Player Matchup

Ah Puch
Ah Puch
TGIWyatt
Ah Puch
Level 141
God Stats
1W - 0L
1,433 SR
Queue Stats
28W - 27L
1,657 Elo+
Solo
Hun Batz
Hun Batz
Wzrdgng
Hun Batz
Level 121
God Stats
1W - 2L
1,321 SR
Queue Stats
282W - 220L
1,742 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bills83223
Tsukuyomi
Level 148
God Stats
9W - 1L
1,809 SR
Queue Stats
403W - 344L
1,728 Elo+
Party 2
Team Averages
Level 137
1,521 SR
1,709 Elo+

VS

Team Averages
Level 139
1,502 SR
1,651 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Attachmxnts
Lancelot
Level 129
God Stats
1W - 1L
1,810 SR
Queue Stats
30W - 17L
1,759 Elo+
Party 1
Chaac
Chaac
xDusek
Chaac
Level 135
God Stats
0W - 1L
1,195 SR
Queue Stats
31W - 23L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
TGIWyatt
Ah Puch
20
5 / 2 / 12
17,459
698
37,913
21,234
12,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Wzrdgng
Hun Batz
20
11 / 2 / 6
17,732
709
30,950
29,819
20,488
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
bills83223
Tsukuyomi
20
4 / 8 / 15
16,737
669
32,228
35,408
27,128
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
3 / 8 / 6
15,630
625
24,321
30,756
14,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
Attachmxnts
Lancelot
20
5 / 8 / 3
16,108
644
16,755
38,474
35,673
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chaac
xDusek
Chaac
20
4 / 4 / 7
17,098
684
30,589
46,250
52,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
20
Kills
12
12
Deaths
20
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
8
6
0.75
L
Lancelot
Attachmxnts
Lancelot
5
8
3
0.81
W
Ah Puch
TGIWyatt
Ah Puch
5
2
12
5.5
W
Hun Batz
Wzrdgng
Hun Batz
11
2
6
7
W
Tsukuyomi
bills83223
Tsukuyomi
4
8
15
1.44
L
Chaac
xDusek
Chaac
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,091
Damage
71,665
86,461
Taken
115,480
59,969
Mitigated
102,611
20,381
Healing
33,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
24,321
7,673
0
12,201
30,756
14,831
1,063
8,539
22,217
87,047
7,015
L
Lancelot
Attachmxnts
Lancelot
16,755
1,346
342
6,363
38,474
35,673
0
14,073
24,401
0
47,947
W
Ah Puch
TGIWyatt
Ah Puch
37,913
1,577
0
11,152
21,234
12,353
562
5,477
15,757
89,511
0
W
Hun Batz
Wzrdgng
Hun Batz
30,950
8,203
0
500
29,819
20,488
2,120
6,362
23,457
0
76,661
W
Tsukuyomi
bills83223
Tsukuyomi
32,228
7,407
0
8,729
35,408
27,128
1,118
10,682
24,726
0
67,029
L
Chaac
xDusek
Chaac
30,589
5,576
686
14,076
46,250
52,107
0
15,750
30,500
0
104,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,928
Gold Earned
48,836
254
Minions Killed
279
11
Camps Cleared
10
1,404,857
Distance Traveled
1,295,418
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
15,630
625
118
5
3
383,876
4
L
Lancelot
16,108
644
59
2
4
441,824
1
W
Ah Puch
17,459
698
105
4
4
450,265
4
W
Hun Batz
17,732
709
97
4
7
507,097
4
W
Tsukuyomi
16,737
669
52
2
0
447,495
8
L
Chaac
17,098
684
102
4
3
469,718
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role