Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AlaNmEssS
Jormungandr
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
282W - 262L
1,469 Elo+
Solo
Scylla
Scylla
Driipytachi-
Scylla
Level 124
God Stats
49W - 38L
1,588 SR
Queue Stats
216W - 213L
1,443 Elo+
Solo
King Arthur
King Arthur
XxHirambe11X
King Arthur
Level 119
God Stats
47W - 35L
1,438 SR
Queue Stats
130W - 120L
1,456 Elo+
Solo
Xbalanque
Xbalanque
zer0312
Xbalanque
Level 98
God Stats
11W - 1L
1,810 SR
Queue Stats
107W - 118L
1,491 Elo+
Solo
Team Averages
Level 119
1,567 SR
1,472 Elo+

VS

Team Averages
Level 110
1,604 SR
1,473 Elo+
Neith
Neith
DurkMurz
Neith
Level 147
God Stats
9W - 5L
1,713 SR
Queue Stats
462W - 427L
1,484 Elo+
Solo
Nike
Nike
JWSquigglyWorm
Nike
Level 105
God Stats
52W - 48L
1,603 SR
Queue Stats
847W - 846L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
NotGame990
Gilgamesh
Level 109
God Stats
7W - 6L
1,536 SR
Queue Stats
279W - 277L
1,447 Elo+
Solo
Chang'e
Chang'e
bresenpai
Chang'e
Level 109
God Stats
56W - 37L
1,633 SR
Queue Stats
225W - 224L
1,489 Elo+
Solo
Poseidon
Poseidon
x5ANDFAMxXB1
Poseidon
Level 82
God Stats
10W - 12L
1,535 SR
Queue Stats
196W - 214L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
6 / 0 / 2
7,863
562
7,246
9,790
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
AlaNmEssS
Jormungandr
10
1 / 1 / 3
6,611
472
3,316
8,933
7,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
12
1 / 1 / 6
7,127
509
4,774
6,553
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
XxHirambe11X
King Arthur
14
2 / 0 / 2
8,724
623
5,279
7,114
6,127
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
zer0312
Xbalanque
13
3 / 0 / 4
7,617
544
7,115
6,935
2,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DurkMurz
Neith
9
2 / 4 / 0
5,832
417
3,424
6,440
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 1
5,914
422
3,861
10,186
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
NotGame990
Gilgamesh
6
0 / 2 / 0
4,965
355
2,761
6,394
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
bresenpai
Chang'e
10
0 / 4 / 0
5,814
415
7,327
9,763
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
x5ANDFAMxXB1
Poseidon
10
0 / 2 / 0
5,985
428
4,005
9,641
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
13
Kills
2
2
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
2
7
W
Jormungandr
AlaNmEssS
Jormungandr
1
1
3
2.5
W
Scylla
1
1
6
4
L
Neith
DurkMurz
Neith
2
4
0
0.5
L
0
1
1
0.5
L
Gilgamesh
NotGame990
Gilgamesh
0
2
0
0
W
King Arthur
XxHirambe11X
King Arthur
2
0
2
3
L
Chang'e
bresenpai
Chang'e
0
4
0
0
L
Poseidon
x5ANDFAMxXB1
Poseidon
0
2
0
0
W
Xbalanque
zer0312
Xbalanque
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,730
Damage
21,378
39,325
Taken
42,424
23,493
Mitigated
19,788
6,100
Healing
11,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,246
2,323
0
778
9,790
5,062
0
2,506
7,284
53,450
0
W
Jormungandr
AlaNmEssS
Jormungandr
3,316
939
0
1,067
8,933
7,241
0
2,711
6,222
25,672
0
W
Scylla
4,774
699
0
1,340
6,553
2,438
164
3,559
2,994
40,308
0
L
Neith
DurkMurz
Neith
3,424
1,268
0
844
6,440
2,814
588
2,400
4,004
0
23,089
L
3,861
544
0
2,009
10,186
7,386
0
3,031
7,069
0
30,501
L
Gilgamesh
NotGame990
Gilgamesh
2,761
1,013
0
1,880
6,394
2,605
0
1,969
4,377
0
17,038
W
King Arthur
XxHirambe11X
King Arthur
5,279
394
0
908
7,114
6,127
0
1,730
5,384
0
72,945
L
Chang'e
bresenpai
Chang'e
7,327
388
627
3,355
9,763
3,743
0
4,579
4,956
39,436
0
L
Poseidon
x5ANDFAMxXB1
Poseidon
4,005
921
0
2,828
9,641
3,240
0
2,931
6,682
44,194
0
W
Xbalanque
zer0312
Xbalanque
7,115
3,683
0
2,007
6,935
2,625
1,357
826
6,109
0
53,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,942
Gold Earned
28,510
430
Minions Killed
242
0
Camps Cleared
0
1,350,475
Distance Traveled
1,164,616
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,863
562
79
6
0
285,270
5
W
Jormungandr
6,611
472
37
3
0
256,444
0
W
Scylla
7,127
509
72
5
0
244,385
3
L
Neith
5,832
417
30
2
0
183,675
3
L
Nike
5,914
422
45
3
0
281,060
6
L
Gilgamesh
4,965
355
44
3
0
176,038
1
W
King Arthur
8,724
623
146
10
0
282,624
1
L
Chang'e
5,814
415
66
5
0
268,499
4
L
Poseidon
5,985
428
57
4
0
255,344
2
W
Xbalanque
7,617
544
96
7
0
281,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role