Player Matchup

Bastet
Bastet
FelineSavior
Bastet
Level 132
God Stats
1W - 0L
1,960 SR
Queue Stats
25W - 21L
1,572 Elo+
Party 2
King Arthur
King Arthur
Flossgod
King Arthur
Level 126
God Stats
3W - 1L
1,716 SR
Queue Stats
32W - 24L
1,598 Elo+
Party 2
Ravana
Ravana
TheOneandOnlyOpp
Ravana
Level 136
God Stats
8W - 3L
1,794 SR
Queue Stats
37W - 26L
1,613 Elo+
Party 2
Neith
Neith
Wenetnio
Neith
Level 158
God Stats
34W - 36L
1,584 SR
Queue Stats
347W - 357L
1,593 Elo+
Solo
Discordia
Discordia
channel12
Discordia
Level 59
God Stats
3W - 0L
1,681 SR
Queue Stats
17W - 5L
1,728 Elo+
Party 2
Team Averages
Level 122
1,747 SR
1,621 Elo+

VS

Team Averages
Level 129
1,556 SR
1,520 Elo+
Da Ji
Da Ji
CritikalFk
Da Ji
Level 160
God Stats
66W - 62L
1,612 SR
Queue Stats
124W - 144L
1,508 Elo+
Party 3
Charybdis
Charybdis
F4ther Anderson
Charybdis
Level 144
God Stats
2W - 9L
1,251 SR
Queue Stats
120W - 143L
1,438 Elo+
Party 3
Cthulhu
Cthulhu
PsychoSamaritan
Cthulhu
Level 157
God Stats
88W - 89L
1,615 SR
Queue Stats
153W - 167L
1,535 Elo+
Party 3
Scylla
Scylla
iBeatsOG
Scylla
Level 123
God Stats
3W - 2L
1,596 SR
Queue Stats
132W - 157L
1,486 Elo+
Party 1
King Arthur
King Arthur
lkill3lR
King Arthur
Level 63
God Stats
0W - 1L
1,706 SR
Queue Stats
2W - 2L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
6 / 5 / 12
13,419
746
18,473
23,126
11,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Flossgod
King Arthur
20
14 / 2 / 9
15,073
837
25,345
27,534
36,850
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
8 / 3 / 11
14,446
803
18,681
23,357
21,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Wenetnio
Neith
20
3 / 5 / 9
13,097
728
18,020
22,310
10,668
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
channel12
Discordia
20
1 / 2 / 15
13,213
734
14,429
8,980
4,011
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
11 / 11 / 3
13,626
757
18,786
26,013
14,960
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
F4ther Anderson
Charybdis
18
1 / 5 / 6
11,580
643
10,570
21,090
9,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 3 / 10
12,418
690
24,539
19,987
19,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
iBeatsOG
Scylla
19
2 / 5 / 3
12,094
672
15,485
15,474
6,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
lkill3lR
King Arthur
17
0 / 8 / 3
10,854
603
6,305
24,205
27,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
42
32
Kills
17
17
Deaths
32
56
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
11
11
3
1.14
L
Charybdis
F4ther Anderson
Charybdis
1
5
6
0.8
W
Bastet
6
5
12
2.4
W
King Arthur
Flossgod
King Arthur
14
2
9
9.25
L
3
3
10
2.67
W
8
3
11
4.5
W
Neith
Wenetnio
Neith
3
5
9
1.5
W
Discordia
channel12
Discordia
1
2
15
4.25
L
Scylla
iBeatsOG
Scylla
2
5
3
0.7
L
King Arthur
lkill3lR
King Arthur
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,948
Damage
75,685
105,307
Taken
106,769
84,032
Mitigated
77,956
24,157
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
18,786
4,543
0
942
26,013
14,960
0
2,609
22,973
0
34,949
L
Charybdis
F4ther Anderson
Charybdis
10,570
4,547
0
1,641
21,090
9,961
1,076
2,759
17,798
0
30,548
W
Bastet
18,473
3,000
0
4,641
23,126
11,264
1,437
9,056
14,070
0
37,532
W
King Arthur
Flossgod
King Arthur
25,345
3,187
0
3,012
27,534
36,850
739
10,560
16,974
0
54,104
L
24,539
907
747
6,139
19,987
19,479
100
3,626
15,809
53,462
0
W
18,681
4,526
0
7,487
23,357
21,239
2,734
9,313
14,044
0
66,813
W
Neith
Wenetnio
Neith
18,020
7,558
0
6,833
22,310
10,668
4,515
8,458
13,852
0
60,715
W
Discordia
channel12
Discordia
14,429
896
231
1,953
8,980
4,011
1,583
2,637
6,343
50,846
0
L
Scylla
iBeatsOG
Scylla
15,485
634
0
2,300
15,474
6,404
737
456
14,874
59,222
0
L
King Arthur
lkill3lR
King Arthur
6,305
1,651
14
1,087
24,205
27,152
100
3,695
20,093
0
25,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,248
Gold Earned
60,572
318
Minions Killed
265
0
Camps Cleared
0
1,923,481
Distance Traveled
1,702,833
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,626
757
37
2
0
312,168
3
L
Charybdis
11,580
643
34
2
0
352,030
0
W
Bastet
13,419
746
28
2
0
436,589
2
W
King Arthur
15,073
837
36
2
0
416,709
0
L
Cthulhu
12,418
690
64
4
0
379,624
1
W
Ravana
14,446
803
81
5
0
394,541
0
W
Neith
13,097
728
88
5
0
318,531
4
W
Discordia
13,213
734
85
5
0
357,111
1
L
Scylla
12,094
672
81
5
0
350,602
1
L
King Arthur
10,854
603
49
3
0
308,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role