Player Matchup

Neith
Neith
Bronze V
DreLostHisDuRag
Neith
Bronze V
Level 148
God Stats
1W - 5L
1,639 SR
Queue Stats
25W - 26L
1,409 MMR
Solo
Athena
Athena
Gold I
RevelationTW_
Athena
Gold I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,587 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
SheaWulf
Aphrodite
Bronze III
Level 49
God Stats
7W - 10L
1,232 SR
Queue Stats
132W - 164L
1,354 MMR
Solo
Cernunnos
Cernunnos
Gold III
csoc1
Cernunnos
Gold III
Level 121
God Stats
16W - 22L
1,580 SR
Queue Stats
471W - 511L
1,357 MMR
Solo
Scylla
Scylla
Silver I
gandolftheok
Scylla
Silver I
Level 96
God Stats
6W - 5L
1,648 SR
Queue Stats
64W - 72L
1,142 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,520 SR
1,370 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,537 SR
1,441 MMR
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
InsaneMe123
Hades
Gold V
Level 122
God Stats
5W - 3L
1,500 SR
Queue Stats
74W - 84L
1,407 MMR
Solo
Sol
Sol
Gold IV
M--0--R--0--S
Sol
Gold IV
Level 143
God Stats
27W - 19L
1,639 SR
Queue Stats
223W - 220L
1,408 MMR
Party 1
Chaac
Chaac
Gold V
SMITEtroll7216
Chaac
Gold V
Level 107
God Stats
2W - 2L
1,548 SR
Queue Stats
115W - 121L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,381
538
4,495
5,788
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 0
5,676
568
3,544
8,316
4,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
SheaWulf
Aphrodite
8
1 / 4 / 2
4,668
467
2,378
6,741
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
csoc1
Cernunnos
8
1 / 4 / 1
4,724
472
4,895
9,829
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
7
0 / 1 / 0
4,208
421
539
2,658
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
BakasuraJanusKaliArachne

VS

Bans
TsukuyomiLokiLancelotShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
4 / 0 / 0
6,686
669
4,259
3,777
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
 
Bastet
10
2 / 0 / 3
6,071
607
2,627
7,013
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 0
5,676
568
2,736
5,206
2,291
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 2 / 5
5,989
599
5,421
7,471
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 2 / 3
5,439
544
5,222
7,659
7,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
11
11
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
0
4
W
Bastet
 
Bastet
2
0
3
3.5
L
2
1
2
3
W
0
1
0
0
W
3
2
5
2.75
L
1
1
0
1
W
2
2
3
1.75
L
Aphrodite
SheaWulf
Aphrodite
1
4
2
0.5
L
Cernunnos
csoc1
Cernunnos
1
4
1
0.38
L
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
20,265
33,332
Taken
31,126
13,997
Mitigated
15,430
8,398
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,259
477
0
1,456
3,777
1,312
710
1,342
2,267
40,936
0
W
Bastet
 
Bastet
2,627
1,189
0
1,916
7,013
2,487
0
1,110
5,823
0
40,532
L
4,495
2,242
0
2,064
5,788
2,574
0
2,830
2,958
0
27,539
W
2,736
560
0
3,330
5,206
2,291
0
1,712
3,374
37,049
0
W
5,421
3,145
0
4,135
7,471
1,988
5,308
819
6,652
36,445
0
L
3,544
1,548
0
625
8,316
4,620
0
2,668
5,648
37,981
0
W
5,222
1,041
0
2,597
7,659
7,352
544
1,110
6,549
0
20,648
L
Aphrodite
SheaWulf
Aphrodite
2,378
824
1,149
1,835
6,741
2,540
0
2,445
4,296
17,658
0
L
Cernunnos
csoc1
Cernunnos
4,895
2,595
0
2,225
9,829
3,256
0
2,984
6,845
0
32,103
L
Scylla
539
0
0
500
2,658
1,007
0
1,489
1,169
15,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,657
Gold Earned
29,861
229
Minions Killed
317
0
Camps Cleared
0
809,854
Distance Traveled
919,009
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,686
669
74
7
0
182,899
3
W
Bastet
6,071
607
72
7
0
227,752
5
L
Neith
5,381
538
52
5
0
161,223
1
W
Hades
5,676
568
71
7
0
170,352
0
W
Sol
5,989
599
65
7
0
157,917
3
L
Athena
5,676
568
77
8
0
209,523
3
W
Chaac
5,439
544
35
4
0
180,089
0
L
Aphrodite
4,668
467
29
3
0
164,030
2
L
Cernunnos
4,724
472
47
5
0
153,694
4
L
Scylla
4,208
421
24
2
0
121,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role