Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LowkeySkllz
Cthulhu
Level 90
God Stats
2W - 3L
1,590 SR
Queue Stats
38W - 29L
1,509 Elo+
Party 2
Nox
Nox
xGetSchwiftyyx
Nox
Level 128
God Stats
0W - 2L
1,268 SR
Queue Stats
38W - 30L
1,502 Elo+
Party 2
Team Averages
Level 112
1,453 SR
1,504 Elo+

VS

Team Averages
Level 126
1,532 SR
1,510 Elo+
Charybdis
Charybdis
Grimorivm
Charybdis
Level 126
God Stats
18W - 11L
1,414 SR
Queue Stats
119W - 97L
1,465 Elo+
Party 1
Amaterasu
Amaterasu
Tudo Losat
Amaterasu
Level 105
God Stats
15W - 3L
1,637 SR
Queue Stats
134W - 106L
1,564 Elo+
Party 1
Tiamat
Tiamat
xValrynn
Tiamat
Level 147
God Stats
49W - 27L
1,546 SR
Queue Stats
141W - 105L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 7 / 3
8,153
544
3,967
12,239
4,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
LowkeySkllz
Cthulhu
12
0 / 3 / 3
9,072
605
6,151
15,211
18,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 3 / 0
10,427
695
7,579
10,369
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Grimorivm
Charybdis
16
6 / 1 / 5
11,011
734
13,519
9,439
4,254
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Tudo Losat
Amaterasu
15
2 / 2 / 10
10,196
680
8,799
17,332
14,078
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
xValrynn
Tiamat
17
5 / 1 / 6
11,229
749
12,803
8,580
6,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
13
13
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
7
3
0.21
W
Charybdis
Grimorivm
Charybdis
6
1
5
8.5
L
Cthulhu
LowkeySkllz
Cthulhu
0
3
3
0.5
W
Amaterasu
Tudo Losat
Amaterasu
2
2
10
3.5
L
4
3
0
1.33
W
Tiamat
xValrynn
Tiamat
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
35,121
37,819
Taken
35,351
28,659
Mitigated
24,901
2,955
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,967
1,581
0
230
12,239
4,982
0
5,093
7,146
0
6,445
W
Charybdis
Grimorivm
Charybdis
13,519
8,673
0
4,488
9,439
4,254
1,236
4,684
4,755
0
63,006
L
Cthulhu
LowkeySkllz
Cthulhu
6,151
902
558
1,132
15,211
18,645
0
4,439
10,772
16,323
0
W
Amaterasu
Tudo Losat
Amaterasu
8,799
3,673
0
7,208
17,332
14,078
532
6,483
10,849
0
26,461
L
7,579
545
0
1,035
10,369
5,032
0
3,440
6,929
43,388
0
W
Tiamat
xValrynn
Tiamat
12,803
1,002
0
2,874
8,580
6,569
1,007
3,750
4,830
47,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
32,436
126
Minions Killed
202
1
Camps Cleared
13
755,937
Distance Traveled
825,947
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,153
544
9
1
1
212,970
0
W
Charybdis
11,011
734
89
6
4
235,258
0
L
Cthulhu
9,072
605
29
2
0
270,014
0
W
Amaterasu
10,196
680
26
2
1
304,965
2
L
Nox
10,427
695
88
6
0
272,953
0
W
Tiamat
11,229
749
87
6
8
285,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role