Player Matchup

Osiris
Osiris
CMH1001
Osiris
Level 109
God Stats
3W - 1L
1,564 SR
Queue Stats
151W - 151L
1,444 Elo+
Party 2
King Arthur
King Arthur
Prozroberts
King Arthur
Level 144
God Stats
3W - 3L
1,496 SR
Queue Stats
45W - 47L
1,488 Elo+
Solo
Cernunnos
Cernunnos
SebastianNahueel
Cernunnos
Level 113
God Stats
2W - 4L
1,500 SR
Queue Stats
252W - 272L
1,461 Elo+
Solo
Athena
Athena
dekraaaa
Athena
Level 66
God Stats
1W - 3L
1,271 SR
Queue Stats
118W - 138L
1,394 Elo+
Party 2
Poseidon
Poseidon
hernangalyano
Poseidon
Level 119
God Stats
4W - 8L
1,023 SR
Queue Stats
230W - 256L
1,502 Elo+
Solo
Team Averages
Level 110
1,371 SR
1,458 Elo+

VS

Team Averages
Level 108
1,431 SR
1,469 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Dmnt10
Sobek
Level 99
God Stats
0W - 5L
1,110 SR
Queue Stats
147W - 155L
1,503 Elo+
Solo
Artemis
Artemis
LC_DiaCu
Artemis
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 174L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
kripneo
Cthulhu
Level 122
God Stats
0W - 2L
1,320 SR
Queue Stats
267W - 302L
1,420 Elo+
Party 1
Kali
Kali
odestryer
Kali
Level 115
God Stats
1W - 1L
1,724 SR
Queue Stats
65W - 69L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CMH1001
Osiris
17
6 / 1 / 5
10,192
600
13,114
16,022
11,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Prozroberts
King Arthur
14
1 / 3 / 3
8,629
508
5,463
12,264
9,485
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
15
3 / 2 / 2
8,921
525
10,368
13,663
5,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Athena
dekraaaa
Athena
13
0 / 2 / 10
8,371
492
5,236
15,590
17,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
hernangalyano
Poseidon
14
6 / 1 / 5
9,330
549
12,066
7,998
3,732
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 5 / 0
8,154
480
9,590
11,173
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Dmnt10
Sobek
12
0 / 2 / 2
7,400
435
4,666
15,505
14,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
LC_DiaCu
Artemis
14
1 / 3 / 2
7,941
467
6,948
11,046
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
kripneo
Cthulhu
14
3 / 4 / 2
9,047
532
9,753
11,655
12,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
14
3 / 2 / 5
8,721
513
12,086
20,511
9,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
16
Kills
9
9
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
0
0.4
W
Osiris
CMH1001
Osiris
6
1
5
8.5
L
Sobek
Dmnt10
Sobek
0
2
2
0.5
L
Artemis
LC_DiaCu
Artemis
1
3
2
0.67
W
King Arthur
Prozroberts
King Arthur
1
3
3
0.83
W
Cernunnos
3
2
2
2
W
Athena
dekraaaa
Athena
0
2
10
2.5
W
Poseidon
hernangalyano
Poseidon
6
1
5
8.5
L
Cthulhu
kripneo
Cthulhu
3
4
2
1
L
Kali
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,247
Damage
43,043
65,537
Taken
69,890
47,738
Mitigated
45,225
20,799
Healing
21,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,590
454
76
2,104
11,173
4,679
0
3,537
7,636
66,822
0
W
Osiris
CMH1001
Osiris
13,114
4,472
0
6,536
16,022
11,516
0
5,530
10,116
0
99,966
L
Sobek
Dmnt10
Sobek
4,666
591
0
5,088
15,505
14,179
0
5,993
9,512
20,822
0
L
Artemis
LC_DiaCu
Artemis
6,948
3,372
0
3,514
11,046
4,259
238
1,451
9,595
0
63,194
W
King Arthur
Prozroberts
King Arthur
5,463
630
0
250
12,264
9,485
490
4,821
6,932
0
63,603
W
Cernunnos
10,368
4,996
0
8,103
13,663
5,538
948
1,593
12,040
0
74,413
W
Athena
dekraaaa
Athena
5,236
1,541
0
2,546
15,590
17,467
0
6,855
8,296
21,462
0
W
Poseidon
hernangalyano
Poseidon
12,066
1,622
0
3,364
7,998
3,732
434
3,614
4,144
63,251
0
L
Cthulhu
kripneo
Cthulhu
9,753
1,570
244
1,000
11,655
12,130
0
3,345
8,310
65,414
0
L
Kali
12,086
6,631
0
9,483
20,511
9,978
0
2,976
17,535
0
56,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,443
Gold Earned
41,263
511
Minions Killed
466
0
Camps Cleared
0
1,686,098
Distance Traveled
1,680,965
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,154
480
120
7
0
337,429
5
W
Osiris
10,192
600
140
8
0
384,156
3
L
Sobek
7,400
435
24
1
0
342,859
8
L
Artemis
7,941
467
102
6
0
279,173
4
W
King Arthur
8,629
508
132
8
0
328,480
7
W
Cernunnos
8,921
525
114
7
0
283,129
3
W
Athena
8,371
492
18
1
0
346,309
6
W
Poseidon
9,330
549
107
6
0
344,024
4
L
Cthulhu
9,047
532
137
8
0
352,526
6
L
Kali
8,721
513
83
5
0
368,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role