Player Matchup

Shiva
Shiva
Gold V
ITzImCrAzy
Shiva
Gold V
Level 124
God Stats
18W - 15L
1,557 SR
Queue Stats
51W - 54L
1,361 MMR
Party 2
Ganesha
Ganesha
Gold V
NexxusDSV13
Ganesha
Gold V
Level 126
God Stats
6W - 2L
1,586 SR
Queue Stats
51W - 54L
1,361 MMR
Party 2
Medusa
Medusa
Gold V
OgShottyKush
Medusa
Gold V
Level 155
God Stats
5W - 8L
1,564 SR
Queue Stats
215W - 213L
1,445 MMR
Solo
Mercury
Mercury
Gold IV
WxvvyDre
Mercury
Gold IV
Level 102
God Stats
25W - 11L
1,743 SR
Queue Stats
301W - 297L
1,380 MMR
Solo
Nu Wa
Nu Wa
Gold V
jerrybatman
Nu Wa
Gold V
Level 157
God Stats
12W - 10L
1,573 SR
Queue Stats
40W - 42L
1,366 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,605 SR
1,383 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,650 SR
1,345 MMR
Hera
Hera
Gold III
AirborneArrow
Hera
Gold III
Level 160
God Stats
0W - 1L
1,463 SR
Queue Stats
281W - 279L
1,480 MMR
Party 1
Bacchus
Bacchus
Silver I
Arsenal_keyz
Bacchus
Silver I
Level 153
God Stats
27W - 17L
1,684 SR
Queue Stats
97W - 100L
1,173 MMR
Party 1
Charybdis
Charybdis
Gold V
Foster x 12
Charybdis
Gold V
Level 148
God Stats
7W - 7L
1,639 SR
Queue Stats
250W - 261L
1,423 MMR
Solo
Cabrakan
Cabrakan
Silver I
The Best Rival
Cabrakan
Silver I
Level 109
God Stats
1W - 1L
1,763 SR
Queue Stats
22W - 28L
1,301 MMR
Solo
Kali
Kali
Gold V
Wraitheon2000
Kali
Gold V
Level 158
God Stats
4W - 2L
1,699 SR
Queue Stats
45W - 51L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
1 / 2 / 2
11,793
590
9,590
15,643
7,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ganesha
NexxusDSV13
Ganesha
15
0 / 0 / 3
10,006
500
4,036
12,103
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
17
2 / 2 / 1
10,685
534
7,643
10,781
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
WxvvyDre
Mercury
19
6 / 4 / 0
12,275
614
8,384
16,601
7,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
0 / 0 / 3
10,805
540
11,492
3,566
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotCu ChulainnBakasuraKing ArthurAh Muzen Cab

VS

Bans
ArachneNemesisChaacAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 1
10,507
525
5,141
7,880
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Arsenal_keyz
Bacchus
13
1 / 1 / 2
8,439
422
3,711
12,037
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Foster x 12
Charybdis
16
0 / 3 / 3
9,756
488
9,116
12,662
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
11
1 / 3 / 2
8,329
416
7,138
11,078
11,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 1 / 1
10,775
539
9,232
18,117
8,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
8
8
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Bacchus
Arsenal_keyz
Bacchus
1
1
2
2
L
Charybdis
Foster x 12
Charybdis
0
3
3
0.5
W
Shiva
1
2
2
1
W
Ganesha
NexxusDSV13
Ganesha
0
0
3
1.5
W
Medusa
2
2
1
1.25
L
Cabrakan
1
3
2
0.67
L
6
1
1
6.5
W
Mercury
WxvvyDre
Mercury
6
4
0
1.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,145
Damage
34,338
58,694
Taken
61,774
32,409
Mitigated
38,736
14,998
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,141
862
0
2,034
7,880
3,158
0
2,907
4,973
106,253
0
L
Bacchus
Arsenal_keyz
Bacchus
3,711
751
0
963
12,037
10,231
0
4,140
7,897
22,070
0
L
Charybdis
Foster x 12
Charybdis
9,116
4,270
0
3,994
12,662
5,056
60
2,636
10,026
0
90,432
W
Shiva
9,590
2,565
0
7,183
15,643
7,361
2,579
7,081
8,046
0
97,759
W
Ganesha
NexxusDSV13
Ganesha
4,036
1,121
378
2,581
12,103
11,294
0
2,784
9,211
33,701
0
W
Medusa
7,643
3,523
0
455
10,781
4,650
1,254
721
10,060
0
95,008
L
Cabrakan
7,138
1,279
0
1,520
11,078
11,791
0
2,164
8,914
41,891
0
L
9,232
4,361
0
7,005
18,117
8,500
0
3,681
14,436
0
103,140
W
Mercury
WxvvyDre
Mercury
8,384
4,359
0
2,977
16,601
7,644
812
3,610
12,859
0
130,552
W
11,492
2,894
0
1,424
3,566
1,460
739
1,178
2,222
92,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,564
Gold Earned
47,806
688
Minions Killed
644
0
Camps Cleared
0
2,092,131
Distance Traveled
1,860,120
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,507
525
203
10
0
413,015
4
L
Bacchus
8,439
422
35
2
0
427,848
3
L
Charybdis
9,756
488
170
9
0
343,524
9
W
Shiva
11,793
590
170
9
0
387,158
1
W
Ganesha
10,006
500
22
1
0
437,734
9
W
Medusa
10,685
534
164
8
0
398,959
3
L
Cabrakan
8,329
416
100
5
0
224,937
2
L
Kali
10,775
539
136
7
0
450,796
8
W
Mercury
12,275
614
189
9
0
482,557
5
W
Nu Wa
10,805
540
143
7
0
385,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role