Player Matchup

Artemis
Artemis
Derps89
Artemis
Level 129
God Stats
2W - 0L
1,661 SR
Queue Stats
21W - 22L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
RingSting010
Cthulhu
Level 99
God Stats
32W - 45L
1,470 SR
Queue Stats
88W - 125L
1,357 Elo+
Solo
Anubis
Anubis
evil GRAY FOX
Anubis
Level 27
God Stats
4W - 4L
1,303 SR
Queue Stats
5W - 5L
1,241 Elo+
Party 2
Team Averages
Level 85
1,478 SR
1,373 Elo+

VS

Team Averages
Level 77
1,435 SR
1,293 Elo+
Arachne
Arachne
MightyPotato98
Arachne
Level 83
God Stats
1W - 5L
1,217 SR
Queue Stats
107W - 137L
1,461 Elo+
Solo
Geb
Geb
NSO Shama
Geb
Level 24
God Stats
3W - 3L
1,598 SR
Queue Stats
207W - 154L
1,236 Elo+
Party 1
Zeus
Zeus
SyrNug
Zeus
Level 124
God Stats
0W - 5L
1,491 SR
Queue Stats
237W - 173L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Derps89
Artemis
14
5 / 0 / 3
8,829
736
12,154
5,462
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
RingSting010
Cthulhu
13
3 / 0 / 3
8,835
736
5,978
9,127
9,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 6
7,392
616
6,980
6,498
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,489
541
6,609
12,794
6,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 0
7,524
627
2,453
10,249
9,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
SyrNug
Zeus
13
0 / 2 / 0
7,111
593
7,811
7,519
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Derps89
Artemis
5
0
3
6.5
L
0
5
0
0
L
0
1
0
0
W
Cthulhu
RingSting010
Cthulhu
3
0
3
4.5
L
Zeus
SyrNug
Zeus
0
2
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
16,873
21,087
Taken
30,562
14,845
Mitigated
18,842
7,303
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Derps89
Artemis
12,154
6,057
0
1,139
5,462
2,115
0
2,671
2,791
0
31,692
L
6,609
3,333
0
2,918
12,794
6,554
0
6,989
5,805
0
19,163
L
2,453
490
0
1,076
10,249
9,385
0
4,485
5,764
12,359
0
W
Cthulhu
RingSting010
Cthulhu
5,978
244
463
4,240
9,127
9,258
0
4,277
4,850
21,439
0
L
Zeus
SyrNug
Zeus
7,811
1,422
0
0
7,519
2,903
0
1,846
5,673
30,133
0
W
6,980
720
0
1,461
6,498
3,472
364
3,641
2,857
26,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,056
Gold Earned
21,124
153
Minions Killed
100
5
Camps Cleared
6
651,738
Distance Traveled
655,488
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,829
736
65
5
3
208,770
3
L
Arachne
6,489
541
21
2
6
221,137
3
L
Geb
7,524
627
13
1
0
242,974
0
W
Cthulhu
8,835
736
51
4
1
231,385
7
L
Zeus
7,111
593
66
6
0
191,377
2
W
Anubis
7,392
616
37
3
1
211,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role