Player Matchup

Ravana
Ravana
Discuhrage
Ravana
Level 137
God Stats
30W - 31L
1,519 SR
Queue Stats
235W - 234L
1,473 Elo+
Solo
Skadi
Skadi
Kowiif
Skadi
Level 102
God Stats
21W - 12L
1,641 SR
Queue Stats
149W - 148L
1,498 Elo+
Party 2
Raijin
Raijin
LenientOdin17
Raijin
Level 123
God Stats
5W - 10L
1,535 SR
Queue Stats
346W - 329L
1,495 Elo+
Party 2
Nike
Nike
QuikRubNtug
Nike
Level 151
God Stats
13W - 3L
1,569 SR
Queue Stats
212W - 212L
1,605 Elo+
Solo
Bakasura
Bakasura
Yahir241
Bakasura
Level 126
God Stats
5W - 3L
1,529 SR
Queue Stats
260W - 240L
1,500 Elo+
Party 2
Team Averages
Level 128
1,558 SR
1,514 Elo+

VS

Team Averages
Level 80
1,525 SR
1,367 Elo+
Ravana
Ravana
FallenPPG
Ravana
Level 97
God Stats
8W - 5L
1,691 SR
Queue Stats
100W - 105L
1,492 Elo+
Party 1
Fenrir
Fenrir
LxrdCarreon
Fenrir
Level 61
God Stats
8W - 6L
1,578 SR
Queue Stats
219W - 251L
1,373 Elo+
Party 1
Mulan
Mulan
Trillme3
Mulan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,311 Elo+
Party 3
Sol
Sol
kaijay0
Sol
Level 104
God Stats
2W - 1L
1,710 SR
Queue Stats
16W - 21L
1,441 Elo+
Party 3
Jing Wei
Jing Wei
yojinxz_
Jing Wei
Level 107
God Stats
0W - 5L
1,148 SR
Queue Stats
2W - 9L
1,216 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Discuhrage
Ravana
15
2 / 3 / 11
8,970
472
11,645
14,324
10,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Kowiif
Skadi
17
4 / 2 / 2
9,993
526
9,474
8,754
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 6
9,899
521
7,008
9,156
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 1 / 5
10,687
562
10,238
16,135
13,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Yahir241
Bakasura
17
9 / 2 / 2
10,592
557
9,847
17,857
8,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FallenPPG
Ravana
16
1 / 1 / 2
10,204
537
12,413
11,097
9,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
15
2 / 5 / 5
9,182
483
7,478
17,214
10,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mulan
Trillme3
Mulan
12
1 / 6 / 1
7,246
381
2,866
12,027
9,781
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
16
5 / 5 / 3
9,954
524
13,077
13,971
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
yojinxz_
Jing Wei
13
1 / 2 / 1
8,047
424
5,513
13,725
5,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
19
Kills
10
10
Deaths
19
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
Discuhrage
Ravana
2
3
11
2.5
L
Ravana
FallenPPG
Ravana
1
1
2
2
W
Skadi
Kowiif
Skadi
4
2
2
2.5
W
2
2
6
2.5
L
Fenrir
2
5
5
0.9
W
2
1
5
4.5
L
Mulan
Trillme3
Mulan
1
6
1
0.25
W
Bakasura
Yahir241
Bakasura
9
2
2
5
L
Sol
5
5
3
1.3
L
Jing Wei
yojinxz_
Jing Wei
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,212
Damage
41,347
66,226
Taken
68,034
40,566
Mitigated
39,531
21,481
Healing
22,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Discuhrage
Ravana
11,645
3,252
196
4,373
14,324
10,668
153
1,548
12,618
0
44,229
L
Ravana
FallenPPG
Ravana
12,413
3,690
0
5,495
11,097
9,545
306
513
10,419
0
89,507
W
Skadi
Kowiif
Skadi
9,474
4,485
0
2,785
8,754
3,495
575
1,277
7,477
0
79,176
W
7,008
548
0
1,950
9,156
4,000
62
3,568
5,588
85,278
0
L
Fenrir
7,478
1,495
0
6,301
17,214
10,084
0
1,822
15,212
0
76,148
W
10,238
1,120
0
8,166
16,135
13,819
0
2,028
14,071
0
90,302
L
Mulan
Trillme3
Mulan
2,866
671
0
1,046
12,027
9,781
0
1,092
10,591
0
12,227
W
Bakasura
Yahir241
Bakasura
9,847
7,215
0
4,011
17,857
8,584
896
4,656
13,136
0
83,084
L
Sol
13,077
5,143
0
5,087
13,971
4,854
107
2,978
10,856
71,085
0
L
Jing Wei
yojinxz_
Jing Wei
5,513
3,795
0
4,591
13,725
5,267
0
603
13,042
0
73,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,141
Gold Earned
44,633
637
Minions Killed
519
0
Camps Cleared
0
1,864,049
Distance Traveled
1,707,566
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,970
472
71
4
0
344,129
3
L
Ravana
10,204
537
180
9
0
375,420
3
W
Skadi
9,993
526
118
6
0
322,173
5
W
Raijin
9,899
521
146
8
0
356,267
9
L
Fenrir
9,182
483
106
6
0
372,824
2
W
Nike
10,687
562
169
9
0
387,926
3
L
Mulan
7,246
381
18
1
0
299,065
1
W
Bakasura
10,592
557
133
7
0
453,554
1
L
Sol
9,954
524
103
5
0
314,576
3
L
Jing Wei
8,047
424
112
6
0
345,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role