Player Matchup

King Arthur
King Arthur
KingD13
King Arthur
Level 17
God Stats
6W - 3L
1,688 SR
Queue Stats
32W - 37L
1,473 Elo+
Party 2
Arachne
Arachne
SparBear
Arachne
Level 115
God Stats
3W - 4L
1,343 SR
Queue Stats
62W - 80L
1,431 Elo+
Party 2
Baron Samedi
Baron Samedi
youngbryy
Baron Samedi
Level 87
God Stats
14W - 15L
1,576 SR
Queue Stats
29W - 37L
1,479 Elo+
Party 2
Team Averages
Level 73
1,536 SR
1,461 Elo+

VS

Team Averages
Level 93
1,600 SR
1,414 Elo+
Skadi
Skadi
LadySin78336
Skadi
Level 18
God Stats
19W - 13L
1,686 SR
Queue Stats
49W - 50L
1,411 Elo+
Party 1
Horus
Horus
Lil_St0ner0420
Horus
Level 144
God Stats
4W - 0L
1,839 SR
Queue Stats
148W - 188L
1,340 Elo+
Party 1
Olorun
Olorun
SnakePoisonButt
Olorun
Level 117
God Stats
6W - 13L
1,275 SR
Queue Stats
499W - 550L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingD13
King Arthur
11
2 / 1 / 1
6,822
620
7,301
13,331
9,449
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
SparBear
Arachne
10
0 / 2 / 3
6,413
583
5,100
8,988
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
youngbryy
Baron Samedi
11
1 / 1 / 2
6,791
617
9,033
8,487
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,684
699
9,827
9,154
4,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 1 / 3
7,699
700
7,469
12,479
10,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 0 / 3
7,454
678
7,864
5,375
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
3
Kills
4
4
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
KingD13
King Arthur
2
1
1
2.5
W
2
2
2
1.5
W
1
1
3
2.5
W
1
0
3
2.5
L
Arachne
SparBear
Arachne
0
2
3
0.75
L
Baron Samedi
youngbryy
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,434
Damage
25,160
30,806
Taken
27,008
18,758
Mitigated
17,831
13,942
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
KingD13
King Arthur
7,301
655
0
3,445
13,331
9,449
0
2,729
10,602
0
19,180
W
9,827
4,626
176
2,125
9,154
4,247
327
4,044
5,110
0
35,193
W
7,469
3,152
3,259
6,664
12,479
10,813
110
3,486
8,993
0
17,946
W
7,864
3,136
266
1,995
5,375
2,771
719
1,825
3,550
30,942
3,293
L
Arachne
SparBear
Arachne
5,100
3,888
638
2,503
8,988
5,225
0
2,606
6,382
0
14,968
L
Baron Samedi
youngbryy
Baron Samedi
9,033
969
2,468
4,888
8,487
4,084
162
2,002
6,485
28,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,026
Gold Earned
22,837
92
Minions Killed
169
2
Camps Cleared
8
629,482
Distance Traveled
604,964
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,822
620
27
2
0
205,077
2
W
Skadi
7,684
699
71
6
4
205,019
4
W
Horus
7,699
700
19
2
0
220,424
4
W
Olorun
7,454
678
79
7
4
179,521
3
L
Arachne
6,413
583
26
2
2
229,531
2
L
Baron Samedi
6,791
617
39
4
0
194,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role