Player Matchup

Kukulkan
Kukulkan
Angivar
Kukulkan
Level 63
God Stats
3W - 3L
1,652 SR
Queue Stats
40W - 30L
1,521 Elo+
Party 1
Izanami
Izanami
Augures
Izanami
Level 66
God Stats
3W - 3L
1,757 SR
Queue Stats
51W - 44L
1,479 Elo+
Party 1
Ymir
Ymir
Саримар
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 16L
1,583 Elo+
Party 1
Team Averages
Level 51
1,636 SR
1,528 Elo+

VS

Team Averages
Level 73
1,575 SR
1,544 Elo+
Baron Samedi
Baron Samedi
BeachBabeBeefy
Baron Samedi
Level 79
God Stats
1W - 1L
1,234 SR
Queue Stats
5W - 3L
1,565 Elo+
Party 2
Nu Wa
Nu Wa
Hunterhelbson
Nu Wa
Level 29
God Stats
1W - 1L
1,675 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Supertobster
Medusa
Level 111
God Stats
1W - 0L
1,816 SR
Queue Stats
4W - 2L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Angivar
Kukulkan
9
0 / 4 / 0
5,647
627
5,688
5,772
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Augures
Izanami
8
0 / 5 / 0
5,602
622
3,128
6,973
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 0
6,111
679
2,524
12,199
9,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeachBabeBeefy
Baron Samedi
13
4 / 0 / 11
7,702
856
8,113
6,179
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 13
7,407
823
4,553
4,798
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
13
9 / 0 / 6
8,508
945
10,724
5,743
2,413
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
45
0
Kills
15
15
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Angivar
Kukulkan
0
4
0
0
L
Izanami
Augures
Izanami
0
5
0
0
W
Baron Samedi
BeachBabeBeefy
Baron Samedi
4
0
11
9.5
W
2
0
13
8.5
W
Medusa
9
0
6
12
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,340
Damage
23,390
24,944
Taken
16,720
15,468
Mitigated
8,035
1,897
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Angivar
Kukulkan
5,688
498
0
500
5,772
2,553
0
1,207
4,428
26,481
0
L
Izanami
Augures
Izanami
3,128
1,275
0
859
6,973
3,038
0
2,474
4,116
0
15,986
W
Baron Samedi
BeachBabeBeefy
Baron Samedi
8,113
1,012
529
2,679
6,179
3,575
503
3,471
2,708
22,106
0
W
4,553
1,702
0
1,302
4,798
2,047
786
3,410
1,388
17,425
0
W
Medusa
10,724
4,968
0
3,039
5,743
2,413
1,477
1,877
3,866
0
41,467
L
2,524
171
0
538
12,199
9,877
0
7,701
3,734
7,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,360
Gold Earned
23,617
93
Minions Killed
119
1
Camps Cleared
8
436,282
Distance Traveled
519,400
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,647
627
49
5
0
144,482
1
L
Izanami
5,602
622
34
4
1
138,118
4
W
Baron Samedi
7,702
856
29
3
1
173,281
3
W
Nu Wa
7,407
823
32
4
4
172,769
2
W
Medusa
8,508
945
58
6
3
173,350
4
L
Ymir
6,111
679
10
1
0
153,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role