Player Matchup

Achilles
Achilles
Blighted Path
Achilles
Level 159
God Stats
3W - 6L
1,635 SR
Queue Stats
310W - 261L
1,653 Elo+
Party 2
Ymir
Ymir
CARNAGE7028835
Ymir
Level 102
God Stats
18W - 8L
1,527 SR
Queue Stats
203W - 193L
1,470 Elo+
Party 2
Chiron
Chiron
Cruel Clark
Chiron
Level 154
God Stats
20W - 17L
1,582 SR
Queue Stats
221W - 196L
1,518 Elo+
Party 2
Freya
Freya
Wovoh
Freya
Level 155
God Stats
10W - 10L
1,651 SR
Queue Stats
383W - 365L
1,592 Elo+
Party 2
Eset
Eset
iiamapoptartt
Eset
Level 127
God Stats
2W - 2L
1,487 SR
Queue Stats
40W - 49L
1,504 Elo+
Party 2
Team Averages
Level 139
1,577 SR
1,547 Elo+

VS

Team Averages
Level 121
1,474 SR
1,538 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
B00tyclapking
Odin
Level 123
God Stats
3W - 5L
1,348 SR
Queue Stats
323W - 310L
1,553 Elo+
Party 3
Merlin
Merlin
Majin1K
Merlin
Level 65
God Stats
1W - 4L
1,295 SR
Queue Stats
304W - 252L
1,569 Elo+
Party 3
Medusa
Medusa
isenguard
Medusa
Level 148
God Stats
2W - 4L
1,590 SR
Queue Stats
91W - 80L
1,563 Elo+
Party 1
Bastet
Bastet
stnkyraviolyy
Bastet
Level 124
God Stats
15W - 8L
1,639 SR
Queue Stats
319W - 300L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blighted Path
Achilles
15
8 / 1 / 3
9,484
632
10,452
15,187
7,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 0 / 3
7,762
517
2,836
7,512
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
14
4 / 2 / 2
8,980
599
9,775
11,989
5,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
Wovoh
Freya
15
1 / 4 / 3
9,450
630
9,145
14,280
6,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 3 / 3
8,181
545
4,691
7,049
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 4 / 2
6,678
445
4,730
11,203
4,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 3
7,770
518
7,368
13,862
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Majin1K
Merlin
13
0 / 3 / 2
7,707
514
4,991
6,450
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
isenguard
Medusa
13
2 / 1 / 1
7,542
503
6,648
10,288
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 4 / 2
8,370
558
10,623
12,785
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
10
10
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
4
2
0.5
L
1
2
3
1.25
W
Achilles
Blighted Path
Achilles
8
1
3
9.5
W
0
0
3
1.5
W
Chiron
4
2
2
2.5
L
Merlin
Majin1K
Merlin
0
3
2
0.33
W
Freya
Wovoh
Freya
1
4
3
0.63
W
1
3
3
0.83
L
Medusa
isenguard
Medusa
2
1
1
2.5
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,899
Damage
34,360
56,017
Taken
54,588
27,561
Mitigated
29,016
21,520
Healing
16,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,730
1,082
909
2,045
11,203
4,019
0
2,365
8,715
29,315
0
L
7,368
2,324
0
3,280
13,862
13,559
0
6,972
6,890
0
48,323
W
Achilles
Blighted Path
Achilles
10,452
3,577
0
5,272
15,187
7,287
0
2,275
12,731
0
72,975
W
2,836
887
0
2,992
7,512
6,451
186
2,775
4,497
29,308
0
W
Chiron
9,775
4,075
570
3,694
11,989
5,065
1,671
3,475
8,274
0
71,719
L
Merlin
Majin1K
Merlin
4,991
690
0
260
6,450
2,229
0
255
6,195
51,969
0
W
Freya
Wovoh
Freya
9,145
3,242
0
7,061
14,280
6,357
0
0
13,771
74,282
0
W
4,691
406
0
1,931
7,049
2,401
666
683
6,326
58,935
0
L
Medusa
isenguard
Medusa
6,648
3,312
0
4,431
10,288
3,846
67
3,479
6,809
0
60,283
L
10,623
3,625
0
5,434
12,785
5,363
0
3,601
9,184
0
59,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,857
Gold Earned
38,067
513
Minions Killed
461
0
Camps Cleared
0
1,559,182
Distance Traveled
1,434,869
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,678
445
58
4
0
271,861
1
L
Odin
7,770
518
94
6
0
284,098
2
W
Achilles
9,484
632
110
7
0
354,513
1
W
Ymir
7,762
517
40
3
0
342,840
2
W
Chiron
8,980
599
120
8
0
293,251
2
L
Merlin
7,707
514
125
8
0
275,244
2
W
Freya
9,450
630
131
9
0
267,733
6
W
Eset
8,181
545
112
7
0
300,845
6
L
Medusa
7,542
503
101
7
0
276,137
5
L
Bastet
8,370
558
83
6
0
327,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role