Player Matchup

Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
KDHRoxas
Lancelot
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 13L
1,671 Elo+
Party 1
Sylvanus
Sylvanus
Kommenor
Sylvanus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,528 Elo+
Solo
Nu Wa
Nu Wa
MainAccount2
Nu Wa
Level 61
God Stats
1W - 2L
1,201 SR
Queue Stats
53W - 40L
1,536 Elo+
Solo
Charybdis
Charybdis
Piku201
Charybdis
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 7L
1,616 Elo+
Party 1
Team Averages
Level 92
1,440 SR
1,570 Elo+

VS

Team Averages
Level 125
1,555 SR
1,476 Elo+
Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DRUFFunDRUFF
Kali
Level 126
God Stats
18W - 14L
1,502 SR
Queue Stats
186W - 185L
1,495 Elo+
Solo
Terra
Terra
FAWxBeRsErK
Terra
Level 155
God Stats
12W - 12L
1,429 SR
Queue Stats
135W - 150L
1,468 Elo+
Party 2
Merlin
Merlin
FAWxVeteran
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 148L
1,426 Elo+
Party 2
Loki
Loki
Himoon7
Loki
Level 128
God Stats
0W - 2L
1,844 SR
Queue Stats
268W - 296L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
2 / 2 / 5
8,199
547
5,179
15,099
6,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
KDHRoxas
Lancelot
14
3 / 0 / 2
8,858
591
12,787
14,349
8,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Kommenor
Sylvanus
13
0 / 0 / 2
7,775
518
2,171
3,969
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 0 / 3
9,842
656
16,416
8,525
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Piku201
Charybdis
14
2 / 1 / 0
8,003
534
3,287
9,932
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 2 / 0
7,659
511
4,352
8,497
2,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 2 / 0
7,187
479
7,280
17,266
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
0 / 0 / 1
6,839
456
2,700
12,872
9,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
12
0 / 5 / 0
6,715
448
5,854
10,085
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Himoon7
Loki
10
0 / 4 / 0
5,988
399
4,902
12,843
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
3
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
2
5
2.25
L
Anhur
 
Anhur
2
2
0
1
L
0
2
0
0
L
0
0
1
0.5
L
Merlin
0
5
0
0
L
Loki
Himoon7
Loki
0
4
0
0
W
Lancelot
KDHRoxas
Lancelot
3
0
2
4
W
Sylvanus
Kommenor
Sylvanus
0
0
2
1
W
6
0
3
7.5
W
Charybdis
Piku201
Charybdis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,840
Damage
25,088
51,874
Taken
61,563
24,539
Mitigated
28,440
21,031
Healing
22,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,179
2,429
0
4,013
15,099
6,234
0
2,098
12,883
0
62,730
L
Anhur
 
Anhur
4,352
2,500
0
2,188
8,497
2,837
0
2,034
6,398
0
73,812
L
7,280
2,894
0
8,465
17,266
7,161
0
2,608
14,539
0
56,634
L
2,700
306
3,351
3,865
12,872
9,480
0
4,848
7,885
25,161
0
L
Merlin
5,854
207
94
602
10,085
4,337
0
4,614
5,229
59,986
0
L
Loki
Himoon7
Loki
4,902
1,026
0
3,846
12,843
4,625
0
3,763
8,925
0
39,290
W
Lancelot
KDHRoxas
Lancelot
12,787
2,197
0
7,757
14,349
8,149
686
1,281
13,056
0
66,753
W
Sylvanus
Kommenor
Sylvanus
2,171
954
210
1,551
3,969
3,137
210
416
3,553
24,733
0
W
16,416
2,866
111
1,509
8,525
3,644
628
3,626
4,461
91,425
0
W
Charybdis
Piku201
Charybdis
3,287
2,090
0
5,880
9,932
3,375
1,290
565
9,367
0
74,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,677
Gold Earned
34,388
556
Minions Killed
437
0
Camps Cleared
0
1,460,988
Distance Traveled
1,428,529
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,199
547
102
7
0
325,530
0
L
Anhur
7,659
511
128
9
0
231,850
2
L
Kali
7,187
479
100
7
0
285,090
6
L
Terra
6,839
456
29
2
0
338,050
7
L
Merlin
6,715
448
116
8
0
264,692
1
L
Loki
5,988
399
64
4
0
308,847
3
W
Lancelot
8,858
591
112
7
0
328,671
3
W
Sylvanus
7,775
518
42
3
0
248,552
2
W
Nu Wa
9,842
656
158
11
0
294,857
2
W
Charybdis
8,003
534
142
9
0
263,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role