Team Averages
Level 55
1,508 SR
1,417 Elo+
Vamana
Vamana
Cpt-Boff
Vamana
Level 121
God Stats
3W - 2L
1,242 SR
Queue Stats
60W - 65L
1,474 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Froozbear
Morgan Le Fay
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,236 Elo+
Solo
Chang'e
Chang'e
Minecrafting00
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Solo
Janus
Janus
Sablenite
Janus
Level 80
God Stats
1W - 0L
1,773 SR
Queue Stats
82W - 68L
1,502 Elo+
Party 1
Ao Kuang
Ao Kuang
sakular
Ao Kuang
Level 29
God Stats
10W - 4L
1,525 SR
Queue Stats
173W - 154L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 7 / 5
9,202
575
21,194
14,036
6,487
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
15
0 / 6 / 6
9,078
567
6,825
17,040
6,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
LebaneseMo
Vamana
17
6 / 8 / 3
10,892
681
27,511
24,944
23,493
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thanatos
scurfy-wont0
Thanatos
15
2 / 7 / 7
9,833
615
8,834
14,909
6,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 2 / 2
10,359
647
9,331
10,602
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Cpt-Boff
Vamana
19
4 / 2 / 13
12,575
786
14,466
28,172
29,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
Froozbear
Morgan Le Fay
19
4 / 1 / 15
11,553
722
19,059
11,861
8,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 3 / 12
11,090
693
11,001
21,180
17,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Sablenite
Janus
18
6 / 4 / 9
11,605
725
13,902
15,934
8,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
sakular
Ao Kuang
19
12 / 3 / 13
13,136
821
16,824
30,426
35,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
92
12
Kills
30
30
Deaths
13
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
5
0.5
L
Pele
0
6
6
0.5
W
Vamana
Cpt-Boff
Vamana
4
2
13
5.25
W
Morgan Le Fay
Froozbear
Morgan Le Fay
4
1
15
11.5
L
Vamana
LebaneseMo
Vamana
6
8
3
0.94
W
4
3
12
3.33
W
Janus
Sablenite
Janus
6
4
9
2.63
W
Ao Kuang
sakular
Ao Kuang
12
3
13
6.17
L
Thanatos
scurfy-wont0
Thanatos
2
7
7
0.79
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,695
Damage
75,252
81,531
Taken
107,573
48,771
Mitigated
98,595
29,490
Healing
57,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
21,194
1,443
1,473
427
14,036
6,487
235
8,434
5,382
34,881
0
L
Pele
6,825
1,592
0
4,155
17,040
6,866
0
13,506
3,200
0
18,975
W
Vamana
Cpt-Boff
Vamana
14,466
5,385
5,975
12,869
28,172
29,018
745
5,620
22,552
0
35,579
W
Morgan Le Fay
Froozbear
Morgan Le Fay
19,059
1,110
654
2,190
11,861
8,188
2,851
3,421
8,440
39,699
0
L
Vamana
LebaneseMo
Vamana
27,511
11,503
583
5,562
24,944
23,493
0
18,998
5,501
0
37,856
W
11,001
1,078
8,545
7,388
21,180
17,958
3,079
8,654
12,526
24,191
0
W
Janus
Sablenite
Janus
13,902
347
1,510
2,771
15,934
8,311
1,160
5,054
10,880
35,130
0
W
Ao Kuang
sakular
Ao Kuang
16,824
2,781
4,085
11,494
30,426
35,120
90
7,776
22,650
21,841
0
L
Thanatos
scurfy-wont0
Thanatos
8,834
2,316
0
4,404
14,909
6,927
0
10,263
4,368
0
13,851
L
9,331
466
8,269
4,617
10,602
4,998
160
8,094
2,294
37,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,364
Gold Earned
59,959
138
Minions Killed
164
0
Camps Cleared
0
1,411,555
Distance Traveled
1,549,523
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,202
575
26
2
0
245,984
1
L
Pele
9,078
567
22
1
0
262,791
0
W
Vamana
12,575
786
34
2
0
336,784
1
W
Morgan Le Fay
11,553
722
43
3
0
320,475
1
L
Vamana
10,892
681
17
1
0
272,492
0
W
Chang'e
11,090
693
29
2
0
297,226
3
W
Janus
11,605
725
44
3
0
292,943
0
W
Ao Kuang
13,136
821
14
1
0
302,095
2
L
Thanatos
9,833
615
15
1
0
300,003
1
L
Ra
10,359
647
58
4
0
330,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role