Player Matchup

Cthulhu
Cthulhu
Charlos34
Cthulhu
Level 7
God Stats
5W - 14L
1,500 SR
Queue Stats
10W - 30L
1,500 Elo+
Party 1
Mercury
Mercury
Dougiefr3sh
Mercury
Level 158
God Stats
31W - 35L
1,429 SR
Queue Stats
263W - 268L
1,529 Elo+
Solo
Janus
Janus
OMQMoogle
Janus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,443 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mykeysparten1337
Cu Chulainn
Level 122
God Stats
9W - 10L
1,442 SR
Queue Stats
78W - 100L
1,467 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
thunderkitkat
Morgan Le Fay
Level 20
God Stats
27W - 28L
1,539 SR
Queue Stats
57W - 78L
1,450 Elo+
Party 1
Team Averages
Level 79
1,482 SR
1,478 Elo+

VS

Team Averages
Level 66
1,432 SR
1,451 Elo+
Sun Wukong
Sun Wukong
IIIagainIII
Sun Wukong
Level 127
God Stats
5W - 5L
1,452 SR
Queue Stats
101W - 101L
1,527 Elo+
Solo
Neith
Neith
KingdomKeeperFFG
Neith
Level 74
God Stats
59W - 61L
1,504 SR
Queue Stats
78W - 90L
1,442 Elo+
Party 2
Zeus
Zeus
MoistTowel31
Zeus
Level 53
God Stats
1W - 1L
1,255 SR
Queue Stats
33W - 45L
1,462 Elo+
Solo
Fenrir
Fenrir
YOLOgetSWAG
Fenrir
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 53L
1,437 Elo+
Party 2
Ymir
Ymir
xXsh4de
Ymir
Level 26
God Stats
45W - 60L
1,451 SR
Queue Stats
67W - 99L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Charlos34
Cthulhu
17
1 / 5 / 9
10,631
966
7,703
31,036
25,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
Dougiefr3sh
Mercury
16
3 / 2 / 5
10,929
994
7,286
10,208
4,657
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
OMQMoogle
Janus
17
3 / 10 / 7
11,261
1,024
23,940
19,914
8,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
mykeysparten1337
Cu Chulainn
16
2 / 7 / 8
11,031
1,003
7,851
20,071
25,803
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
thunderkitkat
Morgan Le Fay
16
3 / 7 / 5
10,649
968
9,978
21,371
10,373
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

72

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IIIagainIII
Sun Wukong
18
5 / 1 / 21
12,407
1,128
19,737
16,170
10,937
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
1 / 1 / 24
11,806
1,073
17,179
8,610
4,339
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
20 / 1 / 7
15,625
1,420
41,095
8,470
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
18
5 / 5 / 17
11,915
1,083
11,728
11,798
6,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
xXsh4de
Ymir
17
0 / 4 / 14
10,868
988
6,709
16,921
12,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
114
12
Kills
31
31
Deaths
12
34
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Charlos34
Cthulhu
1
5
9
1.1
L
Mercury
Dougiefr3sh
Mercury
3
2
5
2.75
W
Sun Wukong
IIIagainIII
Sun Wukong
5
1
21
15.5
W
1
1
24
13
W
20
1
7
23.5
L
Janus
OMQMoogle
Janus
3
10
7
0.65
W
Fenrir
5
5
17
2.7
L
Cu Chulainn
mykeysparten1337
Cu Chulainn
2
7
8
0.86
L
Morgan Le Fay
thunderkitkat
Morgan Le Fay
3
7
5
0.79
W
Ymir
xXsh4de
Ymir
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,758
Damage
96,448
102,600
Taken
61,969
74,906
Mitigated
38,564
6,167
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Charlos34
Cthulhu
7,703
1,993
0
4,247
31,036
25,622
0
14,956
16,080
14,725
0
L
Mercury
Dougiefr3sh
Mercury
7,286
1,602
0
14
10,208
4,657
0
4,592
5,616
0
17,170
W
Sun Wukong
IIIagainIII
Sun Wukong
19,737
5,279
0
4,222
16,170
10,937
0
9,865
5,946
0
34,635
W
17,179
10,892
0
2,198
8,610
4,339
0
6,460
2,106
0
36,502
W
41,095
5,600
0
3,082
8,470
3,944
0
5,469
2,942
70,008
0
L
Janus
OMQMoogle
Janus
23,940
3,262
0
1,245
19,914
8,451
0
10,264
9,650
48,561
0
W
Fenrir
11,728
3,148
0
1,751
11,798
6,558
0
7,021
4,715
0
27,132
L
Cu Chulainn
mykeysparten1337
Cu Chulainn
7,851
1,563
0
0
20,071
25,803
0
5,926
14,145
1,779
25,694
L
Morgan Le Fay
thunderkitkat
Morgan Le Fay
9,978
1,293
96
565
21,371
10,373
0
12,066
9,305
28,070
0
W
Ymir
xXsh4de
Ymir
6,709
1,453
0
950
16,921
12,786
0
12,605
3,992
12,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,501
Gold Earned
62,621
177
Minions Killed
195
7
Camps Cleared
9
879,152
Distance Traveled
982,008
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,631
966
13
1
1
184,297
0
L
Mercury
10,929
994
18
2
5
139,264
1
W
Sun Wukong
12,407
1,128
37
3
1
220,401
3
W
Neith
11,806
1,073
51
5
0
198,063
0
W
Zeus
15,625
1,420
72
7
5
209,951
0
L
Janus
11,261
1,024
63
6
0
175,249
0
W
Fenrir
11,915
1,083
22
2
3
182,454
0
L
Cu Chulainn
11,031
1,003
41
4
1
188,127
1
L
Morgan Le Fay
10,649
968
42
4
0
192,215
0
W
Ymir
10,868
988
13
1
0
171,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role