Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BigManBrady5
Bakasura
Level 108
God Stats
14W - 6L
1,741 SR
Queue Stats
85W - 98L
1,549 Elo+
Solo
Medusa
Medusa
BillPeedus
Medusa
Level 99
God Stats
17W - 20L
1,400 SR
Queue Stats
307W - 266L
1,457 Elo+
Solo
King Arthur
King Arthur
Infamous is God
King Arthur
Level 157
God Stats
2W - 3L
1,638 SR
Queue Stats
407W - 400L
1,546 Elo+
Solo
Janus
Janus
Thedeathster-2
Janus
Level 139
God Stats
6W - 3L
1,515 SR
Queue Stats
264W - 253L
1,562 Elo+
Solo
Team Averages
Level 130
1,559 SR
1,523 Elo+

VS

Team Averages
Level 139
1,523 SR
1,559 Elo+
Atlas
Atlas
 
Atlas
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
C_Kyra
Medusa
Level 137
God Stats
2W - 2L
1,474 SR
Queue Stats
20W - 18L
1,560 Elo+
Solo
Scylla
Scylla
GeoCanX
Scylla
Level 157
God Stats
9W - 11L
1,574 SR
Queue Stats
81W - 89L
1,495 Elo+
Solo
Arachne
Arachne
Vrrezzo
Arachne
Level 129
God Stats
4W - 6L
1,477 SR
Queue Stats
55W - 30L
1,614 Elo+
Solo
Pele
Pele
l--Trev--l
Pele
Level 121
God Stats
31W - 28L
1,592 SR
Queue Stats
51W - 45L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 0 / 5
7,400
493
9,208
13,382
13,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
BigManBrady5
Bakasura
15
4 / 2 / 3
8,462
564
8,009
15,455
7,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
BillPeedus
Medusa
13
3 / 1 / 2
7,919
528
7,743
8,819
3,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Infamous is God
King Arthur
15
2 / 0 / 4
8,921
595
12,443
11,827
12,863
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
2 / 0 / 0
8,513
568
5,485
5,614
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 2 / 2
6,986
466
6,377
13,551
10,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
C_Kyra
Medusa
12
1 / 4 / 1
7,354
490
7,504
11,720
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
GeoCanX
Scylla
13
0 / 0 / 1
7,245
483
3,750
5,033
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Vrrezzo
Arachne
13
2 / 4 / 0
7,584
506
6,400
16,010
8,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
7,201
480
4,911
13,773
8,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
3
3
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
5
4.5
L
Atlas
 
Atlas
0
2
2
0.5
W
Bakasura
BigManBrady5
Bakasura
4
2
3
2.75
W
Medusa
BillPeedus
Medusa
3
1
2
4
L
Medusa
C_Kyra
Medusa
1
4
1
0.38
L
Scylla
GeoCanX
Scylla
0
0
1
0.5
W
King Arthur
Infamous is God
King Arthur
2
0
4
4
W
2
0
0
2
L
Arachne
Vrrezzo
Arachne
2
4
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
28,942
55,097
Taken
60,087
39,507
Mitigated
34,110
18,793
Healing
19,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,208
2,660
264
2,287
13,382
13,181
464
3,925
9,457
48,127
0
L
Atlas
 
Atlas
6,377
2,041
373
4,712
13,551
10,635
0
4,905
7,578
30,456
0
W
Bakasura
BigManBrady5
Bakasura
8,009
5,774
0
9,241
15,455
7,654
0
1,633
13,822
0
61,040
W
Medusa
BillPeedus
Medusa
7,743
2,650
0
2,050
8,819
3,559
1,010
2,029
6,790
0
57,259
L
Medusa
C_Kyra
Medusa
7,504
3,268
0
2,699
11,720
5,046
0
3,511
7,753
0
60,822
L
Scylla
GeoCanX
Scylla
3,750
346
0
1,422
5,033
1,682
225
1,122
3,693
62,865
0
W
King Arthur
Infamous is God
King Arthur
12,443
1,642
0
3,000
11,827
12,863
0
0
11,827
0
76,374
W
5,485
368
0
1,951
5,614
2,250
0
2,705
2,909
68,564
0
L
Arachne
Vrrezzo
Arachne
6,400
4,422
0
4,771
16,010
8,252
0
3,631
11,457
0
55,454
L
4,911
1,012
0
5,313
13,773
8,495
0
272
13,501
0
52,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
36,370
560
Minions Killed
420
0
Camps Cleared
0
1,521,356
Distance Traveled
1,389,527
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,400
493
58
4
0
290,546
1
L
Atlas
6,986
466
30
2
0
271,080
4
W
Bakasura
8,462
564
148
10
0
331,273
4
W
Medusa
7,919
528
87
6
0
296,906
2
L
Medusa
7,354
490
105
7
0
290,107
4
L
Scylla
7,245
483
107
7
0
288,715
4
W
King Arthur
8,921
595
132
9
0
308,459
2
W
Janus
8,513
568
135
9
0
294,172
3
L
Arachne
7,584
506
87
6
0
309,319
4
L
Pele
7,201
480
91
6
0
230,306
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role