Player Matchup

Artemis
Artemis
 
Artemis
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
HaveFunGL
Baron Samedi
Level 3
God Stats
11W - 2L
1,500 SR
Queue Stats
11W - 2L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
mrbiddybiddy
Gilgamesh
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 2L
1,500 Elo+
Party 1
Team Averages
Level 57
1,500 SR
1,500 Elo+

VS

Team Averages
Level 50
1,454 SR
1,335 Elo+
Achilles
Achilles
Spagh3tt1
Achilles
Level 23
God Stats
8W - 6L
1,486 SR
Queue Stats
9W - 12L
1,310 Elo+
Party 2
Janus
Janus
isellgummies
Janus
Level 70
God Stats
4W - 4L
1,379 SR
Queue Stats
23W - 31L
1,344 Elo+
Party 2
Fenrir
Fenrir
rs-kou
Fenrir
Level 58
God Stats
0W - 1L
1,496 SR
Queue Stats
24W - 29L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
6 / 2 / 6
8,671
867
13,744
9,539
3,904
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
HaveFunGL
Baron Samedi
13
2 / 3 / 10
8,002
800
6,123
6,889
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
mrbiddybiddy
Gilgamesh
13
4 / 3 / 6
8,164
816
4,364
11,233
8,362
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Spagh3tt1
Achilles
10
3 / 2 / 2
7,291
729
2,382
8,875
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 5 / 4
8,388
839
9,900
7,987
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
rs-kou
Fenrir
12
2 / 5 / 4
7,482
748
2,022
11,370
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
12
Kills
8
8
Deaths
12
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
2
6
4.5
W
Baron Samedi
HaveFunGL
Baron Samedi
2
3
10
2.33
L
Achilles
Spagh3tt1
Achilles
3
2
2
2
L
3
5
4
1
W
Gilgamesh
mrbiddybiddy
Gilgamesh
4
3
6
2.33
L
Fenrir
rs-kou
Fenrir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
14,304
27,661
Taken
28,232
15,137
Mitigated
16,681
8,144
Healing
1,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,744
9,832
0
4,321
9,539
3,904
1,829
5,054
4,485
0
41,939
W
Baron Samedi
HaveFunGL
Baron Samedi
6,123
1,031
677
1,434
6,889
2,871
350
3,200
3,689
16,670
0
L
Achilles
Spagh3tt1
Achilles
2,382
311
0
519
8,875
8,500
0
2,854
6,021
0
7,134
L
9,900
478
0
121
7,987
2,872
0
1,613
6,374
35,874
0
W
Gilgamesh
mrbiddybiddy
Gilgamesh
4,364
838
387
1,325
11,233
8,362
86
2,295
8,938
0
16,804
L
Fenrir
rs-kou
Fenrir
2,022
229
79
851
11,370
5,309
0
1,785
9,585
0
9,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,837
Gold Earned
23,161
114
Minions Killed
84
6
Camps Cleared
3
556,876
Distance Traveled
466,703
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,671
867
61
6
1
187,072
2
W
Baron Samedi
8,002
800
30
3
2
171,795
3
L
Achilles
7,291
729
7
1
1
123,856
1
L
Janus
8,388
839
56
6
1
162,105
3
W
Gilgamesh
8,164
816
23
2
3
198,009
1
L
Fenrir
7,482
748
21
2
1
180,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role