Player Matchup

Nemesis
Nemesis
BlazeFairy
Nemesis
Level 160
God Stats
3W - 1L
1,875 SR
Queue Stats
188W - 186L
1,447 Elo+
Solo
Chronos
Chronos
KissyBoi
Chronos
Level 139
God Stats
2W - 0L
1,948 SR
Queue Stats
32W - 19L
1,534 Elo+
Solo
Horus
Horus
PaPaAnalReaper
Horus
Level 107
God Stats
2W - 1L
1,829 SR
Queue Stats
53W - 33L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Tribulence
Cthulhu
Level 48
God Stats
2W - 0L
1,734 SR
Queue Stats
60W - 22L
1,779 Elo+
Solo
Scylla
Scylla
coop2232
Scylla
Level 107
God Stats
8W - 5L
1,558 SR
Queue Stats
108W - 137L
1,440 Elo+
Solo
Team Averages
Level 112
1,789 SR
1,554 Elo+

VS

Team Averages
Level 109
1,561 SR
1,574 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ClownFiesta715
Hachiman
Level 143
God Stats
3W - 5L
1,626 SR
Queue Stats
558W - 558L
1,526 Elo+
Solo
Geb
Geb
Waloom
Geb
Level 38
God Stats
1W - 2L
1,774 SR
Queue Stats
93W - 50L
1,688 Elo+
Solo
Cu Chulainn
Cu Chulainn
streetsdontlie
Cu Chulainn
Level 97
God Stats
9W - 7L
1,627 SR
Queue Stats
22W - 16L
1,609 Elo+
Solo
Ao Kuang
Ao Kuang
zero56
Ao Kuang
Level 109
God Stats
0W - 2L
1,280 SR
Queue Stats
353W - 350L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlazeFairy
Nemesis
17
3 / 3 / 3
9,968
554
9,725
16,621
8,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
KissyBoi
Chronos
15
1 / 1 / 3
9,933
552
8,072
12,668
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 0 / 4
9,418
523
8,086
12,129
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Tribulence
Cthulhu
18
4 / 0 / 4
11,460
637
13,483
11,526
9,305
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
coop2232
Scylla
16
0 / 1 / 3
9,724
540
5,353
8,810
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 1
8,025
446
9,342
9,260
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
16
1 / 3 / 0
9,700
539
7,047
16,617
6,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Geb
Waloom
Geb
10
0 / 2 / 2
7,190
399
3,949
14,494
7,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
streetsdontlie
Cu Chulainn
14
1 / 4 / 2
8,770
487
6,213
13,874
11,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
zero56
Ao Kuang
13
2 / 3 / 2
8,225
457
7,091
18,408
7,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
12
Kills
5
5
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
W
Nemesis
BlazeFairy
Nemesis
3
3
3
1.5
L
Hachiman
1
3
0
0.33
W
Chronos
KissyBoi
Chronos
1
1
3
2.5
W
4
0
4
6
W
Cthulhu
Tribulence
Cthulhu
4
0
4
6
L
Geb
Waloom
Geb
0
2
2
0.5
W
Scylla
coop2232
Scylla
0
1
3
1.5
L
Cu Chulainn
streetsdontlie
Cu Chulainn
1
4
2
0.5
L
Ao Kuang
zero56
Ao Kuang
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,719
Damage
33,642
61,754
Taken
72,653
39,202
Mitigated
35,864
23,685
Healing
22,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,342
609
54
4,144
9,260
3,525
0
4,082
5,178
59,824
0
W
Nemesis
BlazeFairy
Nemesis
9,725
5,248
0
4,162
16,621
8,473
0
6,160
10,332
0
85,418
L
Hachiman
7,047
4,739
0
6,669
16,617
6,579
1,008
5,500
11,117
0
96,715
W
Chronos
KissyBoi
Chronos
8,072
4,177
0
7,444
12,668
5,489
572
2,399
10,269
89,464
0
W
8,086
2,969
711
4,148
12,129
11,812
47
5,493
6,577
0
26,239
W
Cthulhu
Tribulence
Cthulhu
13,483
2,007
92
5,779
11,526
9,305
43
2,957
8,146
108,918
0
L
Geb
Waloom
Geb
3,949
828
0
1,918
14,494
7,349
0
8,356
6,138
17,741
0
W
Scylla
coop2232
Scylla
5,353
555
0
1,349
8,810
4,123
786
4,288
4,450
80,790
0
L
Cu Chulainn
streetsdontlie
Cu Chulainn
6,213
780
0
5,076
13,874
11,384
0
5,452
8,422
0
66,555
L
Ao Kuang
zero56
Ao Kuang
7,091
2,466
0
5,058
18,408
7,027
0
3,518
14,890
67,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,503
Gold Earned
41,910
621
Minions Killed
501
0
Camps Cleared
0
1,903,591
Distance Traveled
1,802,883
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,025
446
120
7
0
371,078
9
W
Nemesis
9,968
554
117
7
0
423,273
6
L
Hachiman
9,700
539
162
9
0
310,769
3
W
Chronos
9,933
552
134
7
0
331,525
6
W
Horus
9,418
523
23
1
0
396,192
6
W
Cthulhu
11,460
637
207
12
0
397,333
5
L
Geb
7,190
399
15
1
0
398,040
5
W
Scylla
9,724
540
140
8
0
355,268
5
L
Cu Chulainn
8,770
487
117
7
0
355,112
3
L
Ao Kuang
8,225
457
87
5
0
367,884
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role