Player Matchup

Anubis
Anubis
 
Anubis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Aldo-Apache2
King Arthur
Level 160
God Stats
16W - 26L
1,625 SR
Queue Stats
1,008W - 734L
1,630 Elo+
Party 1
Olorun
Olorun
Hermes Rage
Olorun
Level 102
God Stats
7W - 3L
1,674 SR
Queue Stats
660W - 641L
1,516 Elo+
Party 2
Horus
Horus
expres4
Horus
Level 148
God Stats
41W - 25L
1,653 SR
Queue Stats
806W - 802L
1,489 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sword934
Tsukuyomi
Level 146
God Stats
17W - 9L
1,666 SR
Queue Stats
122W - 74L
1,655 Elo+
Party 1
Team Averages
Level 117
1,624 SR
1,558 Elo+

VS

Team Averages
Level 132
1,458 SR
1,498 Elo+
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ApexGAMER117
Ra
Level 143
God Stats
4W - 6L
1,311 SR
Queue Stats
168W - 164L
1,532 Elo+
Solo
Ne Zha
Ne Zha
UnlimititeKills
Ne Zha
Level 128
God Stats
3W - 3L
1,566 SR
Queue Stats
49W - 53L
1,569 Elo+
Solo
Anhur
Anhur
roopex1999
Anhur
Level 128
God Stats
45W - 48L
1,510 SR
Queue Stats
629W - 648L
1,437 Elo+
Solo
Horus
Horus
spyrojules
Horus
Level 99
God Stats
15W - 19L
1,402 SR
Queue Stats
648W - 716L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 1 / 2
5,667
515
3,145
4,816
2,100
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Aldo-Apache2
King Arthur
11
0 / 0 / 0
6,352
577
5,160
8,011
4,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
11
2 / 0 / 4
6,413
583
6,337
5,202
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
expres4
Horus
8
3 / 3 / 3
5,438
494
4,667
8,228
3,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
sword934
Tsukuyomi
10
6 / 1 / 2
6,725
611
5,724
9,130
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 1 / 0
5,981
544
6,179
7,666
2,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,604
509
3,171
5,259
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 2
5,577
507
2,993
9,729
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
10
2 / 2 / 1
5,686
517
2,806
6,192
1,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
7
0 / 3 / 2
4,926
448
2,647
9,544
4,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
4
5
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
2
1
L
Ullr
 
Ullr
2
1
0
2
W
King Arthur
Aldo-Apache2
King Arthur
0
0
0
0
L
0
2
1
0.25
W
Olorun
2
0
4
4
L
0
4
2
0.25
W
Horus
expres4
Horus
3
3
3
1.5
L
Anhur
2
2
1
1.25
L
Horus
0
3
2
0.33
W
Tsukuyomi
sword934
Tsukuyomi
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,033
Damage
17,796
35,387
Taken
38,390
15,254
Mitigated
13,718
14,465
Healing
11,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,145
226
0
1,426
4,816
2,100
0
1,371
3,445
37,187
0
L
Ullr
 
Ullr
6,179
2,894
0
1,734
7,666
2,817
0
0
7,666
0
44,566
W
King Arthur
Aldo-Apache2
King Arthur
5,160
260
0
3,920
8,011
4,330
0
38
7,973
0
50,605
L
3,171
814
294
1,487
5,259
1,609
0
2,726
2,533
43,422
0
W
Olorun
6,337
4,268
70
2,941
5,202
1,909
0
526
4,676
48,592
0
L
2,993
1,241
0
4,399
9,729
3,090
0
756
8,973
0
35,925
W
Horus
expres4
Horus
4,667
2,293
705
1,369
8,228
3,849
0
543
7,685
0
18,591
L
Anhur
2,806
1,569
0
1,834
6,192
1,646
0
1,643
4,549
0
37,570
L
Horus
2,647
1,310
268
1,768
9,544
4,556
0
4,357
5,187
0
13,953
W
Tsukuyomi
sword934
Tsukuyomi
5,724
2,100
0
4,034
9,130
3,066
39
693
8,437
0
35,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,595
Gold Earned
27,774
340
Minions Killed
323
0
Camps Cleared
0
1,029,692
Distance Traveled
986,483
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,667
515
56
5
0
185,087
3
L
Ullr
5,981
544
79
7
0
196,498
4
W
King Arthur
6,352
577
93
8
0
204,916
3
L
Ra
5,604
509
86
8
0
178,033
1
W
Olorun
6,413
583
84
8
0
191,856
2
L
Ne Zha
5,577
507
68
6
0
224,023
1
W
Horus
5,438
494
34
3
0
209,261
2
L
Anhur
5,686
517
68
6
0
177,983
3
L
Horus
4,926
448
22
2
0
209,946
0
W
Tsukuyomi
6,725
611
73
7
0
238,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role