Player Matchup

Merlin
Merlin
King Tonyy
Merlin
Level 102
God Stats
2W - 1L
1,715 SR
Queue Stats
76W - 73L
1,479 Elo+
Solo
Lancelot
Lancelot
LORD3jOKER
Lancelot
Level 81
God Stats
7W - 5L
1,498 SR
Queue Stats
263W - 249L
1,514 Elo+
Solo
Mulan
Mulan
PC Mormon
Mulan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,710 Elo+
Solo
Cerberus
Cerberus
PapaPuddintater
Cerberus
Level 68
God Stats
6W - 4L
1,697 SR
Queue Stats
112W - 112L
1,495 Elo+
Solo
Zeus
Zeus
ProudLion116
Zeus
Level 82
God Stats
21W - 27L
1,464 SR
Queue Stats
37W - 44L
1,459 Elo+
Solo
Team Averages
Level 87
1,575 SR
1,532 Elo+

VS

Team Averages
Level 135
1,534 SR
1,497 Elo+
Bellona
Bellona
 
Bellona
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
JFExotic
Cerberus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 25L
1,563 Elo+
Solo
Hades
Hades
OmoplataZen
Hades
Level 126
God Stats
32W - 13L
1,665 SR
Queue Stats
192W - 193L
1,513 Elo+
Solo
Izanami
Izanami
RazielRavenmoon
Izanami
Level 143
God Stats
17W - 10L
1,630 SR
Queue Stats
363W - 334L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
SAGE9898
Tsukuyomi
Level 144
God Stats
7W - 10L
1,373 SR
Queue Stats
147W - 190L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
King Tonyy
Merlin
15
2 / 3 / 1
10,347
1,035
12,887
7,811
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
LORD3jOKER
Lancelot
15
2 / 9 / 2
10,060
1,006
13,750
20,349
12,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
PC Mormon
Mulan
15
0 / 3 / 3
9,533
953
5,901
13,097
13,900
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
15
0 / 5 / 3
9,281
928
6,243
15,343
14,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 7 / 2
9,243
924
10,352
11,390
4,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

152

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
5 / 0 / 18
11,104
1,110
11,668
13,193
15,915
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
JFExotic
Cerberus
17
4 / 2 / 21
12,175
1,218
14,177
16,374
23,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 0 / 18
11,488
1,149
12,859
7,080
4,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 13
11,149
1,115
16,594
8,840
4,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
SAGE9898
Tsukuyomi
17
5 / 0 / 10
11,662
1,166
8,972
7,251
3,820
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
107
4
Kills
27
27
Deaths
4
11
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
18
14
W
Cerberus
JFExotic
Cerberus
4
2
21
7.25
L
Merlin
King Tonyy
Merlin
2
3
1
0.83
L
Lancelot
LORD3jOKER
Lancelot
2
9
2
0.33
W
6
0
18
15
L
Mulan
PC Mormon
Mulan
0
3
3
0.5
L
Cerberus
0
5
3
0.3
L
0
7
2
0.14
W
7
2
13
6.75
W
Tsukuyomi
SAGE9898
Tsukuyomi
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,133
Damage
64,270
67,990
Taken
52,738
48,062
Mitigated
52,550
3,367
Healing
8,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,668
4,210
0
762
13,193
15,915
0
7,778
5,415
0
18,633
W
Cerberus
JFExotic
Cerberus
14,177
1,069
0
1,962
16,374
23,786
0
10,905
5,469
22,791
0
L
Merlin
King Tonyy
Merlin
12,887
894
160
127
7,811
3,090
0
3,631
4,180
43,387
0
L
Lancelot
LORD3jOKER
Lancelot
13,750
1,238
0
328
20,349
12,000
0
6,558
13,791
0
28,702
W
12,859
764
942
2,489
7,080
4,352
0
4,519
2,561
29,249
0
L
Mulan
PC Mormon
Mulan
5,901
910
0
48
13,097
13,900
0
7,024
6,073
379
10,975
L
Cerberus
6,243
277
184
2,364
15,343
14,638
0
3,631
11,712
15,844
0
L
10,352
602
0
156
11,390
4,434
0
6,192
5,198
31,463
0
W
16,594
12,225
0
619
8,840
4,677
0
4,063
4,777
0
37,414
W
Tsukuyomi
SAGE9898
Tsukuyomi
8,972
2,364
0
2,154
7,251
3,820
0
2,555
4,696
0
35,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,464
Gold Earned
57,578
174
Minions Killed
196
5
Camps Cleared
11
915,098
Distance Traveled
1,017,068
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,104
1,110
21
2
3
219,832
2
W
Cerberus
12,175
1,218
18
2
0
199,555
0
L
Merlin
10,347
1,035
70
7
2
181,909
3
L
Lancelot
10,060
1,006
27
3
1
213,690
0
W
Hades
11,488
1,149
53
5
1
203,733
1
L
Mulan
9,533
953
15
2
1
187,313
0
L
Cerberus
9,281
928
23
2
0
168,850
0
L
Zeus
9,243
924
39
4
1
163,336
0
W
Izanami
11,149
1,115
53
5
2
176,115
3
W
Tsukuyomi
11,662
1,166
51
5
5
217,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role