Player Matchup

Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DankyMage
Baron Samedi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 170L
1,575 Elo+
Solo
Achilles
Achilles
IIFlashbackII
Achilles
Level 152
God Stats
1W - 0L
1,758 SR
Queue Stats
15W - 21L
1,507 Elo+
Solo
Nox
Nox
SixxMoves
Nox
Level 105
God Stats
7W - 7L
1,503 SR
Queue Stats
235W - 227L
1,527 Elo+
Party 1
Rama
Rama
X_BILLIE_BUS
Rama
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 231L
1,535 Elo+
Party 1
Team Averages
Level 118
1,552 SR
1,529 Elo+

VS

Team Averages
Level 111
1,502 SR
1,601 Elo+
Jormungandr
Jormungandr
De-rules6
Jormungandr
Level 87
God Stats
0W - 2L
1,627 SR
Queue Stats
29W - 29L
1,524 Elo+
Solo
Fenrir
Fenrir
Hioke
Fenrir
Level 128
God Stats
0W - 2L
1,384 SR
Queue Stats
17W - 19L
1,410 Elo+
Party 2
Hun Batz
Hun Batz
TaigaA2
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,749 Elo+
Solo
Pele
Pele
maneve
Pele
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
391W - 386L
1,615 Elo+
Solo
Shiva
Shiva
rocko234
Shiva
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
6 / 9 / 15
13,531
712
12,085
30,680
44,323
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
DankyMage
Baron Samedi
20
6 / 7 / 29
15,362
809
30,996
28,871
17,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
IIFlashbackII
Achilles
20
30 / 6 / 15
18,083
952
40,667
42,312
67,768
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
3 / 7 / 30
12,919
680
19,196
19,380
10,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 6 / 21
13,419
706
28,906
23,788
11,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
De-rules6
Jormungandr
20
6 / 9 / 23
15,871
835
27,233
35,735
57,582
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Hioke
Fenrir
18
5 / 11 / 16
11,858
624
18,433
29,239
21,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
TaigaA2
Hun Batz
20
8 / 10 / 12
13,935
733
28,262
25,221
13,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
maneve
Pele
20
11 / 11 / 11
13,957
735
25,267
31,987
16,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
rocko234
Shiva
18
4 / 10 / 9
11,618
611
10,109
30,347
31,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
105
51
Kills
34
35
Deaths
51
110
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
9
15
1.5
W
Baron Samedi
DankyMage
Baron Samedi
6
7
29
2.93
L
Jormungandr
De-rules6
Jormungandr
6
9
23
1.94
L
Fenrir
Hioke
Fenrir
5
11
16
1.18
W
Achilles
IIFlashbackII
Achilles
30
6
15
6.25
W
3
7
30
2.57
L
Hun Batz
TaigaA2
Hun Batz
8
10
12
1.4
W
6
6
21
2.75
L
Pele
maneve
Pele
11
11
11
1.5
L
Shiva
rocko234
Shiva
4
10
9
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,850
Damage
109,304
145,031
Taken
152,529
151,348
Mitigated
141,209
61,307
Healing
30,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,085
1,795
2,255
4,656
30,680
44,323
1,072
5,502
25,083
4,441
24,091
W
Baron Samedi
DankyMage
Baron Samedi
30,996
4,322
8,397
10,997
28,871
17,039
2,623
5,412
23,142
66,398
0
L
Jormungandr
De-rules6
Jormungandr
27,233
4,115
483
5,676
35,735
57,582
0
12,186
22,442
59,271
0
L
Fenrir
Hioke
Fenrir
18,433
648
473
4,085
29,239
21,127
0
8,792
20,110
278
26,835
W
Achilles
IIFlashbackII
Achilles
40,667
7,579
1,262
18,014
42,312
67,768
2,234
6,616
35,326
0
48,220
W
19,196
1,499
4,217
4,313
19,380
10,259
807
4,813
14,380
30,753
0
L
Hun Batz
TaigaA2
Hun Batz
28,262
7,315
1,147
3,084
25,221
13,926
918
9,041
15,634
0
40,706
W
28,906
16,812
455
6,741
23,788
11,959
3,335
4,991
18,585
0
51,869
L
Pele
maneve
Pele
25,267
3,526
1,710
8,020
31,987
16,973
455
13,159
18,600
0
47,689
L
Shiva
rocko234
Shiva
10,109
1,651
1,799
3,735
30,347
31,601
152
8,611
21,227
0
18,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,314
Gold Earned
67,239
195
Minions Killed
173
0
Camps Cleared
0
1,545,634
Distance Traveled
1,499,796
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,531
712
33
2
0
335,728
4
W
Baron Samedi
15,362
809
64
3
0
275,565
1
L
Jormungandr
15,871
835
58
3
0
284,671
0
L
Fenrir
11,858
624
14
1
0
319,725
0
W
Achilles
18,083
952
10
1
0
349,069
1
W
Nox
12,919
680
28
1
0
322,132
0
L
Hun Batz
13,935
733
32
2
0
305,697
0
W
Rama
13,419
706
60
3
0
263,140
0
L
Pele
13,957
735
48
3
0
286,624
0
L
Shiva
11,618
611
21
1
0
303,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role