Player Matchup

Cerberus
Cerberus
ElementalRub
Cerberus
Level 14
God Stats
0W - 1L
1,345 SR
Queue Stats
0W - 8L
1,095 Elo+
Party 2
Neith
Neith
WTcP LitRoS
Neith
Level 22
God Stats
0W - 1L
1,487 SR
Queue Stats
7W - 27L
1,094 Elo+
Party 2
Set
Set
lPyromainiac
Set
Level 23
God Stats
0W - 1L
1,588 SR
Queue Stats
4W - 23L
1,136 Elo+
Party 2
Baron Samedi
Baron Samedi
lZoulz
Baron Samedi
Level 108
God Stats
1W - 4L
1,341 SR
Queue Stats
6W - 25L
1,114 Elo+
Party 2
Kukulkan
Kukulkan
wInmortalJos
Kukulkan
Level 108
God Stats
0W - 3L
1,392 SR
Queue Stats
4W - 19L
1,094 Elo+
Party 2
Team Averages
Level 55
1,431 SR
1,106 Elo+

VS

Team Averages
Level 116
1,665 SR
1,609 Elo+
Zeus
Zeus
Helicoterrr
Zeus
Level 128
God Stats
13W - 3L
1,717 SR
Queue Stats
41W - 34L
1,508 Elo+
Party 3
Hercules
Hercules
Pancheeezy
Hercules
Level 158
God Stats
60W - 18L
1,829 SR
Queue Stats
931W - 253L
1,740 Elo+
Party 1
Jormungandr
Jormungandr
Rude Viking
Jormungandr
Level 88
God Stats
1W - 0L
1,363 SR
Queue Stats
27W - 28L
1,451 Elo+
Solo
Ne Zha
Ne Zha
Swiftadadrifta
Ne Zha
Level 157
God Stats
11W - 2L
1,874 SR
Queue Stats
608W - 154L
1,788 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
l Besitos l
Ah Muzen Cab
Level 47
God Stats
6W - 6L
1,544 SR
Queue Stats
76W - 47L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElementalRub
Cerberus
16
3 / 3 / 4
9,880
706
8,550
21,554
23,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 3
9,863
705
6,237
14,687
8,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 3
8,972
641
8,113
20,615
13,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
lZoulz
Baron Samedi
15
0 / 5 / 6
8,913
637
11,544
18,167
12,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
wInmortalJos
Kukulkan
16
2 / 5 / 3
9,596
685
13,247
13,823
5,943
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
10,076
720
19,439
6,940
2,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Pancheeezy
Hercules
18
6 / 0 / 5
10,778
770
14,703
17,933
20,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Rude Viking
Jormungandr
17
1 / 4 / 8
9,997
714
7,316
15,849
15,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 3 / 8
11,048
789
19,550
15,912
8,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
l Besitos l
Ah Muzen Cab
18
4 / 2 / 6
10,454
747
11,890
11,160
5,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
10
Kills
21
21
Deaths
10
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ElementalRub
Cerberus
3
3
4
1.67
W
2
1
4
4
W
Hercules
Pancheeezy
Hercules
6
0
5
8.5
W
Jormungandr
Rude Viking
Jormungandr
1
4
8
1.25
W
8
3
8
4
L
4
2
3
2.75
W
Ah Muzen Cab
l Besitos l
Ah Muzen Cab
4
2
6
3.5
L
1
6
3
0.42
L
Baron Samedi
lZoulz
Baron Samedi
0
5
6
0.6
L
Kukulkan
wInmortalJos
Kukulkan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,691
Damage
72,898
88,846
Taken
67,794
64,734
Mitigated
52,145
21,353
Healing
17,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ElementalRub
Cerberus
8,550
179
543
4,321
21,554
23,845
65
9,321
11,785
15,687
0
W
19,439
2,321
87
1,389
6,940
2,949
729
3,766
3,145
50,430
0
W
Hercules
Pancheeezy
Hercules
14,703
4,734
0
7,942
17,933
20,122
377
6,796
10,713
0
33,446
W
Jormungandr
Rude Viking
Jormungandr
7,316
1,867
0
1,025
15,849
15,578
64
8,252
7,442
38,388
0
W
19,550
5,952
0
4,421
15,912
8,138
360
10,090
5,756
0
40,499
L
6,237
2,509
496
4,111
14,687
8,663
0
4,145
10,512
0
26,993
W
Ah Muzen Cab
l Besitos l
Ah Muzen Cab
11,890
2,656
0
2,190
11,160
5,358
2,513
4,437
6,647
0
43,397
L
8,113
2,319
0
1,611
20,615
13,669
66
5,068
15,393
0
26,386
L
Baron Samedi
lZoulz
Baron Samedi
11,544
558
2,387
6,191
18,167
12,614
0
4,530
13,421
36,854
0
L
Kukulkan
wInmortalJos
Kukulkan
13,247
1,076
385
1,308
13,823
5,943
259
3,015
10,698
36,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,224
Gold Earned
52,353
237
Minions Killed
285
0
Camps Cleared
0
1,315,306
Distance Traveled
1,427,805
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,880
706
20
1
0
261,768
1
W
Zeus
10,076
720
74
5
0
264,090
0
W
Hercules
10,778
770
54
4
0
328,720
1
W
Jormungandr
9,997
714
56
4
0
256,338
6
W
Ne Zha
11,048
789
37
3
0
303,469
2
L
Neith
9,863
705
60
4
0
256,756
0
W
Ah Muzen Cab
10,454
747
64
5
0
275,188
1
L
Set
8,972
641
42
3
0
276,551
1
L
Baron Samedi
8,913
637
51
4
0
261,150
0
L
Kukulkan
9,596
685
64
5
0
259,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role