Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BackcampGoblin21
Rama
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,387 Elo+
Party 2
Eset
Eset
Chxtterbox
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 192L
1,531 Elo+
Party 1
Set
Set
CopperPennys
Set
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
438W - 393L
1,534 Elo+
Party 1
Ullr
Ullr
Kraggy
Ullr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,528 Elo+
Solo
Team Averages
Level 64
1,500 SR
1,496 Elo+

VS

Team Averages
Level 68
1,481 SR
1,464 Elo+
Artio
Artio
Enomz-
Artio
Level 105
God Stats
9W - 4L
1,638 SR
Queue Stats
56W - 50L
1,516 Elo+
Party 3
Ullr
Ullr
Fēngbào
Ullr
Level 27
God Stats
8W - 8L
1,514 SR
Queue Stats
40W - 52L
1,402 Elo+
Party 3
Eset
Eset
NeVVeK
Eset
Level 49
God Stats
2W - 2L
1,250 SR
Queue Stats
263W - 270L
1,431 Elo+
Solo
Pele
Pele
OA7R
Pele
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,444 Elo+
Solo
Nemesis
Nemesis
晨曦下的意淫
Nemesis
Level 117
God Stats
19W - 26L
1,506 SR
Queue Stats
775W - 759L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 3 / 2
4,908
491
4,388
7,985
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 0 / 0
3,662
366
1,051
1,939
368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 4 / 1
4,799
480
1,943
6,799
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 0
6,272
627
5,662
9,230
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
Kraggy
Ullr
6
0 / 3 / 0
4,231
423
2,447
7,699
1,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Enomz-
Artio
8
0 / 1 / 4
5,559
556
2,904
10,939
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
10
3 / 0 / 1
6,228
623
7,209
4,424
1,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
NeVVeK
Eset
10
2 / 1 / 4
6,161
616
4,736
4,893
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
OA7R
Pele
10
6 / 1 / 0
6,036
604
5,377
7,929
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 1
5,571
557
3,640
5,251
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
11
11
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
2
0.33
L
0
0
0
0
L
1
4
1
0.38
L
2
1
0
2
W
Artio
Enomz-
Artio
0
1
4
2
W
Ullr
3
0
1
3.5
L
Ullr
Kraggy
Ullr
0
3
0
0
W
Eset
NeVVeK
Eset
2
1
4
4
W
Pele
OA7R
Pele
6
1
0
6
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,491
Damage
23,866
33,652
Taken
33,436
13,077
Mitigated
14,539
7,844
Healing
9,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,388
2,015
0
1,115
7,985
2,904
0
2,918
5,067
0
32,614
L
1,051
996
0
822
1,939
368
0
403
1,536
0
6,182
L
1,943
74
0
1,033
6,799
2,466
0
2,637
4,162
25,042
0
L
5,662
2,545
0
4,588
9,230
5,459
0
832
8,398
0
40,156
W
Artio
Enomz-
Artio
2,904
339
869
4,348
10,939
6,375
0
912
10,027
15,241
0
W
Ullr
7,209
2,689
0
293
4,424
1,481
0
0
4,424
0
43,664
L
Ullr
Kraggy
Ullr
2,447
1,653
0
286
7,699
1,880
0
850
6,849
0
14,591
W
Eset
NeVVeK
Eset
4,736
627
0
1,441
4,893
1,633
942
627
4,266
41,984
0
W
Pele
OA7R
Pele
5,377
2,264
0
1,094
7,929
2,801
0
404
7,525
0
32,843
W
3,640
1,598
0
1,490
5,251
2,249
110
0
5,251
0
38,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,872
Gold Earned
29,555
201
Minions Killed
296
0
Camps Cleared
0
814,186
Distance Traveled
1,048,235
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,908
491
53
5
0
203,230
0
L
Rama
3,662
366
8
1
0
49,792
0
L
Eset
4,799
480
34
3
0
179,925
1
L
Set
6,272
627
76
8
0
207,899
1
W
Artio
5,559
556
32
3
0
205,000
4
W
Ullr
6,228
623
65
7
0
201,508
1
L
Ullr
4,231
423
30
3
0
173,340
0
W
Eset
6,161
616
70
7
0
187,163
1
W
Pele
6,036
604
58
6
0
232,001
1
W
Nemesis
5,571
557
71
7
0
222,563
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role