Player Matchup

Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver I
EddyTargaryen
Izanami
Silver I
Level 112
God Stats
52W - 45L
1,490 SR
Queue Stats
233W - 236L
1,134 MMR
Solo
Bellona
Bellona
Silver IV
TSR_Antman
Bellona
Silver IV
Level 156
God Stats
1W - 0L
1,318 SR
Queue Stats
13W - 22L
1,185 MMR
Solo
Ares
Ares
Silver II
lilimu9516
Ares
Silver II
Level 107
God Stats
12W - 4L
1,639 SR
Queue Stats
106W - 115L
1,157 MMR
Solo
Janus
Janus
Gold II
mrbaxisofat
Janus
Gold II
Level 122
God Stats
60W - 74L
1,465 SR
Queue Stats
522W - 518L
1,289 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,482 SR
1,253 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,460 SR
1,185 MMR
Horus
Horus
Silver IV
Cfamdad
Horus
Silver IV
Level 82
God Stats
15W - 19L
1,538 SR
Queue Stats
34W - 42L
1,181 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze V
Gandolf227
Cu Chulainn
Bronze V
Level 105
God Stats
0W - 2L
1,450 SR
Queue Stats
4W - 12L
1,227 MMR
Solo
Olorun
Olorun
Silver II
ShinigamiTrinity
Olorun
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
337W - 354L
1,121 MMR
Solo
Scylla
Scylla
Silver II
The Best Rival
Scylla
Silver II
Level 109
God Stats
0W - 2L
1,306 SR
Queue Stats
22W - 28L
1,166 MMR
Solo
Nemesis
Nemesis
Silver I
Zenibtw
Nemesis
Silver I
Level 102
God Stats
11W - 14L
1,507 SR
Queue Stats
250W - 256L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
3 / 0 / 2
8,367
558
5,234
8,815
3,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
12
1 / 1 / 2
7,569
505
8,016
7,287
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
TSR_Antman
Bellona
15
2 / 0 / 1
8,427
562
7,806
10,369
11,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 6
7,042
469
5,368
11,811
9,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 0 / 2
9,184
612
9,718
8,312
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshLancelotAphroditeDanzaburou

VS

Bans
BastetKaliAnubisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cfamdad
Horus
8
0 / 4 / 2
6,002
400
3,388
15,957
8,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
Gandolf227
Cu Chulainn
13
0 / 2 / 0
7,842
523
6,175
13,431
10,682
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 0
6,820
455
7,705
9,322
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 0
6,765
451
2,039
7,918
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Zenibtw
Nemesis
9
0 / 2 / 0
6,108
407
4,182
9,338
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
0
2
4
L
Horus
Cfamdad
Horus
0
4
2
0.25
W
Izanami
1
1
2
2
L
Cu Chulainn
Gandolf227
Cu Chulainn
0
2
0
0
L
2
1
0
2
W
Bellona
TSR_Antman
Bellona
2
0
1
2.5
L
0
4
0
0
L
Nemesis
Zenibtw
Nemesis
0
2
0
0
W
1
1
6
4
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,142
Damage
23,489
46,594
Taken
55,966
31,136
Mitigated
29,755
14,156
Healing
19,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,234
2,402
0
500
8,815
3,880
0
840
7,975
0
74,000
L
Horus
Cfamdad
Horus
3,388
1,731
2,096
4,497
15,957
8,845
0
5,683
10,134
0
17,569
W
Izanami
8,016
5,626
0
3,559
7,287
2,782
2,213
2,883
4,404
0
73,724
L
Cu Chulainn
Gandolf227
Cu Chulainn
6,175
794
0
3,398
13,431
10,682
29
0
13,431
0
61,842
L
7,705
4,456
808
3,080
9,322
3,398
0
2,972
6,204
47,417
0
W
Bellona
TSR_Antman
Bellona
7,806
2,679
0
5,404
10,369
11,194
0
0
10,369
0
57,902
L
2,039
37
0
280
7,918
3,310
0
4,712
3,018
46,571
0
L
Nemesis
Zenibtw
Nemesis
4,182
1,884
0
4,844
9,338
3,520
0
1,171
8,093
0
38,918
W
5,368
508
0
2,933
11,811
9,572
0
3,993
7,818
14,032
0
W
9,718
794
0
1,760
8,312
3,708
60
2,028
6,284
74,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,589
Gold Earned
33,537
487
Minions Killed
370
0
Camps Cleared
0
1,563,461
Distance Traveled
1,422,624
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,367
558
107
7
0
363,172
5
L
Horus
6,002
400
19
1
0
280,521
0
W
Izanami
7,569
505
113
8
0
249,986
1
L
Cu Chulainn
7,842
523
118
8
0
274,887
1
L
Olorun
6,820
455
76
5
0
272,809
3
W
Bellona
8,427
562
104
7
0
278,305
7
L
Scylla
6,765
451
87
6
0
266,431
1
L
Nemesis
6,108
407
70
5
0
327,976
1
W
Ares
7,042
469
14
1
0
319,219
5
W
Janus
9,184
612
149
10
0
352,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role